Got a tag from @nossumusstellae (see what her facts were over here!), and I'm passing it along to @author-a-holmes, @axl-ul, @bi-focal12, @byjillianmaria, @cat-esper, @cheshirewrites, @chinchinwrites, @inadequatecowboy, @kitcatling, @lamuradex, @magnus-sm-writes, @moltenwrites, @nerasnotes, @no-relief-next-to-me, @rayne143, @rhikasa, @roselinbooks, @rosesonneptune, @savvyminnow, @theheartofsanlobato, @thesorcerersapprentice, @toribookworm22, @vyuntspakhkite-writes, and an OPEN TAG just because!
Pretty self explanatory, just list some facts about your OCs of choice that don't or won't come up in their stories. I'm going with the Shackle and Noose crew, because duh!
Malakh - She had a very lawless childhood, getting up to all kinds of criminal annoyances just because she could, and graffiti was something she was quite adept at. If she decided to pick up painting of any sort, she'd find that she's still good at it.
Rhea - She hit her growth spurt young, so she was always tall for her age, and everyone told her to play sports because of it. Incessantly so, to the point that even if she had a passing interest in a sport, she wouldn't play it out of spite. She skipped out on a lot of PE classes in protest as well, the only black mark in her academic career.
Nevara - Like the majority of her race, she was raised in a communal care facility throughout her childhood, and she considered everyone she was raised alongside to be her siblings. So even though they weren't genetically related to her, she's got hundreds of siblings.
Pryseia - There was a long ruling dynasty on her homeworld that was wiped out generations before she was born, and there is a long standing belief in her people's pop culture that a survivor made it out and fled to live in peace on one of the colony worlds, something along the lines of Anastasia here on Earth. Only in this case, this myth is true, and though she doesn't know it, she's a direct descendant of this escapee.
Viatrix - She likes to comb the area of wherever their ship happens to come to a rest for stray communication signals from ages past - stuff like radio or television. She really enjoys seeing these glimpses into a time long gone.
Elytra - She's got an unusually high pain tolerance, to the point where she can ignore an injury that would have others of her kind incapacitated with agony. She's led a relatively safe life, up until her capture and subsequent escape, so she never got injured seriously enough to notice this fact.
V'tala - She has always been able to lucid dream, and assumed that all people could dream the same way. None of the people she knew before the crew found her in stasis bothered talking to her as a person, so her dreams weren't a topic that ever came up.