(Hey! This is the first time I’ve finished one of my homebrew drafts! Image Source: https://furbooru.org/images/233343)
Aardgnolls are smaller, insectivorous relatives of gnolls. Dwelling in small, close-knit family groups led by the eldest female, they hunt insects and other vermin, and some families have been known to domesticate and herd vermin. Aardgnolls are pacifists, and refuse to kill anything other than vermin. Dwelling in harsh climes, the typical punishment for breaking this taboo is exile, roughly equivalent to a death sentence. The majority of aardgnoll adventurers are such exiles, and typically grow to see their comrades as their new family. Aardgnolls are viewed by many larger races as adorable, like puppies or kittens, and use this to their advantage in trade and diplomacy with other desert races. Larger gnolls view aardgnolls as pests or embarrassments at best, and food sources at worst. Aardgnolls are often rangers or druids.
Languages: Linguist (1 RP). Aardgnolls begin play knowing Common. Aardgnolls with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
Ancient Foe (3 RP): Aardgnolls gain a +2 dodge bonus to AC against vermin and a +2 racial bonus on combat maneuver checks made to grapple vermin.
Desert Runner (2 RP): Aardgnolls receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Healthy (2 RP): Aardgnolls gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Emissary (1 RP): Once per day, aardgnolls can roll twice when making a Bluff or Diplomacy check and take the better roll.
Gregarious (1 RP): When aardgnolls successfully use Diplomacy to win over an individual, that creature takes a –2 penalty on attempts to resist any of the member's Charisma-based skills for the next 24 hours.
Quick Reactions (2 RP): Aardgnolls receive Improved Initiative as a bonus feat.