(XG)

seen from Netherlands
seen from Austria
seen from China
seen from Australia
seen from Russia

seen from Italy
seen from Mexico
seen from Mexico
seen from Netherlands
seen from Kazakhstan
seen from Thailand
seen from Netherlands
seen from China
seen from Greece

seen from Germany
seen from Germany

seen from United States
seen from United States
seen from China
seen from United States
(XG)
100k gameplays goal
I was thinking about what are my biggest problems at the moment to launch a game, obviously the main problem is the marketing part. I have been planning a strategy to be known by gamers around the world but after release any game I need to grow up a fanbase, for that purpose I set it up a goal, reach 100k gameplays on evilglitch hopefully in less than 4 months after I release the social feature.
I know people like to play evilglitch, but the problem is I haven’t achieve to converge all the people that played it in a place that I can reach them later.