Step Inside the Virtual Universe—How VR Will Transform the Web
Early VR is amazing, but it has some frustrating limitations. Experiences need to be downloaded and installed. App stores and platform fragmentation limit volume and diversity of content. You're probably out of luck if your friend doesn't own the same headset as you. And if you want to build your own experiences you need a game developer skill set.
VR without the open web feels unnecessarily limited. It could be a revolution in computing. It feels today more like a revolution in console gaming.
Now imagine a more webby virtual reality. To experience a new VR world, you click a link, and the scene loads instantly. No install, no friction. The volume and diversity of content is astronomical because you're accessing the full web with billions of units of content. The rest of your digital life is there as well, from Facebook to Twitter to the BBC.
You can access it regardless of the headset you own, or even have shared experiences with people who don't own headsets. Your friend on a laptop types keystrokes that manifest giant typographic blocks smashing into the virtual ground around you, while a spectator watches the livestream on their iPhone.
All of this is beautiful and smooth because the web platform has gotten fast, driven by JavaScript engine arms races and several years of concerted effort to make browsers capable of high-performance 3D gaming. Perhaps most importantly, you can create and easily share these worlds yourself. The tools are open, the know-how is shared, and there there are no gatekeepers.