The soft launch of my game mod/add-on for Fable TLC.
he wasn't even looking at me and he found me
Sade Olutola

ellievsbear
Not today Justin

Andulka
🪼

祝日 / Permanent Vacation
"I'm Dorothy Gale from Kansas"

Product Placement
d e v o n
tumblr dot com
Sweet Seals For You, Always
wallacepolsom

Kaledo Art

Origami Around
dirt enthusiast
KIROKAZE

titsay
ojovivo
PUT YOUR BEARD IN MY MOUTH

seen from Netherlands

seen from United States

seen from United States
seen from Germany
seen from Germany

seen from Singapore
seen from United States

seen from United States

seen from Palestinian Territories

seen from United States

seen from Palestinian Territories
seen from United States

seen from United States
seen from United States
seen from T1

seen from United States
seen from United States

seen from France
seen from United States
seen from United States
@clive-games-design
The soft launch of my game mod/add-on for Fable TLC.
My level is coming along Quite nicely. I've added in meshes ripped from Fable TLC.
Creating my level.
Trying to rig my character.
A quick test re-texture of Fable TLC. I took photos of my face the photoshopped them onto the original texture for the hero's face.
I'm using a program called Fable Explorer to extract and change the textures of the game.
I have installed Windows XP to get round the retexturing problem, as this is meant to remedy it. I will install Fable TLC and the game folder explorer and try to input my own texture.
Work halted on my Games Design Module as I bought a Mac! Non of the programs I had used were supported on Mac OS x so I decided to install Windows Vista using parallels.
If Vista proves to much of a challenge in letting me edit the in-game files I will change to XP.
Fable Kinect set up.
File Ownership process.
I've been looking into modding the maps and textures of Fable. My first try was unsuccessful, I found this was because, even though I have Administrative rights on my PC, the Windows Vista OS creates a virtual copy of the changed file and redirects the programs to it. Therefore, Fable.exe was still able to read the original file instead of my editted one. I therefore used the Command Prompt (pictured) to allow my Username to have Ownership of the Fable Game files giving me Premission to write directly to the file instead of into the virtual store.
Kinect all Hooked Up! Here is a picture of me within the FAAST Interface. I have now started to write a script for the keybinding. For example, if I want to walk backwards in-game I would press the 's' key. If I wanted to walk backwards by moving my left foot backwards I would put 'left_foot_backwards 6 key_hold s' into the Action Bindings section. Where 'left_foot_backwards' would be the action that the player would perform '6' is the distance in Inches that the player would have to move.
Linking up the Xbox Kinect to the PC
Firstly I installed OpenNI, this enables modules to be registered within it's framework which then produces sensory data. I then installed Primesense's 'NITE' which identifies users and tracks their movements, and provides an Application Programming Interface framework for implementing User Interface controls based on gestures. Then by installing PrimeSensor Modules for OpenNI ('SensorKinect') I allowed the two programs to interact and allow the Xbox Kinect to be a discoverable device when plugged into the computer.
To then implement the drivers and modules of OpenNI and NITE I installed FAAST (Flexible Action and Articulated Skeleton Toolkit).
GlovePIE code for Wii-mote mouse emmulation
Here is my code that I used to bind keys to my wii remote to emmulate the mouse function:
// Keybind for Wiimote If var.on then mouse.x = (2 - Wiimote.dot1x / 1023 - Wiimote.dot2x / 1023)/2 mouse.y = (Wiimote.dot1y / 1023 + Wiimote.dot2y / 1023)/2 endif Mouse.LeftButton = Wiimote.A Mouse.RightButton = Wiimote.B Up = Wiimote.Up Down = Wiimote.Down Left = Wiimote.Left Right = Wiimote.Right
// LEDs Wiimote.Led1 = var.on Wiimote.Led2 = TRUE Wiimote.Led3 = TRUE Wiimote.Led4 = var.on
// Keys for Nunchuk var.joyfix = 5 / 100 Mouse.LeftButton = Wiimote.Nunchuk.CButton // C = left mouse click Mouse.RightButton = Wiimote.Nunchuk.ZButton // Z = right mouse click if (Wiimote.Nunchuk.JoyX > var.joyfix or Wiimote.Nunchuk.JoyX < -var.joyfix) then mouse.x = mouse.x + Wiimote.Nunchuk.JoyX/50 // {Analog is used if (Wiimote.Nunchuk.JoyY > var.joyfix or Wiimote.Nunchuk.JoyY < -var.joyfix) then mouse.y = mouse.y + Wiimote.Nunchuk.JoyY/50 // for mouse movement} // Battery info if Wiimote.Battery <= 12 and var.warned == FALSE then Say "Low Battery" var.warned = TRUE endif var.bat = Wiimote.Battery / 192 * 100 debug ='Battery= '+var.bat+'%'
I linked up my Wii controllers to my PC using a USB Bluetooth adapter using the already installed bluetooth stack within the Windows Vista Operating System. To make the wii-mote a recognised interface device I used the program GlovePIE which is a Programmable Input Emulator. This means I can use a basic script that will enable the mouse to be controlled by the wii-mote.
I have decided that I am going to do a physical mod of Fable TLC. I am going to script the xbox Kinect and Nintendo's Wii-motes to function on the PC to enable a player to control the character in-game.