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@somrunee
Some lore of every tool: Scuttlebrace and Silkspeed Anklets
Artificial spine that clasps tight around the shell. Enhances the wearer's innate flexibility, allowing rapid retreat.
A flexible shell-prosthetic. It would enhance a weave-type's flexibility, allowing evasive options.
Those aren't extra legs, those are more like artifical ribs that clasp around Hornet's torso, allowing the brace to reinforce her spine (yes, Weavers have spines)
Her body seemed a Weaver's, but her mask had been forcibly removed, and her own Silk was bound useless by heavy pins lodged through her spine.
Segmented ribs is also something we've seen before, specially in Pharloom
Anyways, that prosthetic sure looks comfy with how padded it is
It is essentially a (soft) back brace (posture correction and reinforcement) or perhaps more accurately a back belt (also known as lumbar support belts or lifting belts, wearable devices designed to support the lower back during physical activities such as lifting, bending, or prolonged standing)
First Sinner and Widow both scuttle to gain distance in a similar manner, but they just lean forwards while taking advantage of their many limbs, of which Hornet only has 4 (two arms, two legs), so she crawls on her back instead (judging by the position of her head relative to the rest of the body), taking advantage of the support the brace grants
While I do think the lack of limbs (relative to an average Weaver) is what prevents her from scuttling normally (so anatomy issues from birth), it could also be a result from the back issues she seems to have since the start of silksong (her strength diminished because of the rune cage, the long journey and the harsh fall, her pain flares after said harsh fall, and both her unbroken spool and silk regeneration being "restored / regained": silk generation and retention which we know (thanks to Widow) is related to a Weaver's spine) (I talked more about it when discussing Injector band)
But how many limbs do Weavers normally have, anyways?
They're pretty much always depicted as having 6, same for Pharlids, except Herrah while sleeping and First Sinner in a few selective frames
It's unclear how much First Sinner's single frame of 8 limbs while screaming can be really trusted, as a 5th extra limb can be seen in a single frame of Nightmare King Grimm and a single frame of Hornet's scuttle animation when climbing a step, both of which are inconsistent with the rest of their animations
However, her charge attack where she scuttles through the ground while slashing wildly clearly has 5 limbs running while 2 limbs slash away throughout the whole attack, for a total of 7; you could maybe argue she got two very long fingers on each "arm", but to me those are clearly whole limbs
Or you could argue these are all animation errors, as there are also frames where all 6 visible limbs are seemingly coming from First Sinner's hip, instead of 4 "legs" and two "arms", before suddenly going back to the usual 4
Still, spiders are well known for having 8 limbs, a fact Grand Mother Silk references, although Hornet ends up having 10 after claiming her power; maybe the 4th pair of limbs is almost always folded into the chest, like Grand Mother Silk's idle pose, and/or 8 limbs only came to be in the very first few Weavers, those that wouldn't have a perfectly round head
...Actually, just realized even the generic Weavers scuttling away in Widow's memory have a few frames of 8 legs
So yeah, you can interpret this as consistently inconsistent, or just as Weavers having a hidden 4th pair of claws (you can also use this to interpret Hornet to have extra limbs that just so happen to be aligned into looking like she only has 4, but imo that's inconsistent with what we're shown of her)
Weavers of course aren't the only ones scuttling around, there's Grand Reed, and Morticians kinda, and also...Stilkin??
(sorry, I didn't have a better gif at hand)
Stilkin Trappers seem to scuttle mid-air before throwing their stakes; their pose while doing so resembles both the Swampstress and Pilgrim Preacher from Songclave for some reason
But how? How is the Stilkin Trapper essentially flying?
We know Weavers can use fine, near invisible silk to basically walk through air, and while no silk is visible while doing so, Widow is presumably doing the same (that or crawling through the walls of the foreground); both First Sinner and Grand Mother Silk are likely also controlling their weapons through such fine, invisible thread, rather than randomly having telekinesis (another example of this super fine thread is Hornet's stingshards, which are suspended on them)
Meanwhile, I think Stilkin Trappers are just using the numerous vines and roots in the ceilings of their caves to move around as if it was their web, a detail that is simply visually omitted for simplicity's sake (that, or they run on cartoon coyote time)
But talking about moving through silk....
