Sylus 🐲 Mephisto 🐦⬛
here's how: keep turning him until he mention Mephisto & sit down 😹
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Sylus 🐲 Mephisto 🐦⬛
here's how: keep turning him until he mention Mephisto & sit down 😹
♡ Rank Up!: VCT Manga ♡
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Dangpa really said, I'm gonna give this twink one of the hottest rank up art 😳
New update is here along witg new rank up art for arcana, barran, karetovi and nitro
And also siddley R18 still is also added
Hello! I always felt like Xiang Yu was an interesting character both in gameplay and story, but was held back by an awkward skillset. So I decided to try and give him some rank ups, I didn’t want it to just be a boring “add battery add charisma add-“ type rank up, but wanted to have them synergize with his intended gameplan, and support his lore and personality.
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Tactical Body-
-Add an ability where it locks Xiang Yu’s cards and then deals new cards without replacing any of Xiang Yu’s cards currently on the field.
Im terms of lore Xiang Yu is supposed to be a master at combat, constantly at peak performance and ready to fight at a moment’s notice. However this translates poorly to gameplay, as his playstyle and card distribution often has him caught off guard.
In terms of gameplay this helps fix Xiang Yu’s main problem, even when you have stars there’s always just a solid chance you just don’t have enough cards to effectively crit. This is unfortunate because setting up for a massive crit turn is Xiang Yu’s entire gimmick, not having the instant readiness of a servant like Super Orion or the ability to crit across multiple turns like Saber Lancelot. This can be mitigated with card counting, but this doesn’t make Xiang Yu less awkward to use it just lets you know when he’s going to be awkward to use, and it’s disrupted if an ally dies mid cycle. I think this buff would do well to help add extra consistency to Xiang Yu, which he desperately needs.
Originally I had it just lock the current cards in place, but that’d step on Sumer Bb’s toes and would be awkward as you’d want to use it 1-2 turns before you actually start critting, which would waste the crit up.
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Art of a Conqueror-
-Add Np Damage Increase (15-30%) (3 turns)
or
-Add crit star drop increase 50-100% (1 turn)
From a lore perspective I think the np damage increase would be more fitting. His noble phantasm is intended to be his raw conquering might as a warlord, being an Idiom based on his prowess. While Arts of a Conqueror is his reputation as a conqueror given form and engraved into him. It makes sense it’d work well with his noble phantasm, given how one feeds into the other.
From a gameplay perspective there are two fronts to be tackled. Xiang Yu’s intended strategy is to use his noble phantasm and s3 generates stars, and then deal devastating damage to a single foe with his strong steroids. However, a large issue this this is his s2, you want to use the steroid on the crit turn because of it’s large buff, but it only lasts 1 turn so you can’t really use it to buff his noble phantasm. So overall Xiang Yu’s noble phantasm deals relatively low damage, the np damage buff would help mitigate that, and would line up with the turns you’d want to use Xiang Yu’s s3 anyway.
The crit star drop rate would help fulfill his noble phantasms role of generating stars, even as a multi hit quick noble phantasm, Xiang Yu’s natural crit star generation is so bad it often only gets around 30 stars, which can be awkward to work with. This problem is exasperated in boss fights and challenge quests, where Xiang Yu will often only be fighting one to two opponents. A crit star drop rate buff helps mitigate this problem, making it a reliable star generation skill.
You could probably add both of these without pushing Xiang Yu over the limit, but I don’t want every skill to have 4+ effects, as that’d get messy.
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Noble Phantasm
-Increase noble phantasm damage (standard)
-Remove debuffs from self (triggers before attack)
-Add debuff immunity (3 turns)
From a lore perspective this one is a tough nut to crack, since his skill as a conqueror is represented by his s3. I wanted to differentiate it based on the song the idiom comes from
“My strength plucked up the hills,
My might shadowed the world;
But the times were against me,
And Dapple runs no more;
When Dapple runs no more,
What then can I do?
Ah, Yu, my Yu,
What will your fate be?”
But this is a struggle because it’s actually Xiang Yu coming to terms with his fate, that despite his strength his time was coming to an end. To work with this I decided a debuff removal seemed fitting, as a sort of callback to his death in lb3. Where despite it all coming to an end, he refused to let the situation get to him, fighting until he was finally destroyed for the sake of Yu Mei Ren, fitting with the poem which has him put his strength on a pedestal in spite of his acknowledgment that it wasn’t enough. From a lore perspective this wouldn’t be Xiang Yu being straight up immune to debuffs, but being so focused on his conquering might that he’s able to push through them completely.
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I decided to leave Foresight unchanged because it’s strong enough as is, the evade is a bit stranded but that’s par for the course, and the crit damage and absorption more than makes up for it, especially with the other buffs to his skills that would aid in preventing the buffs only being for 1 turn to be such a downside.
This may all seem powerful because it is, but there are still some downsides to consider that I think preventing Xiang Yu from being overpowered.
-I added more reliance to his noble phantasm generating stars, but added no battery, so he needs outside support to get his noble phantasm off reliably. This gives him better synergy with units like Shakespeare (who can charge his noble phantasm and then buff his buster cards, which does more work than Hans’ crit buff because there’d be no buff fall off)
-He has little staying power, with only an evade linked to his s1 and no defensive utility elsewhere Xiang Yu is a one trick centaur, not being able to survive for a round two without extensive support from his teammates, which is necessary for a lot of challenge quests that have multiple break bars.
I know not many people are going to read this, but if you did give me your thoughts on my proposed rank ups, and anything you liked or disliked!
It's like taking the lead with a field goal at the very end of a game: not preferred but it's a win, baby!