Generally I let you be your own director in Project Timbre, but there are a couple instances where I've added a camera transition to what I believe is a more ideal view—you can always move it though if you prefer something else.
Mike Driver
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@doomskii
Generally I let you be your own director in Project Timbre, but there are a couple instances where I've added a camera transition to what I believe is a more ideal view—you can always move it though if you prefer something else.
Gemtastic 💎💎💎
Designing the movement system around cancelling came about through a happy accident (bug) 🤿❌🦷🍃❌🦷💨
Godot 4.4 has many improvements and features, but repositioning the in-game camera, to pretend I have a selfie-mode like in @fabraz's Demon Tides, is among my favorites.
Decided to try my hand at composing the song for the 1 level demo of Project Timbre—a free 3 level 3D Platformer.
Finishing up the last section of Alpha Level 2. Added some embedded snotballs to teach players they can bounce on them 🐽💨🟣 🦘🦷
Enter the Bo-Po house of pain 🐽💨🟣 🦷
Happy accident, I've created my own Metroid bomb jump equivalent. 🟠💥 == 🦷⬇️🟣
Bo-Po is the pig enemy in the 3D platformer I'm making. I finally got their ability to aim and shoot working, so I setup this little test section 🐽💨🟢 🦷
Floor is lava, but checkpoint near 💎🟧🦷💨
Started placing gems in Alpha Level 2. Slow progress with being sick so much lately but all about the little victories and showing myself compassion and focusing on me health 🐸💜
Added a little glow to the platforms and gems 🌟💎🟦🟧⬅️💎🌟
Progress on Project Timbre's demo has slowed due to the sickness/life. Rather than pressure myself to get something done, I sat down, disconnected from to-dos, and just had fun playing the game I'm making while appreciating all that I've done so far 💎🦷🟧🟣🟦🟢👅💎
Reworked the collision on Slick, the slug-like enemy in the 3D platformer I'm making called Project Timbre. Set up this fun little test section to get a feel for the squishy changes.
Portraits of the enemies, and hidden collectable, in the 3D platformer I'm working on using the Godot Engine and Blender3D.
Working title: Project Timbre 128.
A few clips showing off sections of Alpha Level 2 and Timbre's movement options (from my "speedrun" attempt) :D
Happy Wireframe Wednesday! Here is the wireframe for Timbre, the main character, from the #3D #Platformer I'm working on :D