Fabled Weaver talent. Dash forward and sprint with unnatural speed, as though gliding upon Silk.
It seems Swift Step is an ellaboration on this skill of walking upon thread, and Silkspeed Anklets builds upon it further...seriously Hornet, why can't you just scuttle up to Mt Fay? oh wait
How are these anklets worn? they don't exactly look like they'd sit confortably on the ankle; the indentations we know are for holding / manipulating silk, as seen in Spider Strings
To me they look kinda like horseshoes or a spider's paw, same for the rune representing Swift Step kinda (although I must admit the ancestral art runes are rather vague) maybe they're like sports anklets?
Mmm ok this little thought exercise is good and all, but upon drawing this and further consideration, the shoe / sport anklet angle doesn't really work, specially when running out of silk, so best not to overcomplicate ourselves and take it as just what the name says
Now, we can't talk about the anklets without talking about Weavenest Cindril
There's the theory that the Swift Step Weaver is actually Cindril, which makes sense, but I want to focus on the escape plan, specifically the rune map
This video claims it to be a map of the kingdoms nearest to Pharloom, but I actually just think it is a map of Pharloom itself, and its routes outwards into the wastes, specially because of its layered nature
(Granted, my interpretation could be a bit awkward if we take the map to be meant to have Cindril at its center, but I think it is centered around the Cradle instead)
But the main reason? Farsight
This device seems to only cover so far as Pharloom, and not farther, unless future expansions prove this wrong by adding a second kingdom or something containing completion percentage (by the point of this post being written we've only seen the first teaser for Sea of Sorrow)
It even seems to have two layers in the cutscene, like the rune map
That said, the design and location of Farsight could perhaps indicate it was inspired by the Pale King, which would strictly mean it was created way after the Cindril operation (while we're at it, Cindril was likely before or at least at the same time as the creation of Weavenest Atla, depending on if all Weavers were collaborating even between nests at this point in the timeline)
No blazing kin. Only one light shall shine against the dark. The Wyrm becomes beacon, minds expanded, to yield, to devote. Eternity in promise and charge in progeny cursed.
Could also just be a thematic callback, since it is essentially "World Sense 2"
Either way, when I saw the cutscene and design of the Farsight rune, I realized not just that it was probably a map, but also one that resembles the Vitruvian Grub: the old theory that it is a map might be true after all, and most likely one created through runes / some magic method or knowledge
Is the Vitruvian Grub representing the individual grubs innate hability to return to their nest? or is it a map radiating from the Grubfather?
Another thing that caught my attention is the echo-like borders of the rune map; they could be representing borders or frontiers or thressholds, but they also remind me of the unique screech of Wraiths
Maybe a representation of Grand Mother Silk's silken sight? or that the method used to make the rune map works on a similar way?
Going back to Cindril, I really like the view it has towards the wastes
To me, the implication is that they'd run out of this window after having completed their training / proven their speed in the floor above
And here's something funny: the frame of this window is actually repurposed from a cut harp mechanism in Mt Fay, which had runes and all; it also kind of resembles the large rune holding frame of Weaver elevators / teleporters
Now, the first case is asset reuse, and the latter is perhaps just consistency in Weaver architecture, but could it be that when this Weavenest was operating, this window would actually give them a headstart by accelerating them greatly in an almost teleport way?
One wonders what it felt like for Hornet to finally be able to do the scuttling away thing "like everyone else".
merry charismasu jingle halal (this damn tiktok song is playing on repeat in my head)
*insert robert downey junior meme* She likes women
So everyone knows about the "Listen" vs "Speak" prompts in Hollow Knight and Silksong, but here's something else I noticed.
When given a choice in Silksong, Hornet defaults to "Yes" whereas in Hollow Knight the Knight defaults to "No"
For Hornet this makes sense. She has an incredible drive; it's her nature to pursue and conquer challenges and, in her words, "claim what advantage (she) can" by helping others.
But for the Knight?
