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Got AnimateDiff working on some buff knights. Finicky to get more dynamic movements in but does walk cycles well!
Stable Diffusion Animation - AI character motion with ComfyUI using AnimateDiff and ControlNet
All the fuss is around AI dance animations, but it's harder to generate consistent animation when motion is slow. Stable background in third iteration is achieved using ControlNet depth mask for motion scale and ControlNet softedge pass. Other ComfyUI nodes used: Efficient Loader, Batch Prompt Schedule, Batch Creative Interpolation, KSampler and IPAdapter.
Animatediff Sample