Look at Him Go!
I've been having a blast. Turns out Gameboy development is a lot more fun when you're using C instead of ASM. I got a controllable, animating Kacheek and a state system so I can handle different game states. It's feeling so much more achievable, seeing it come together like this. Next up, interactions! This Kacheek will be running errands soon enough! (also, any pixel artists who are Neopets fans and can work in small sizes [16x16, 32x16, 32x32 for instance] and want to work on a wholesome project, hit me up!)