That's all it's own will
The Gay
Sooo I havent seen anyone point this out but, getting upgrades in silksong sure seems to be painful for Hornet. Every time we bind a silk skill, absorb a silk heart or bind someone (widow/GMS) Hornet screams/yelps and doesn't stop until you bind something completely, at wich point she screams again, louder. And then there is the fucking Red Memory. When I got there the first time I kept thinking "ok, she screams, fadeout and transition right?" but NO. Team cherry really wanted to hammer it in that this is NOT a good time for her, so you are also forced to see her scream her lungs out for a good ten seconds until she passes out (with that absolutely insane pure red/black frame). But all this kinda makes me think... was getting upgrades also this painful for the knight? When they absorbed the vengeful spirit, the very first spell, and straight up passed out cold, was it because of the pain? Other examples would be shade cloak and abyss shriek, where their shade form is forcibly brought out without breaking their shell. Were they in pain, but just didnt have a voice to express it?
Period sucker Aomine (aka vampire)
Design inspired by wannabecartoonist on reddit
i never really considered the implications of the animation where the little knight gets a spell and passes out until i got to the first spell/skill in silksong and hornet just screams in pain. yeah. yeah. if you pass out from it it probably hurts like hell, but we never knew because the little knight was denied a voice to express anything with. this has done no damage to my emotional state at all
something i find really interesting about silksong is that. well, in hollow knight, ghost's personality is shown to us in these little glimpses of environmental storytelling, right: you can sit and listen to marissa and quirrel, you can ring the bells on the stag stations over and over again, your only choice is to take the dream nail because ghost won't allow itself to be sealed away forever in a dream. they use the little interact prompts quite often to show personality and character like this, and others have gone over this in much more depth than i will here, because what i really want to point out is the names of the prompts. in hollow knight, when you find an item on the ground that you can take, it always says "inspect". ghost is curious and wants to know what it's taking before it takes it, usually. when you approach an npc, the prompt you're given is "listen", because ghost can't talk back. whereas in silksong, not only are the npc prompts "talk", because, well, hornet can talk, but what i find much more interesting is the item prompts: "take". and, most interestingly to me, when hornet finds a crest that she can bind it's always called "claim". this didn't really strike me until i bound shaman, and got that dialogue she has with the snails after she does it: it's claiming something for herself, making it hers, almost by force. she says it herself: dominance is in her blood. she will take things if she feels they'll help her on her quest, like the craws' money and shards from their nest, and even their forgiveness later on, or the living, beating hearts of powerful bugs. i really like how the game portrays her as ruthless, not unnecessarily mean, but rather someone who is extremely motivated to do certain things and so she'll do anything she has to to accomplish them. ruthlessness isn't killing people for fun, it's exactly this: doing whatever it takes. god she's so interesting to me. she's really her father's daughter.
One interesting way that the two games contrast the two protagonists is by how the NPCs generally react to them.
Hornet is immediately clocked by everyone as powerful & dangerous and having a commanding aura to her (and, by those with enough knowledge/experience to tell, as being both a Higher Being and royalty. ) - something which makes her very unlike your typical protagonist who is often a 'relatable loser'.
This is also bit to her chagrin, however, as its ultimately revealed that she doesn't actually want anything to do with royalty or higher beings, & generally introduces herself as, "I am Hornet, just a traveller"
But she also threatens anyone who looks at her funny, immediately takes charge of any problem she sees, easily intimidates uppity types into submission, casually says to that one flea who has trouble wrangling his fellows "just speak with authority, most ppl will fold/instinctively follow you..." - it's not just an informed attribute, she's, she's dominant alright.
The previous protagonist is canonically more powerful than her (though the gap has probably shrunk considerably/ they'd be a lot more evenly matched by the end of the game) but they also tend to get underestimated alot. They seem to be pretty unassuming, a lot of NPCs mock them to their face or dismiss them as probably being a weakling or easy prey.
There's a super ironic interaction where Eternal Emilitia briefly mistakes them for the King (implying they look rather alike, beyond abstract art style can convey - though the Kingsbrand & whatever magical properties it may have probably also had something to do with it), but then once she realizes who she's actually looking at, immediately dismisses the notion that they could be of high birth, "wandering about all dirty and tattered like that". No one's clocking them for royalty... even if they were technically the reigning monarch at this point. But of course they wouldn't have had any sort of noble upbringing but more than of a stray urchin of sorts, so to someone Emilitia who seems focussed on shallow markers of status, they wouldn't seem too worthy of respect.
