i just found out there were also dashan sprites in that beyblade 3ds game (dgaf about the name) wish there were more like this but with chouzetsu tensei bro
Finally got around to writing this review for the person who asked for it
I’m going to break this review into sections so I don’t forget anything.
◉ Mechanics
◉ Graphics
◉ Gameplay
◉ story/Plot
⚠️ I’m not a game reviewer and these opinions are just that opinions ⚠️
Mechanics
Ok so the big thing about this particular game is that you launch the beys through gyro and motion sensors using the Nintendo 3DS’s camera...or at least that’s how it’s supposed to be done. I’ve found all you really have to do is flick your 3DS towards or away from you and it counts as a launch. You do have to launch it at the right time however as you get spirit bursts that “ make your bey stronger for a short time”. If you do launch it off it really doesn't matter much you just start off with less spirit burst which I’ll explain later why it’s fine. There's really not much else to this gimmick though you only use it to launch beys and that's it so it's only about 2 secs of a beybattle despite being one of it’s biggest selling points.
Another mechanic is changing the bey parts to make your own, which is one of the best parts in the game. You can even try and recreate character beys or just come up with your own! They draw back to this though is if you want to win you really can’t use some of the beys at all. The game has the 4 types of beys in it Attack, Defense, Stamina, and Balance but it might as well just be Defense, and Stamina only. The Attack beys are so useless using them is an instant loss unless you get a lucky knock out really fast. They have no stamina at all so once you launch them they run out faster than the ps5 did, you have seconds to knock out the longer lasting beys with no help from your spirit bursts since you won’t have time to gain them. Balance beys suffer from the jack of all master of none curse, even if you build it with mostly stamina , you might as well instead make a full Stamina instead. Side note: Orion is one of the best beys to use its really OP though it’s only able to be bought late game Sagittarius is a good early game one to pick up.
Now let's talk about spirit bursts, they suck. There's not really a gain to using them, yes your beyblade gets stronger by spinning fast but it goes so fast it usually misses the other bey and if they other hits you while your going so fast you have a higher chance of just flying out the ring. After 35 hours of playing this mechanic has helped me exactly zero times but has caused me to lose 7 times that I remember.
Graphics
There's not actually much to talk about with its graphics seeing as how it’s almost identically to other beyblade games. They did put a lot of effort into trying to make the beyblades look realistic, but there's only so much early 2000s graphics can do. The sprites look like they were drawn and then squished down to look pixelated; they still look good however, resembling the show's art while the pixelated effect gives it a more game feel.
The text boxes however are really bad imo...There are solid blue boxes that go across the entire bottom of the screen with plain white letters over it for the dialogue. The worst part about them is the characters' names are in the same front, size, and colour of the dialogue so it all just blends together.
The backgrounds are all neat and nice nothing to complain about….except the “special backgrounds”. These are for Battles and some Mini games and they're just real life pictures of parks or buildings. There so blurry and pixelated they look like they were taken from google earth. I know they wanted to give this game the feel of playing an actual bey battle in real life but starting at a clearly modeled and textured bey and area with real grass and buildings behind it is strange and out of place. This is just a nitpick since you really don't notice it much and again I know it’s early 2000s graphics so I can't complain much I still feel just putting in backgrounds from the show or just drawn ones would have looked better.
Gameplay
So the game is like a RNG where you go to different places on the map, meet characters from the show, battle them and enter tournaments and shop for parts. It’s very simple and easy to get the hang of and progress. You have 50 turns to do all this and become the champion™. On your 10th turn you enter tournaments to win beypoints to buy new parts. There are two stadiums for tournaments and you can go to each to do this, they have different rules so pay attention to this before entering. One you can use 3 beys and the other only one, if you can only afford one good bey you need to enter the one bey only one or else you will get crushed.
On your turns you progress by going to random places on the map and meeting and talking to the characters to earn points, and their friendship. By befriending a character you get to unlock their mini game plus they will give you parts of their beys as gifts which is great if you befriend Kenta but Ginga might as well be giving you trash. Each talk/battle with a character takes up one turn and it takes a couple of times fighting and beating them to get to a high friendship level enough for them to fork over there bey. Since you only have 50 turns if you want a certain bey from a character focus on them only until you get it. Fully befriending a character will also unlock more characters that show up on the map as well.
You can buy beyparts at the two stores in game the B-pit and WBBA store with Madoka and Hikaru running them. The WBBA has better choices and higher ranking beyparts but the B-pit is cheaper so starting out with the B-pit is usually the best option and then switching over after earning good parts from characters. Going to the shop does use up a turn so buy what you need in one go.
