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In this 3DS Max tutorial, we will see how we can save and restore the position and rotation of the objects, so that, later on, we can restore them back to their original state. Also, we will take a look at specific scenarios where this technique might have undesirable results.
This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird. One of the issues that many of the users bumped into, is when scaling a shape, then applying an extrude modifier, to find out that the extrusion height doesn't match the extrusion value in the stack.
In this tutorial, we will learn how to equally subdivide Editable Poly edges, By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.