As suggested by the title, this Legacy Challenge takes each generation through a different decade (we begin in 1920) for ten generations.
This version of the challenge is based on Western, mostly a generalised UK/USA history.
It was inspired by these people:
https://forums.thesims.com/EN_US/discussion/816128/decades-challenge
http://modthesims.info/t/580290
http://modthesims.info/t/432731
https://www.youtube.com/watch?v=lR5RIU4caHA&list=PLwj4ZKCvQY7w1t7m7XS6U6fQHK6AwzM8A
Technology and innovations will be locked on a Generational basis. What that means is, you wouldn’t have a mobile phone in 1940. Or a computer. Or…well…you get the idea.
Until 1950s, ALL SIMS must have the TECHNOPHOBE trait.
All marriages and relationships must be Male/Female until otherwise stated. Romantic Interests of the same sex are allowed but must be secret.
Generation One: The Roaring 20s (1920s)
Your family is old money, and now that money is yours. Live it up, what could possibly go wrong?
· Founder must be YA. Either gender.
1. You must work as a Painter, or if Male, the Business Career and use Painting to supplement income.
2. You must have the Artistic and Party Animal Traits.
· Begin with 50,000 Simoleons and a nice (decade appropriate) house.
· Throw a Party once a week.
· Meet a spouse and marry.
· You must ‘Try for Baby’ each time you Woohoo.
· Have at least one affair.
At the end of this generation, The Great Depression hits.
Generation Two: The Great Depression (1930s)
Your family has lost everything. After a decade of parties and the collapse of the stock market, you are now responsible for getting your family back on track.
· Reduce your Household Funds to 100 Simoleons.
· Anyone in a career must lose their job.
· You must ‘Try for Baby’ each time you Woohoo.
· Make money by Consigning household items, Fishing or Gardening.
· Everyone must scavenge for food; fruit, fish etc. Sims can only eat HOT FOOD once a day.
· All Sims reaching Adulthood during this generation must gain (at least) ONE of the following traits: Frugal / Mooch / Brooding
Generation Three: World War Two (1940s)
Your family is getting back on track, but the hardest is only beginning.
· All male sims YA or OLDER at the beginning of this generation MUST ‘leave for war’. Move them to a separate lot for two weeks:
o Roll a dice for each sim. EVEN numbers live. ODD numbers die.
o Invite them over once a week to simulate ‘leave’.
o You must ‘Try for Baby’ each time you Woohoo.
· Every house must have a radio, and someone must listen to it for at least an hour every day.
· Every house must now have a garden. The garden should have at least 4 plants in it.
· Female sims must get a job in Music / Journalism / Politics / Law Enforcement. They must leave work upon the birth of their first child.
· Teenage jobs are encouraged.
· All Male Sims who have lived through the war must gain (at least) ONE of the following traits: Brooding / Loner / Neurotic / Insane / Unstable / Coward / Hot-Headed
Note: I am aware of the limitations and problems regarding some of these traits. I have not selected them to be insensitive but as an attempt to show the impact of the war as best I can within the game.
Generation Four: The Fabulous 50s (1950s)
The wounds of the past are healing, and things are looking up.
· The heir must have Family-Oriented trait.
· You must ‘Try for Baby’ each time you Woohoo.
· Married women can now keep their career after having children.
· Have at least three children.
· Sims may now divorce and adopt.
· TV! (‘Old Timey Tele’ / Retrotastic TV): From 6am – 9pm.
· Showers are now available.
· Those who served in the war now receive a pension: Add 250 Simoleons to your household for every living sim who served in the war.
Generation Five: The Swinging 60s (1960s)
Can you dig it? Rebellion and Free Love are in the air. It’s time for a change, man!
· The heir must have the Rebellious trait. ‘Disciplined’ trait is also optional.
· Move out of the family home and into an apartment/campsite with at least two other people.
· Woohoo without ‘Try for Baby’ is now allowed.
· Your sim must protest at least once a week.
· Homosexual relationships are now allowed.
Generation Six: The Groovy 70s (1970s)
Encouraged by your parent’s upheaval of the system, you turn your attention to the planet.
· Any child born must have (at least) ONE of the following traits: Eco-Friendly / Green Thumb / Loves the Outdoors / Vegetarian
· Cheapest computer is now allowed for gaming and writing.
· Microwaves, washing machines and coffee machines are now allowed. Nicer televisions are allowed (no flatscreens).
· The oldest child from this generation must serve in the war (End of the Vietnam war) – Roll a dice; EVENS live, ODDS die.
Generation Seven: The Diamonds Decade (1980s)
Business is big, the hair is bigger. It’s Hip to Be Square and that’s just what you’ll do.
· Adults may now use Mobile Phones.
· (At least) ONE sim in the household must be in the Business Career.
· Anybody born during this decade must have one of the following traits: Born Salesman / Ambitious / Workaholic / Charismatic.
· TV time restrictions 6am – 2am.
· Teenagers may use landline phone twice a week to spend to friends/romantic interests.
Generation Eight: The Grunge 90s (1990s)
What happens next?! We’re not prepared for this, guys!
· No restrictions on phones or TVs.
· Computers may be used for socialising.
· When the oldest teenager is about to become a young adult, the family must prepare for the Y2K Disaster.
o You must build a temporary safe house or shelter using the cheapest furniture. The whole entire family lives in there for 3 days right before the teenager’s birthday.
o No children are allowed to go to school during the Y2K Disaster time.
o In the safe house, there cannot be a computer.
Generation Nine: The Present Day (2000s-Present)
Your family is prospering and life is good. But is technology going too far?
· Computers can be used for anything now. Flatscreen TVs are now available. There are no longer any restrictions on the type of electronics you can own.
· Homosexual Marriage is now allowed.
· (At least) ONE sim runs a Blog.
· (At least) ONE sim is in the Video Game Developer Career – this can be the same sim.
Generation Ten: The Future
Your family has been through so much. Have you learnt anything? What can you do to help your future descendants?
· The heir must have the following traits: Computer Whiz / Bot Fan.
· Activate the Dystopian Future.
· Meet a spouse in the future.
· Save the world, if you can.