Making of the Luna Lionfish
We first started working on the Luna Lionfish in the middle of 2014 during the pre-production of splash, (back then the game went under the temporary name ‘Under the Sea’). During that time we focused on the feel of character more than anything else.
One year after that first sketch we needed to refine the Lionfish. One reason being that we needed to update it to the style we had developed during that year, and another reason being we needed sketches more suitable for making it into game assets. We then made two more sketches focusing on color and behavior.
The last stage before animation we have to brake down the previous work into smaller parts and recreate it in illustrator.
Thanks for reading! :)










