Carnage Heart
"Build It. Program It. Unleash It." (Game Informer #46, Feb. 1997)

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seen from China

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seen from T1
seen from Germany
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Carnage Heart
"Build It. Program It. Unleash It." (Game Informer #46, Feb. 1997)
Aquanaut’s Holiday 2 (PS1 - 1999)
'A.IV.EVOLUTION'
[PS1] [JAPAN] [MAGAZINE] [1995]
"The system established in A Ressha de Ikou III was significantly expanded [for A Ressha de Ikou IV], introducing concepts such as elevated viaducts and multi-level railway interchanges, thereby vastly increasing the freedom available for track laying. Furthermore, the game now allows for the construction of roads and the operation of bus and monorail services. It also addressed issues—such as portions of the map being obscured by the shadows of high-rise buildings—by enabling the camera viewpoint to be rotated in 90-degree increments. The user interface was further sophisticated through the introduction of a concept known as "Height Cut," which allows players to develop the map while viewing the city as if it were sliced horizontally at any desired altitude. The later title A Ressha de Ikou 7 was produced based on the concept of recreating this specific game using modern technology.
Kaze no Notam (PS1) - Out of Fuel
Dungeon Chill's video on the PS1 RPG/RTS Vampir.
There's currently no fan translation nor one in the works, to my knowledge.
Carnage Heart (1995) Source - Interactive CD Sampler Pack Volume 3
Artdink Sound Team - NOTAM Of Wind Original Soundtrack | Amidst | 2023 | Black
Top 47K - Max Payne (and Battle Construction Vehicles!)
Join the HG101 gang as they discuss and rank Remedy’s pilled-to-the-gills Neo-noir 3PS. Then stick around for BCV: BATTLE CONSTRUCTION VEHICLES, Artdink’s fighting game where instead of two people facing off it’s two people driving bulldozers.