Interestingly, one person who does see some resemblance (& you don't even need the Kingsbrand for this) is Ogrim, who thinks they have a similar "Noble Bearing" - but this is probably noble as in 'heroic' rather than as in 'aristocratic'. Ogrim himself is ...not terribly difnified, but certainly heroic. The White Lady compares their "strength, resolve and dedication" at one point.
But these are more traits of the Pale King as an individual than traits of kings in general/ as such; Only ppl who knew him on a personal level think to compare them.
Of course, not everyone underestimates Ghost; Some characters like Cloth, Mato, Quirrel and the Snail Shaman note them as seeming like a grizzled powerful warrior despite their short stature, but those are probably supposed to be on the wiser, good judge of character-ish side (well. maybe not the shaman so much. But he thought he could fool the protag & make them to his bidding.)
Hornet is definitely the brain box between the two siblings - half the exposition is delivered by her figuring it out herself rather than anybody telling her (which means there may also be a knowledge gap between her & the player, but in a very different way), and she generally smells what's cooking from a good while away (to the point where the one time when she doesn't, it's heavily implied that she didn't want to see it) whereas Ghost, well... falls for Milibelle. Despite being "more magical"/ "more alien" & a more... ambiguous sort of protagonist where you have to pay attention to detail to piece anything together, they're actually still closer to being a relatable loser with something to prove.
Though this is strictly about a cunning sort of shrewdness, Ghost is noted by various NPCs to be curious, inquisitive and a very quick learner, & they seem to have a MO of seeking out a lot of possible mentors to get new skills from when they get to a new place, the two siblings share a certain resourcefulness & quick-mindedness. (as expected from the offspring of a God of Thought - though it might have just as much to do with having to survive under harsh circumstances. Though the other ones we see seem to also have been rather skilled, insofar as we know anything about them.)
But the effortless dominance that Hornet has, the sort street smarts/shrewd animalistic cunning? That's probably from the Weaver side, whom we learn were also a very clever lot. Hornet is really scary in part because she combines those two attributes. Which is funny cause the King wasn't even trying to make a hybrid abomination when he had her, he just wanted Deepnest as an ally. But she's scarcely less unique, or less terrifying if she wants to be.
The most notable characteristic of Ghost that the various NPCs point out, however, is that they are brave, resolute, strong & unflappable, which garners them some admiration and/or impresses people. They're formidable indeed but it tends to be more visible at a closer look than at first glance.
Hornet herself goes from one camp to the other, underestimating/looking down at them at first but then going to being awed & impressed once she's tested their mettle.
There's some lines that are a bit recontextualized now that we know more about her, especially how much she emphatically doesn't want to be Queen & the ambivalence she felt towards all the duty & sacrifuce even as she held fast to her purpose.
Particularly that part where she's like - "You've burdened yourself with the fate of this world, yet you still stand strong." & how she's impressed with that, which may seem like just general expected player character shilling you'd expect to see in the late game, but in hindsight it actually makes a lot of sense that she would be impressed with someone who'd take up such burdensome obligations/responsibilities willingly, when they didn't have to, as someone who's been burdened by expectations from the start to the point where they'd have felt more like a cage & something she'd rather be free of.
From their side, tho, they're probably more like... grateful to have a purpose, probably, since they come from a background of aimlessly wandering about without ever belonging anywhere & just kinda being left over & "not needed". Someone like that might be glad to find there's some role or task for them to do even if its a grim one. THe stupid brand might've been like a recognition that they'd previously been denied.
So it would mean something very different to each of them.
"Oh I have a surviving older sibling? Great. It's YOUR Kingdom now. I don't want it. Take the stupid crown and get it far away from me" - or more like... finally someone showed up to relieve her of her long watch & shoulder some of the responsbility along with her. That must've meant a lot to her.
I think that the Vessels probably would've come out with somewhat stoic, unflappable personalities even if they hadn't been dipped in the forbidden soy sauce, just from... looking at their non-void relatives. The King, the White Lady & Hornet all have some impressive pokerface going on. (doesn't mean they don't care underneath - someone who doesn't care wouldn't be so crushed by their own mistakes.)
