We began scanlating Gangsta after Chapter 540. Links 511-519 will take you to Hetascanlations' Tumblr. Links 519-529 will take you to @keiksycake, where previous chapters are posted and reblogged from other scanlators, named below. They are posted in batches to prevent going over Tumblr's link limit and to make future edits easier. New chapters will be posted individually.
Other links (also all available on the KOH Website):
Gangsta FAQ
How Gangsta's "Global Card Game" is played
Card database (a catalogue with images of all cards played so far, with their cost and effects, only on the KOH website)
Below the cut are chapter summaries (slightly more detailed on the KOH website) and a "battle summary," explaining every move in the game so far, for people who can't keep track of what's happening.
Chapter Summaries:
511-512: An introduction to this world and the game.
513-514: Italy vs France.
515: A little more background to this game, everyone's "cost", and America.
516: Flashback to Italy recruiting Germany, featuring Prussia and other Germans.
517 & 519: France vs Germany.
518: Romano back home with his crew, pretending to be North Italy.
520: Flashback to Italy recruiting Japan.
521: Off-topic story of Romania and Bulgaria vs Netherlands, Austria, and Hungary.
522-3: America vs Japan.
524-528: China vs Japan and the "werewolf".
529-530: Russia traps Italy in the bathroom.
531: Maplewood Manor and mascots.
532-535: Russia vs the Main 3.
536: Italy challenges England.
537-538: Main 3 strategizing after the bathroom incident, plus the UK Brothers the night before.
539-540: Italy and Germany make their offense against England.
541: Prussia doing extra research before the big game.
542 & 545: England vs Italy.
543: Back home, Romano finds a fancy collar in Italy's room.
544: America and China talking about hotdogs before the game.
546: Russia asks Canada how much he's allowed to behave as he's used to, plus info about the UK Brothers.
547: Off-topic meet-up of the Baltics about a hacker.
558: The Main 3 and their new guests make their counter.
559: Both sides have a mess of competing for dominance, until the system can't handle it.
Battle Summary:
TURN 1
Offense: Italy plays "Splendore of Italy" (Cost: 41), dealing x10 damage per the difference in the previous year's tourist count.
Counter: France plays "My Home is the Best in the World!" (Cost: 59), negating all tourism-related cards by the opponent and dealing x15 damage per the difference in tourist count.
Result: France is #1, Italy is #5, 4x15=60, Italy is given 60 damage. (Apparently, this was among France's strongest cards, and would've been worse for Germany or Japan, so it was good for Italy to be the victim).
TURN 2
Offense: France plays "Servants of Light" (Cost: 21), dealing 40 damage (plus the difference) if the value of the opponent's service trade is less than District 33 (France); along with "Fire Strike" (Cost: 2), restricting the cards the opponent can play to only industry related cards, remaining in play until 1/50th of the opponent's cost is spent, and allowing 1 random card of the opponent to be destroyed while still spending its cost. England plays a support card, "Beefy Boost" (Cost: 8), multiplying damage by 1.5.
Counter: Germany plays "Strength in Innovation and Licensing" (Cost: 4), nullifying a card effect if the player's "license balance" is more than twice the opponent's, or reducing damage otherwise; along with "Efficient Strike Countermeasures" (Cost: 3), removing strike-related effect cards; and "Euro Synergy" (Cost: 8), dealing x10 damage for every card played by District 49 to any EU member on the opposing team. If there are multiple EU members, the damage will be divided among them.
Result: France and England's cards are nullified, and France is dealt 30 damage.
TURN 3
Offense: America spends $1000 to "interrupt" the opponent's turn. America plays "American Blitz Spend" (Cost: 200), restricting the opponent to play only one card and of at least 100 cost, or else the opponent must accept 200 damage or end the game.
Counter: Japan plays "Duty Equalizer" (Cost: 120), dealing x10 damage (applied immediately) to all players per the ranking of financial contribution to the District Federation Headquarters (UN). Unless canceled by a card effect in the next turn, all this damage will be concentrated onto any players who have not paid their dues to the District Federation.
Result: America dealt 10 damage, China dealt 20 damage, Japan dealt 30 damage, Germany dealt 40 damage, England dealt 50 damage, France dealt 60 damage, Italy dealt 70 damage, Russia dealt 130 damage.
Japan pays 10 cost to specify China to respond.
Counter?: China figures out that America is the "tax defaulter" and decides not to nullify Japan's card, instead playing "Super Cute Panda Diplomacy" (Cost: 5), requiring an opponent to name 1 of their favorite things about pandas (or receive x10 damage) for every panda their district received from District 86 (China).
Result 2: Japan's card was not nullified and America is the only one who has not paid his dues, therefore, America is dealt 410 damage. Japan has 8 pandas from China and has to name 8 cute things.
Turn 4
Offense: Russia plays The Yoke of the Shining Pipeline (Cost: 120), dealing 1 damage per every $100 million worth of natural gas traded from District 7 to all players; along with Frozen Spear (Cost: 250), continuing the effect of Yoke of the Shining Pipeline until 500 cost is spent; and Work! Work! Riches Will Come (Cost: 5), restricting opponents to only playing cards related to natural resources.
