First Piece of commissioned work, character design and rendered by the very talented Colo ( http://colodraws.tumblr.com/ )
seen from United States
seen from United Kingdom
seen from South Korea
seen from China
seen from South Korea
seen from Kazakhstan

seen from Italy
seen from Germany
seen from Austria
seen from China

seen from United States
seen from Türkiye
seen from China
seen from United States
seen from Russia
seen from South Korea
seen from United States
seen from China

seen from United States
seen from United States
First Piece of commissioned work, character design and rendered by the very talented Colo ( http://colodraws.tumblr.com/ )
Protokrieg 3.07
Uberkrieg prototype 3.07
https://www.dropbox.com/s/o1qzdocvfmp9c67/Protokrieg%20%28v3.07%29.rar?dl=0
featuring: - Mouse Controls - New Radio range check graphics - 3 prototype COs
Craig’s listed a computer a couple of weeks ago to be used as our starter server!
(2019.12.15) Ksop(Infantry+) Vs. Me(Intel+) on a very big map
(2019.12.08) - AM Fixing some major graphic/intel bug: Deploying regular and decoy units will now check for kreigskill and Uberkrieg activity!
Major changes to CO-01: Vision+ - Uberkrieg now deploys a pre-hidden Covert Operative instead of decoy units - Kriegskill charges can now be spent to hide any ally unit or deploy decoy units
Reminder to self: might can use Script_execute function for network handling
2019.12.07. Moved a bunch of math from draw events into step events hoping that it’ll be a quick fix to the lag issue when running large maps the prototype on slower computers like my laptop. affects were negligible. the lag is only noticeable when maps are large enough to require scrolling....think i should come back to this later :/
been working on light tank explosion. The first draft was very energetic, but I’d like it to be a bit rounder and softer. also I’d like to try and reduce the number of frames it needs. Godda reduce that scope, every little bit counts.
(2019.11.16) Me Vs. Wilford: move/atk+ vs. Cost+