The void merely made them "alien" enough or lacking means of outward expressiveness that they could be mistaken for "empty" when it's probably rather familiar personality traits "underneath"
Void or otherwise, Ghost comes off as a more... agreeable sort of character that actually bonds fairly easily with a lot of NPCs, probably attentive & a good listener. (we can just sit with Marissa, Quirrel, Mato, Elderbug's response to & interpretation of the flower thing etc.)
They definitely have an affinity with others that like travelling & adventuring such as Cornifer, Cloth & Quirrel, and they also seem to like Ogrim & his ideas of honor (a point where their otherwise fairly matter-of-fact notes clearly seem to disagree with the Hunter's, who thinks all this honor & loyalty business is kinda bullshit)
Whereas we see Hornet bonding with a fellow tough (but also skilled!) tribal warrior type like Shakra, Protector figures like Second Sentinel and other crafty/builder types like Forge Daughter & Twelfth Architect. Her relationship with Sherma is more based on contrast where they're very different but learn a bit from each other towards the end.
It seems like Ghost probably got that 'nicer' & more sociable side of their personality from the White Lady (who, judging by how she talks in the flashback, seems to have all but adopted Hornet as her own & talks in a way that seems to 100% include her as part of "our family".)
Ironically, neither of the two probably know this about each other. She acts extremly detached (if surface level polite) towards Ghost when they show up, but that's probably in large part because of who they are & the defenses this brings up in her.
The OG game already hints that the White Lady is much nicer to ppl who don't happen to be the Vessels (through the character of Marmu) but this really confirms it, as well as the common headcanon that out of her & the King she was probably the one who did most of the talking/ explaining. (kinda expected if he's said to have been "reclusive") - His other two kids (that we get significant characterization/screentime for) seem to have gotten his uptight duty first mindset, though Hornet feels much more ambivalent about it. (in the end, tho, she will do her duty. She'll "always be a daughter of Hallownest" and all that. )
Although actually being raised by him would also, you know, facilitate the transmission of values such as duty. Poor Ghost was kinda left by themself in the dumpster, even if it wasn't deliberate, & what parent/mentor shaped holes there may have been in their (purely figurative) heart were simply filled by others like Mato, Seer, Hunter and the other Nailmasters, & its from those (or just... from themself & their long travelling experience) that they got the strength to "win".
The bio parents were maybe there a bit by preparing the KIngsoul charm, but they're not that defining as influences, or defining mostly by the mistakes that lead to Ghost being left on their own. They meet the White Lady, but there's always that really sad sense in their interactions that there's this wall that you just can't get past.... and it's not on Ghost's side, as, again, other NPCs are practically lining up to adopt the little bugger.
Last but not least one must not underestimate the influence that the two protagonists have on each other, once they meet.
In the OG game, Hornet is very much the one who nudges you towards the "good" ending, prompts you to seek the truth even if its ugly & maybe you don't want to know, & presents the need for a more permanent solution (by the end of the story it's clear that she's had a huge influence on them, to the point that the beefed-up Nosk from godhome tries to take her form.) - in turn though she seems to be moved from being all harsh and jaded to having a little bit of hope that some kind of future might be possible.
In the aftermath of that, they've become yet another of the important figures from Hornet's past from whom she takes over attributes. She is herself going in a journey from which she'll be returning stronger. (this is symbolized a bit by the Wanderer's crest & how it gives you a somewhat... familiar moveset), she gets her own mindreading/spiritwalking power/thingy (which is also used to unlock the "better" path!), & of course also gets an epic sequence of climbing her way out of Abyss, and a spiritual journey of sorts that leads to greater self-acceptance (that may be referred to 'having walked through the darkness & fearing it no longer')
And in the 'good' ending, they get to pay her back for saving them in Kingdom's edge. One must imagine that they're very proud of their little sister after she had her own grand transformative adventure.
Also im just glad we finally know the birth order/ the relative 'gap' between them. For ff purposes. It seems the ppl who depicted, like, approximately late adolescent Pure Vessel alongside baby Hornet had it clocked.
One way in which I think silksong re-contextualizes The Pale King as indeed a fair ruler who, for better or worse, was trying to do good is the relationship of Hallownest and the other tribes versus Pharloom and The Old Hearts of the land.
In Hollow Knight, reading on the lore shows that, while there were at time tensions, the relationship of the other tribes with Hallownest was complex but one of, at the very least, tolerating each other.
