⚠️ A TENTATIVE 2025-2027 TIMELINE
originally, when it came to this dev blog, i wanted to put out a “State of the Empire” post every 2-3 months. these posts would describe where A WONDERFUL DANGANRONPA stood in terms of development and serve as a sort-of reminder to the community that this is a Real Project. additionally, i just like the illusion that the blog is active. ha!
however, there’s just not enough movement right now to justify such updates, hence why there hasn’t been one since, uh, february. the team’s just two people at the moment, so we can only Go So Fast.
✨ essentially: as of right this very moment, we’re working on finishing design and a few incidental writing bits (i.e. not the main script), and that’s what’s been up, repeatedly, since last September or so. the design posts i’ve been making speak for themselves, i think.
but now that we’re nearing the (relative) end of design, i decided i did want to give…
🔪 A DEV TIMELINE FOR THE NEAR FUTURE, SORT-OF 🔪
this timeline is tentative and subject to change, like all things A WONDERFUL DANGANRONPA. since the dev team right now is, again, just two people, both of whom have wavering health issues and real lives, i would ask you not hold us to the following list of events. (we’re already holding ourselves to it, possibly harder than we should.)
➡️ BY THE END OF THE YEAR (2025):
all main characters will have their tentative designs finished, including color, with reference sheets as clear as i can make them.
note that i am not the final artist of the game. my skill level and health issues forbid it, and drawing in a relatively "realistic" style has been a little painful as-is.
the references and designs you’ve seen are essentially beta sketches to hand off to our future (paid) artist/team of artists down the line. people who actually care about proportions and things. ha
but i want to give them all the information they need, with as little confusion as possible, and so that’s what we’ll have at hand.
i am gunning for November or sooner but, y’know. i’m moving soon so we may be pushing it into December.
➡️ AT THAT POINT, IN EARLY 2026:
Manager Bunny (my Writing Consultant, the other half of the “we”) disappear into a hole to finalize, in order:
a more in-depth outline of the game’s events.
these should only take a month, and once those are done…
the “writing year” begins. i let Manager Bunny out of the hole and remain inside to sit and bang out the main script, hopefully within a year to a year and a half.
DRs 1-v3 scripts took Kodaka anywhere from between 6 months to 1.5 years. i am confident that, health willing, i can hit that middle spot. maybe.
is probably going to be a very, very quiet year on the Actual Update Front.
i will be writing, because there’s very little we can do to move forward as a team until we have a script at hand.
in the meantime, dev-side, we will be doing a lot that you won’t necessarily see, like:
first and foremost, locking in an engine (very likely RPG Maker at this point),
shopping around/budgeting artists for the team,
more incidental writing, such as FTEs etcetera,
but you will see things like UI/environmental design posts, i.e. the approximation of what the game will look like, or what we want it to look like. don’t worry: i know it seems we’re a load of amateurs, and we are, but we have guidance! this thing’s not just built on blorbos and wishes!
i will also, of course, keep posting art, silly comics, mysteries, Rabbits’ Eyes, and other fun fun things. i'll additionally continue to answer asks etcetera.
➡️ BY THE END OF 2026/EARLY 2027, WE HOPE TO HAVE…
the engine picked and plug-in’d, a foundation on which to build this lovely tale,
and a shortlist of artists and musicians to wrangle into this thing with dolla dolla bills.
➡️ AT THAT POINT (~MID 2027 AT MOST, WE HOPE):
The Real Art Assets start work,
AWD will expand to include more social media,
the first major wipe of this dev blog will occur, so that we can start a clean marketing push,
and we begin searching for (paid) voice actors.
whew! that’s a lot, isn’t it? but we’re slowly progressing, despite it all.
i hope this gives you all a little peek into AWD’s behind-the-scenes, and what we want to do moving forward!