"Sandy and Cindy" by Christy Fu, 2006/2007.
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"Sandy and Cindy" by Christy Fu, 2006/2007.
Bisan says that among all the aid organisations working in North Gaza right now, Ele Elna Elak is one of the most effective, geared towards resolving the water scarcity and making clean water and vegetables available to Gazans.
Donate if you can and share.
Thicc crocodile passing on your timeline🐊
listen man I think people outside of the usa should be able to talk about problems with their healthcare systems without usamericans chiming in on it. "we have the same problems AND we have to pay for them" bestie theres a gender clinic in scotland with a two hundred year wait list
This is not a joke btw the glasgow gender clinic's waitlist is 224 years
Gaza rises from beneath the rubble… but she is exhausted. After two years of bombing, hunger, fear, and destruction, the ceasefire has finally been announced but what comes next? We have come out from under the ruins with no homes, no food, no medicine, nothing but hope. All our hard work and dreams are gone, turned into dust yet we still hold on to life.
Please, help us start again. Your donation or even a simple share could mean a warm meal, a small roof, or medicine for someone in need. Gaza doesn’t want pity she wants the chance to live with dignity again.
📌 Share, donate, or simply raise our voice. Let’s rebuild what the war destroyed hand in hand, life by life.
💳 Donate here
➡️ PayPal
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Be yourself so ppl looking for u can find u
Paris, Texas (1984)
Director: Wim Wenders DOP: Robby Müller Art Direction: Kate Altman
If someone reaches for something at the same time as you, offer to let them take it first.
For example, you're in line at a buffet, and someone reaches for the soup ladle to get their helping of soup at the same time as you. Instead of reaching for it even faster like a kindergartner trying to grab a toy before the other kids can, instead offer to let them have the ladle and scoop their soup first.
Or you're at the grocery store and reach for a can of tomatoes at the same time as someone else, instead of trying to grab it faster like a toddler trying to grab a cookie before their sibling can get it, instead offer to let them take the can instead.
If you can, it helps to make a demonstration of it, such as saying "oh no you go first!" or "oh no you can have it!", or even just smiling and/or gesturing at the thing you're both grabbing for to let them know they can have it first. That way, if this is someone being childish and acting like a kindergartner who wants to just grab things first before other people can have it, you are letting them know that you are letting them have it out of good manners, and not because they "won" by grabbing for it faster than you. It might even make them reconsider their childish and selfish behavior if they see someone demonstrating good manners by consciously letting them have it first.
Most of the time small grabby children are going to be relatively close to each other in size and physical strength. But as we get older we have to learn better because in the world at large outside of a preschool classroom there are going to be even more variances in size and physical capabilities. In a world where everyone regardless of age just reaches faster if they see someone reaching for the can or soup ladle at the same time as them, or rushes faster to get to the cash register first if they see someone approaching at the same time as them, ect. is going to be a world where children, the elderly, disabled people, and anyone just smaller in frame/stature is going to be at a disadvantage and always going to be the last to get the can or the last to get to the cash register, ect.
So this is why we behave civilly in public and go "oh no you go first!" when someone reaches for the can or the soup ladle at the same time as us, or approaches the cash register at the same time as us, ect. It's one of the foundational blocks for having a world of cooperation and compassion instead of a world where children, elderly people, disabled people, or anyone at a physical disadvantage always come last.
‘maelstrom’ cabinet, hand sculpted by caleb woodard for kelly wearstler (2002)
The bus is never coming because I don’t deserve it
this sims 2 ad has like such deep gay energy to it. Like this feels like queer history to me
The funny thing is that it wasn't even an intentional stance taking. They just forgot to code a check to make sure characters genders "matched", resulting in that characters could get into relationships regardless of gender.
What the hell are you talking about? They didn't forget anything. A programmer for the sims 1 was a gay man who programmed gay relationships into the game and they kept adding it back, intentionally, in each game.
Actually, you’re both correct. It was an accident and a deliberate decision by one gay developer:
“During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. “No other game had facilitated same-sex relationships before—at least, to this extent—and some people figured that maybe we weren’t the ideal ones to be first, as this was a game that E.A. really didn’t want to begin with,” Barret told me. “It felt to me like a fear thing.” After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code.
When Barrett joined the company, in October, 1998, he was unaware of the decision. A fortnight into his new job, he found himself with nothing to do when his supervisor, the game’s lead programmer, Jamie Doornbos, took a short vacation. Jim Mackraz, Barrett’s boss, needed a task to occupy his new employee, and he handed Barrett a document that outlined how social interactions in the game would work; the underlying rules for the game’s A.I. that would dictate how the characters would dynamically interact with one another. “He didn’t think I could handle it with Jamie off on vacation, but he figured that at least I’d be out of his hair,” Barrett told me. “Neither he nor I realized that he’d given me an old design document to work from.”
That design document predated the decision to exclude gay relationships in the game. Its pages described a web of social interactions, in which every kind of romantic relationship was permitted. That week, Barrett confounded the expectations of his disbelieving boss. He successfully wrote the basic code for social interactions, including same-sex relationships. “In hindsight, I probably should have questioned the design,” Barrett, who is gay, said. “But the design felt right, so I just implemented it. Later, Will Wright stopped by my desk,” Barrett said. “He told me that liked the social interactions, and that he was glad to see that same-sex support was back in the game.” Nobody on the team questioned Barrett’s work. “They just pretty much ignored it,” he said. “After a while, everyone was just used to the design being there. It was widely expected that E.A. would just kill it, anyway.”
In early 1999, before E.A. had a chance to kill the design, Barrett was asked to create a demo of the game to be shown at E3. The demo would consist of three scenes from the game. These were to be so-called on-rails scenes—not a true, live simulation but one that was preplanned, and which would shake out the same way each time it was played, in order to show the game in its best light. One of the scenes was a wedding between two Sims characters. “I had run out of time before E3, and there were so many Sims attending the wedding that I didn’t have time to put them all on rails,” Barrett said.
On the first day of the show, the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.”
- from The Kiss That Changed Video Games by Simon Parker
i like your name, tathev simonyan
evil wizard voice: i too have a "doom scroll"
Beware! A gentle infatuation with a middle-aged actor might end with you watching a horror movie at 3 a.m.
Alain Delon as Rocco Parondi || Rocco and His Brothers (1960) directed by Luchino Visconti.
“How do they do it, the ones who make love / without love?” wrote Sharon Olds. “These are the true religious, / the purists, the pros.” “I don’t date men anymore,” I reminded my friend. “So what?” she said. “If I remember correctly, you’re capable of enjoying sex with men. You can stop if you don’t like it.” Was that true? One of the things that I remembered about sleeping with men was that it was hard to stop even if you didn’t like it. It felt easier to just keep fucking them, because then you wouldn’t have to emotionally clean up afterward. It was easier to keep fucking them than to find out how awful they might be when sexually thwarted—a potential I knew was hard to overestimate. Masculinity was a glass vase perpetually at the edge of the table.
—Melissa Febos, The Dry Season: A Memoir of Pleasure in a Year Without Sex