continuation of zaun trio extended universe
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continuation of zaun trio extended universe
#ARCTOBER DAY 25: Chem Barons ↳ "Have you forgotten where we came from? The mines they had us in? Air so thick it clogged your throat. Stuck in your eyes. But I pulled you all up from the depths. Offered you a taste of topside. And fresh air. I gave you life. Purpose. But you've grown fat and complacent. Too much time in the sun. We came from a world where there was never enough to go around, Finn. That is why we fight. Do you remember?"
I really wanted more of the chembarons, all them seemed so interesting to me, especially Smeech who we only got for one episode.
Challenge : Inktober par Jinx
Jour : 3, couronne
Modèle : Silco, Sevika, Smeech, Renni, Chross (à gauche) et Margot, Finn (à droite) (Les barons de la chimie, Arcane)
"Tout le monde pense que Silco voulait le pouvoir. Mais ils se trompent. Il n'a pas envie de ces réunions interminables, de cette Corruption partout dans Zaun qu'il maintient sous son contrôle. Pas plus qu'il est heureux dans ce trône. Nan, c'est un mal nécessaire qu'il endosse parce que personne d'autre que lui ne peut le faire."
PS : Vous croyez que Finn va finir par tomber en arrière, devant Madame Margot? Même Renni a l'air dignement inquiète à cette idée tandis que Smeech semble n'attendre que ça !
That scene where it shows Silco's chair with the Chembarons staring over it and then immediately cuts to a still of them essentially wrestling over it makes them look like children either fighting over the last chair in musical chairs or fighting over a "preferred" chair (like shotgun in a car, or just the best seat on the couch or whatever) which IS hilarious and makes it obvious how hilarious it is when people fight over like thrones and such
Like I get that in those cases as in this case it's more about the power you get if you sit on the throne, which is symbolic of that power, but it's just such a ridiculous concept when you think of it as fighting over a chair which on some levels it totally is, and they usually can't just be like "Well THIS chair is the chair of power NOW" and just set up a different throne
Arcane: Silent Frontiers: Zaun Exclusion Zone Lore: City-Zones
The Zaun Exclusion Zone encompasses a large swath of territory East of West Virginia. While the exact size of the zone is generally unknown, the territory of the city of Zaun ITSELF is large enough to be split into 5-6 sections known as City-Zones
City-Zones, are sections of the city of Zaun that have been split into various different districts each run by a gang formally known as Chem-barons. Following the military's abandonment of Zaun, many Barons looked to once again take back what they believed to be their portion of the city. As a result many Chem-barons split the city into pieces and began fighting for control over the power of their respective district, leading to mass infighting and territorial disputes causing the entire suburban district to erupt into a civil war between gangs.
Typically speaking, each section of the zone is named based around the area of the map they are located on: Center zone North zone South zone East zone and the West zone. Multiple other sections of land and much smaller groups also make up bits of the Zone, but are generally considered a part of the main 5. There are rumors of there being a Sixth section of the zone, but it is generally unclear since the movements of the particular faction said to run it tend to be highly secretive. Central City-Zone The Central City-Zone, is generally what is generally considered to be the Lanes District. The largest of all the districts known, it was originally run by Vander during the first half of the shutdown. However now it is currently run by his adoptive daughter and her boyfriend. Compared to all other zones within the city-limits of Zaun, The Lanes District is often said to be the safest as well as the best fortified from Aberrants. While they have often tried to stay out of most of the infighting between other factions, the Lanes have tried their best to remain diplomatic; attempting to convince other Zones of unity and not division. However this has yielded few results except for peace between it and the East City Zone. South City-Zone The South City-Zone, also known by people as the Scrapyard, lies as the name suggests at the southernmost part of Zone just outside the outskirts of the city. Aside from being the burial grounds to heaps of junk vehicles, scrap and other refuse, it is home to the Chem-Baron Smeech and his group the Scrap Hackers; who reside in one of the old factory buildings and seem to have an unhinged obsession with anything having to do with metal. Ruthless scavengers, Scrap Hackers are genius' in engineering and often make their living by scavenging parts of old disused equipment to use in various experiments. Though very recently it is rumored that they have crossed paths with military-grade equipment. What they plan on doing with it is unknown, but given that the South Zone is one of only 2 parts of the zone not completely connected to the city, rumor has it Smeech has plans far beyond his own territories and interests North City-Zone The North City-Zone also known as the Hush Zone, is a massive complex located within an Eastern mountain range on the outskirts of Zaun. The factory that makes up the main bulk and territory within this Zone was originally constructed in the late 19th century and appears to have originally been a coal mine. However the mine went dry and the factory shut down sometime in the early 20th. Since then, the mine and factory both became an historic tourist attraction before being officially shut down due to safety concerns in the late 20th. It was originally scheduled to be torn down shortly before the shutdown of the town , but now instead is home and base to Chross the boss of the Hush Company.