In Greenpath there is a sign you can read that warns hallownest inhabitants that leaving the path means they are under Unn's rule. This, however, isn't written as a threat or as a warning to keep away, it's just stating a fact that there is a clear line of when hallownest's rule ends so have that in mind.
The Inhabitants of Deepnest attacked the building crew that was trying to expand the Tram to their territory. but the context is left ambiguous. Was this their first meeting? was this them feleing The Pale King was over-reaching? Was this fear it was a repeat of Grandmother Silk?
Whatever the case, they still allowed a Stag Station be built and Herrah made an alliance with The Pale King which was respected by both sides.
The Hive disagreed with the Pale King's plan. Vespa believed it foolish. Yet she still accepted to help raise Hornet.
WHat this shows is that there was, at the very least, a complex relationship between The Pale King and all other tribes, but which seemed to aim for diplomacy when possible.
This is a massive contrast with how The Old Hearts are introduced.
As in, they were fought, crushed and their lands conquered by Grandmother Silk. No ifs or whats or ambiguity, she crushed them and took what was theirs until only memories remained.
Of the two, one was flawed, the other a tyrant.
I've only gotten through a little bit of silksong but the themes so far are fucking immaculate. this game is about organized religion
according to a merchant you encounter, rosary beads are the game's tradeable currency and also what shows your faith to the Citadel, the apparent ruling entity of Pharloom. devotion and commodities are directly opposed in how you must spend your faith to gain comforts, accommodations, and benefits. you, the player, as part of this world and culture, trade faith for benches to rest on, save your game and replenish your meters.
the pilgrims preach asceticism, treating things like easier travel or more comfortable shelters as outlandish asks that you should never expect to get, to the point that they're explicitly called wishes by the game. improving your life isn't even a goal, it's a farfetched fantasy that you should definitely not seek out yourself.
the people trade rosary beads for helpful items with the full understanding that parting with your beads is essentially a sort of dissent, renouncing part of your devotion. Staying faithful very much means forgoing obtaining anything to make your life easier or more comfortable, and pursuing those things is a form of apostasy. suffering is servitude
“Man, Hornet awkwardly hovering over the Green Prince’s shoulder and refusing to leave after he tells her to stop talking and let him grieve in peace is super funny lol” is a true statement.
But the implication that Ghost tried to offer a scrap of comfort to Hornet by not leaving her alone while she was mourning Herrah, and that Hornet took that gesture to heart and is trying to echo it by staying with the Green Prince after he tells her to buzz off and grant him the same solace she experienced, is going to make me EXPLODE.
One thing I've been noting and appreciating about Silksong is the way that abilities and upgrades contrast against the ones from Hollow Knight. Tools are discovered or designed based on the world, but most of Hornet's new skills are framed as her accessing hereditary powers that she'd been blocked from, by communing with the Weaver shrines throughout Pharloom and binding herself to them.
This is obviously really cool and ties into how Silksong centers around Hornet rediscovering the history of her lost people, what they did after leaving Hallownest, and what happened to them. But it also adds another dimension to the Knight retroactively: just about all of its abilities come from the people it meets and the discoveries it makes as it learns about the world.
The Mothwing Cloak, the Mantis Claw, the Crystal Heart, the Monarch Wings -- all of these are things the Knight was never meant to have. It gets techniques from the Nailmasters, who have all become hermits, and spells from the Snail Shamans, who are dying as a species. It scavenges charms for passive buffs and receives the Dreamnail because it's in the right place at the right time.
The Shade Cloak, Void Heart, and the spell upgrades are the only things that truly feel like the Knight's own heritage coming through. It's a patchwork creature built almost entirely from other people's experiences -- which is perfectly thematic for it! It was born in a cave and kept isolated from the world in order to keep it pure, then abandoned for eternity when it wasn't good enough, and then it busted out and went "I'm going to see the world and make myself a part of it if it kills me, and I'm an unstoppable reincarnating supersoldier born of god and void so good luck to anything that stands in my way."
I can't wait to see more of what Silksong has in store, but I'm already so impressed by the way it's in conversation with the original. A standalone sequel that still manages to create new resonance with its predecessor is a lovely thing.
Reading the Silksong Hunter's Journal just feels like this sometimes