Hello! I’m Z but you can call me Artbecome!
I’m an artist who likes to try new things✨
almost home
YOU ARE THE REASON
todays bird

pixel skylines
i don't do bad sauce passes
Monterey Bay Aquarium
noise dept.

if i look back, i am lost

@theartofmadeline
Sweet Seals For You, Always
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open
Jules of Nature
Acquired Stardust

Product Placement

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blake kathryn
Aqua Utopia|海の底で記憶を紡ぐ
I'd rather be in outer space 🛸
PUT YOUR BEARD IN MY MOUTH
seen from Australia
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@artbecome
Hello! I’m Z but you can call me Artbecome!
I’m an artist who likes to try new things✨
I'm not sure I ever consciously realized this until I was revisiting my second LOM HD file, but the workshops at Home actually change appearance as you unlock more and more of the facilities:
Initially, the outside of the workshops has a rock outcropping and some decayed trees, while the inside has the eventual entrances to the workshops blocked off. It would appear that what will eventually become the Smithy is being used a storage, with barrels in it, while the musical instruments and golem workshop were most likely dug out and furnished by the Geo student and Professor Bomb (wow, what incredibly generous people in retrospect pfft)
Eventually, the topside of the workshops will look like proper buildings, replacing the rock outcropping and trees!
The outsides of the individual workshop rooms also feel in theme with what they're for, with the Smithy having an anvil on top, the musical instruments one has what looks like music symbols on it (...maybe? I will admit I know next to nothing about musical notation LOL) and the golem workshop has these spiky lightning-rod looking things that brings to mind the creation of Frankenstein's monster, and golem-making is about artificial life-forms!
As for the inside hub, the well will remain, but thanks to very generous NPCs we get these nice stairs as well. The music instrument workshop room is pretty detailed actually, the stair railing at one end reminds me of a musical instrument, and the door itself has notes on it.
Some colour studies I made as part of my art fundamentals course!
Watching Moriarty the Patriot for the first time
I want this crossover now
Some value studies, now that I've started an art course on fundamentals
Decided to practice my art fundamentals by drawing something I resonated with on this islamic month of Muharram. Here's the dome of Abu Fadhl Al-Abbas shrine in Karbala, Iraq.
I really enjoyed learning about sunset lighting and perspective from this piece!
I was always interested in artworks that were created with water colour and ink, even going so far as to aspire to try and re-create this look digitally!
Here are some traditional artists I admire:
(Top-Left going Clockwise)
1. Anton Pieck
2. Ida Rentoul Outhwaite
3. Edmund Dulac
4. Kay Nielsen
5. Kinuko Y. Craft
Look at the way I added texture to this tree trunk I'm so proud of it!
Casa Batllo
Background Design: Landscapes and Environments (Udemy)
How to draw a forest in 2D style
Classic Prince of Persia fanart.
I made this from the patterns of an actual persian carpet!
Background Design: Landscapes and Environment Course (Udemy) - How to draw a mystical castle scene
Practice artwork in Islamic Architecture
This is my contribution to the Twin Peaks fandom
There's something I realised while playing Dark Souls in New Game Plus. It's recommended that I play as reversely hollowed but risk losing humanity to enemies. This encourages me to hold on to it and keep trying to keep my humanity and stay human and alive.
"Don't You Dare Go Hollow" hits way harder now that I realise this
I understand completely now
I know all too well what it's like to be driven by fear. It makes you behave and think irrationally and it puts you in even more danger, despite you thinking you are protecting yourself.
This is exactly where Lord of Cinder Gwyn's mind was when resisting the Age of Man.
He sacrificed himself to the flame as a desperate attempt to stay alive. He burnt himself and in turn burnt the entire world with him - all in the name of fear. Maybe he is afraid of his own insignificance in the grand scheme of things, of disappearing into darkness, of the consuming embrace of death, afraid of being forgotten through time.
That is why he is still pathetically fighting the player - a last desperate attempt to emit a fiery scream to be remembered in a dying world.