Counter: Italy plays O, Beautiful Marble (Cost: 3), reducing next turn's damage by 10. Germany plays Forgotten Lignite Flame (Cost: 13), allowing an opponent's card to be chosen next turn to have its cost doubled; along with Salt is Good but Not in Excess (Cost: 26), dealing 30 damage to a specific opponent. Japan plays Stone Blade, Carver of Mountains and Rivers (Cost: 8), allowing an opponent's card to be chosen next turn to have its effect delayed by 1 turn.
Result: Japan dealt 18 damage, France dealt 21+30 damage, England dealt 12 damage, China dealt 22 damage, and Italy dealt 120 damage.
TURN 4
Offense: (Italy pays 10 cost to specify England as the opponent?) Italy plays Pasta Champion (Cost: 20), dealing 50 damage to districts that import over 10B euros worth of pasta; along with Golden Olive Oil (Cost: 10), doubling damage if the opponent does not play 3 or more food-related cards this turn; and Grapes of Victory (Cost: 10), doubling damage if the opponent does not play 3 food related cards this turn. Germany plays Wuhuu! Clothes? Don't Need 'em! (Cost: 40), requiring the opponent to either exceed the total cost or total damage by one of the team members, or be forced to either take on all ongoing effects (Russia's card effect) or hand in all the clothes they're currently wearing.
Counter: England plays Revenge of the Toppings (Cost: 20), dealing damage on a selected player depending on the difference of how their districts rank pineapple pizza; along with Soggy Biscuit (Cost: 4), dealing 10 damage and requiring a biscuit to be thrown into the drinks of the opponents; and Three-Tiered Scheme (Cost: 3), increasing damage by 1.1 if any opposing members enjoyed afternoon tea within the past month.
Result: Germany activates his previous card effect to raise the cost of "Revenge of the Toppings", Japan activates his previous card effect to delay "Three-Tiered Scheme" by one turn. The difference of pizza rankings is 13, failing to negate "Wuhuu! Clothes? Don't Need 'em!" However, America pays 1000 cost to interrupt.
Interruption: America plays World Police Enforcement (Cost 100), negating any effect that is detrimental to the Big 5.
Result 2: The effect of The Yoke of the Shining Pipeline is ended by reaching the 500 minimum. The effect of "Wuhuu! Clothes? Don't Need 'em!" is negated. A biscuit is thrown into Germany's, Italy's, and Japan's drinks. Italy is dealt (10?) damage.
TURN 5
Offense: America plays Global Box Office, dealing damage 5 times the number of District 1 movies ranked in the opponent's annual Top 20 box office; along with Sequel Rights (Cost: 15), raising damage to x8 per movie if more than 15 District 1 movies are ranked in their Top 20; and Franchise Marketing (Cost: 10), requiring 10 cost to be paid by the opponents for every District 1 movie in their Top 20. England plays The Crown's Subversion (Cost: 6), increasing damage of film cards by 10%. China plays Silver Screen Great Wall (Cost: 10), increasing movie card effects by x.2 per card and doubling cost of any District 1 movie cards. Russia plays Pre-show Service (Cost: 5), dealing +10 damage to districts with 300+ movie productions a year. France plays Machin 33 (Cost: 33), dealing 1 damage for every time a district states the popularity of District 33's movies there.
Counter: India plays Eternal Dance, dealing 5% damage of the difference in number of annual films produced by the opponent. Brazil plays Samba Commando: The Block of Ruin, targetting one support card from the opponent. Germany plays The Ultimate Lens, concentrating all damage to the opponents onto one player and dealing 20 damage for every movie related card played. Japan plays The Counterattack of Kaiju King, reflecting back 20% of the total estimated damage of entertainment card by the opponents. Italy plays Fairy Dust, covering the venue in sparkles and glitter.
Result: England's card is chosen to be destroyed and opponent damage is chosen to be concentrated on America. However, America pays 1000 cost to interrupt.
Interruption: America plays Global Inclusion Mandate, negating effects of cards that do not satisfy "Global Standards."
Counter: Japan plays The Realms Are Sealed, nullifying any card effects based on political considerations.
Result: "Global Inclusion Mandate" is nullified.
Interruption: India pays 1000 cost to interrupt, and plays Spice Law, returning the state of any card played that threatens a movie card by District 91. Italy pays 1000 Cost for Brazil to interrupt and play a card. America pays 1000 Cost to interrupt and play a card. France pays 1000 Cost to interrupt and play a card. China pays 3000 Cost to interrupt and play 3 cards. India pays another 1000 Cost to interrupt and play another card. China pays another 1000 Cost to interrupt and play another card...
This Hetalia Gangsta Guide has been updated to include extra resource links, as well as chapter summaries and a "battle summary" under the cut. We also replaced the links to 511-519 to link to Hetascans, and we are now currently updating the KOH Website to have Hetascans' work as we have recently received permission to post them there. :)
father and son bonding over the beatles , these are just fun sketches.. I’ve already been so tired lately and it’s just been two weeks back into college