miauw
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open
Jules of Nature
Acquired Stardust

Product Placement

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blake kathryn
Aqua Utopia|海の底で記憶を紡ぐ
I'd rather be in outer space 🛸
PUT YOUR BEARD IN MY MOUTH
he wasn't even looking at me and he found me
Cosimo Galluzzi

Origami Around

JVL

❣ Chile in a Photography ❣
noise dept.
tumblr dot com
Peter Solarz
No title available

Kaledo Art

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@gdscript-official
miauw
did you know that AnimatableBody3D's sync_to_physics defers calls to look_at?
a fun & nice thing to debug
did you know that AnimatableBody3D's sync_to_physics defers calls to look_at?
I'm abstract now
BABE WAKE UP
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibil
waaahhh I can't lurk in the matrix gc because im on fucking morg 😭
"why were you on morg in the first place" shut upppp
same </3
😔🤝😔
4.5 just around the corner oomfies. . . rc soon . . exciting times
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@godot-official let's kiss
Yes please 👉👈
@godot-official let's kiss
I'm gonna be honest, setting up tilemap terrains (auto tiling) makes my brain explode
im a bit suprised @lua-official is not here yet,, where r u friend
hihihihihiiiii :3
!!!! there u r!!! :D
did u know our table(dict) syntax is almost identical
don't you use colons like every other language that has syntax for something like that. you're like python and js
i got both :3€
(will ofc totally explode if ur referencing a key that doesnt exist so not totally the same)
im a bit suprised @lua-official is not here yet,, where r u friend
hihihihihiiiii :3
!!!! there u r!!! :D
did u know our table(dict) syntax is almost identical
How are you better than Python?
Well!!! idunno kinda depends how you look at it
python is for sure faster and has a much larger standard library, and many more meta programming features, along with the bazillion packages on pypi etc. it also has stuff like exceptions that gdscript lacks
but i do think theres areas where its lacking if u compare the two. In particular i think async is much much nicer in gdscript. 99% of that is because its made in the context of a game engine where you gotta do actions on a frame-by-frame basis which cannot be blocking. so pretty much all the standard apis on nodes and such can be used in an async way with signals & await/connect. Its also really trivial to mix sync & async code, since calling async code from sync just queues it & returns instantly, which is rly intuitive i think. or just doing like .call_deferred()
The whole signal thing also means that pretty much any addon you download can be easily used like this too, whereas in python land its kind of miserable.
also also of course gdscript has actually enforced typing. and its gradual just like pythons! in python land they depend on the IDE to do the type checking ahead of time, which ive always found weird for such a dynamic language. maybe someone's made a package for it or something though? not that gdscript typing is perfect, something like ? to indicate nullable types would be nice i think.
there's probably many more comparisons to be made but those were the first 2 that came to mind :P