While many of Chross' and Thus Hush's dealings are of the informative type, Chross is a well-loathed man for many reasons. He is well known to prey on those less fortunate and despite carrying himself as a "proper" business man, is known to dabble well and deep in the Slave Trade, exploiting those to work for him regardless of age race or creed. As a result many of those working under Chross present as individual slavers operating on commission for slaves. Because much of the region is vast and mountainous between towns, those on their own or towns with few protections are often ripe for the pickings.
However, the number of slaves present compared to the number of slavers is actually remarkably low, implying greatly that those captured are being used for something else elsewhere. Currently, Chross is in conflict with the East Zone, or the "Red Light District". East City-Zone The East City Zone, also known as the Red Light District, Redline Zone, Rapture Road or Vyx's Road is a district located on the Eastern Side of the city and home to the city's strip clubs, night bars and Vyx-controlled territory. It is different from others as it is only accessible at night and the district is home to many businesses that cater to natures of the flesh. Madame Margot is the baron who runs it all, however compared to the other Barons, Margot appears to be the most level headed and calm of the bunch. Unlike the others, she tends to stay on her side of the city and never interferes with the businesses of others or attempts territory pushes, more likely to negotiate then start turf wars.
However, again unlike the other Barons, Madam Margot also seems to be on good terms with the Lanes District. Mutual respect between the two has led to an easy-going partnership and proven highly beneficial to both. In addition, mutual respect also seems to be due to a shared hatred both have for Chross and the Hush Zone and their doing with Slavery/trafficking. In fact Margot's hatred for Chross is said to be so strong that even in the beginning before the official shutdown, tensions have been drastically high between the two factions.
So strong in fact that even now Vyx-Road has been in a shadow war against the Hush with the aim of liberation. However, due to a recent series of retaliatory kidnappings and raids on several of their safehouses and former headquarters, sometime during and prior to events of the game, Margot is said to have brokered a peace deal between the leaders of the Lane's and herself in exchange of the protection of someone Margot thinks highly of, who was afterwards sent to stay at the lanes over Margot fearful of her safety due to the increasing hostilities between the two factions. West City-Zone The West City Zone is what remains of Chemical Plant No. 16. It is a large industrial complex located just west of the Zaun-City District and is one of the many publicly-known facilities in the area. Before the shutdown, the military had created numerous "camouflage" facilities over the years; buildings that looked like one thing but were simply a facade prop for another. Whatever this plant in particular was used for is greatly unknown because it was one of the last ones created and had remained greatly unfinished. Despite that, during the advent of the Revo Wars, the plant had become the scene of numerous firefights between The Military and Survivors, that ultimately determined control over this side of the industrial district of Zaun. Later on, in the wake of the chaos, the reigning champions who would ultimately take over the plant and its surrounding territory turned out to be the Sludgerunner faction with their leader Renni. What they do exactly in this plant is generally unknown. However given Renni's long extensive history involving the cultivation, manufacture, distribution and sale of varying illicit substances, many of which can be classified as chemical warfare, it's safe to say she has gone back to her old habits.
City-Zone 6, while not on the map, is heavily implied to be Finns section. However because his company, the Slickjaws, specializes in elimination services and purveying both weaponry (including poisons) and manpower for large-scale operations, it's implied that the scale of his operation may be too big for his territory, or that he just tends to move around a lot. Members of his gang can be seen roaming the streets from time to time as special NPC's; though when talked to they will refuse to say where they're stationed when questioned and may even become incredibly hostile if pressured into talking by repeatedly asking them.
Slickjaw's will only appear outside of the Lane's; roaming the unclaimed lands between the Lane's and all the other factions. They will never enter under any circumstances, and when talking to Slickjaw NPC's, when asked about it they seem to imply that the gang have an apparent fear of Sevika due to a past incident with her. Though they often refuse to specify or elaborate what that incident is, one can piece together with what they DO say that it had something to do with Finn.
Arcane (timeline)/Zaun:
Chem Baron Finn & Chross League of legends/Riot games/Arcane teamAll credits to: • Victor Maury • Character Design
"Slickjaws provide useful services to those looking to eliminate a problem, whether by their own hand or ours."- Finn
Riot games/Arcane team Credits to: Charles Lee, alexandre mahboubi, Tomas Osang Muir,Bruno Couchinho, Ivan Pozdnyakov, Geoffroy Thoorens The Art of Arcane Fanart belongs to: Marco Brunelleschi
´´ The only way to defeat a superior enemy is to stop at nothing. To become what they fear.``The eye of Zaun.
"I’d like to let you in on a very important secret I learned when I was about your age, boy. You see, power, real power doesn’t come to those who were born strongest or fastest or smartest. No. It comes to those who will do anything to achieve it..."