The actual battling is boring and not fun at all. Like I said earlier they really wanted this game to give you the feel of real life beybattling so after you launch your bey you just sit there and watch it spin you can’t control it all so when you get knocked out or win it feels less like skill and more like luck. I get the skill is supposed to come from customizing the best bey but unless you're using the meta beys you kinda lose so you're forced to use beys you might not like to win there's really no room for innovation. The spirit burst was supposed to cover this by giving you a sense of doing something in the battle but it’s so useless most of the time it feels like you wasted it. It’s not even an auto thing you can’t just press the spirit button and your beys instantly get its power you have to aim it and hit your bey with it while its spinning and if you hit your opponent they get it or its just gone.
The minigames aren't a big thing in the game once you befriend a character you unlock his/hers game, which two characters can have the same one, to play and earn points from it. So far I’ve only played 5 different minigames:
Balloon pop: you shoot a bey at balloons rising upwards different coloured balloons will give you different number of points the faster balloons give the most
Track: you tilt your DS side to side to keep you bey on the track the faster you get to the end without falling off the more points you get
Ring: You shoot your bey threw moving rings the more rings you shoot threw in a row the more points you get
What part is it: parts of the bey will show up on screen and you have to guess if it's a Facebolt, Energy ring, Wheel, spin track, or tip. The more you guess right the faster they fly across your screen and the wheel and energy rings can look so close together since they are zooming so fast
Guess: It gives you a Facebolt, Energy ring, Wheel, spin track, or tip and you have to guess what beyblade it's from.
Story/Plot
The game was marketed as the bridge between Fury and Shogun but there is nothing about it that does that. It’s clearly set after Fury but you don’t know when. It plays out with you battling character after character shopping and mini gaming in between and then on turn 50 battling in a tournament and hoping you win and become the champion. There’s no story to it other than that no underlying plot or an evil villain you need to stop. Just battling and becoming champ.
Talking to the character is fun but you don’t get anything else, no new secrets or facts about them. Also after you become champion the game just starts you over. You start back at turn 0 and have to do it all again and unlock everything again. The game does let you keep 25% of your beypoints the first time you beat it and 100% of them the 4th time if I remember correctly.
Overall: It’s a good game if you prefer talking to characters over battling and story. You can still have fun with the battling system since strange things can happen with beys getting shot out or just spinning out. And the wonky gyro system can cause you to shoot your bey right out the ring which makes for some laughs. It’s a very repetitive game which isn't a bad thing inself just depends on what you like. The Metal Masters game was way better with a decent storyline and fun battle mechanics which I’ll review at a later time, and this game just fails to compete with the other beyblade games. Of course you are allowed to like the game. I enjoyed it a fair bit, and there are really good parts in it. I just think it has so much more room to be better.
Another notes: Some characters that are mentioned to be in the game I have not seen at all such as Nile, and Zero from Shogun. There is a battle area where you just battle for fun that's not a part of the story. I have only done it once though. You are allowed to have two save files on it.
If you want to see more of it you can look through my blog I have it tagged as I play beyblade
also again I do not have gameplay footage of it but if it’s something that is requested or wanted I don’t mind recording it
This one’s sleep themed - It connects with them living together after the World League headcannon
At first, Shu is an angry sleeper. He doesn’t kick or punch but if you wake him up in the middle of the night his voice is goes deep and he glares at whoever is waking him. He won’t give full answers when he’s woken up and he almost always groans when he tries to get back into a comfortable sleep. There was this one time in the beginning where Valt woke him up and it nearly made him think Red Eye was back! - Valt had seen Shu shivering from how cold his room was and tried to get a few blankets over him. Somehow he had tripped and half stopped himself on Shu’s good arm and ended up waking him. Shu gave him a “death” glare and and fell back to sleep, grumbling about how his arms were now both in pain. And poor Valt couldn’t stop apologising! In the morning Shu had to apologise several times just to get Valt to stop sulking around.
Valt, on the other hand, is an active sleeper. He tosses and turns, punches, kicks, and basically anything you can imagine. There have been occasions where Shu had slept next to him and would wake up to a knee in his side or a arm flung over his face. Of course Shu never complains about it to Valt, but when he does wake up to the movements he literally shoves Valt away just to keep himself “safe.”
It’s always a joy to see how they wake up in the morning too! Shu’s hair is thrown all around his head, making his bed head look… unique every morning. And Valt, with some drool, wakes up as if he hadn’t moved around all night with a huge smile on his face.