Ashda is not very friendly, only ever getting along with one person, but she knows where her heart is. She’s rude and selfish, and knows that her line of work is not ideal, but she harbors no guilt in her short life as a killer. Working for the Dark Brotherhood has shaped her into a hard working, and tough individual. She knows what she’s doing is wrong, and enjoys that knowledge.
Timeline:
3E, 64
Ashda is born in Black Marsh
3E, 74
Ashda finds an argonian shadowscale her age named Silent-yet-Swift, and the two become friends.
Silent-yet-Swift teaches Ashda what they’ve learned so far in training to be an assassin, and the khajiit picks up the art naturally.
3E, 78
Silent-yet-Swift is sent away to a Dark Brother sanctuary, and Ashda loses contact with them.
A few months later, Ashda performs the Black Sacrament to get rid of her uncle, after he killed her parents due to a money related manner. Silent-yet-Swift arrives, a silencer of the Brotherhood, and the two childhood friends reunite. Instead of leaving the argonian to do the deed on their own, Ashda suggests coming along, as she had remembered what her friend taught her as kids. Silent contemplates this before agreeing, and they set up a plan to ambush him on his way to the shops. The next morning they set their plan into motion and manage to kill him together on an empty road. Silent is impressed with Ashda’s skills and suggests coming to the sanctuary as a Dark Sister. She accepts and they return to the sanctuary hidden within Cheydinhal in Cyrodiil.
She is accepted as a silencer, and carries out jobs for the brotherhood.
3E, 87
Ashda and Silent are tasked with a job in Skyrim, and are relocated to the Dawnstar Sanctuary, and are meant to kill the Jarl of Windhelm. On the way, they are attacked by a group of mages, and Ashda is poisoned. Silent takes her to a healer in Whiterun, and although the poison is withdrawn, Ashda is blinded.
They continue their journey to Windhelm, Silent guiding Ashda along the way, however they consider having her return to the sanctuary. Ashda refuses, and continues.
They both manage to sneak into the palace and kill the Jarl in his sleep.
Later that year, Ashda has a dream that guides her to a caved in cavern. She wakes up, and having memorized the path from the dream, sets off to find it. Silent joins her.
The two make it to a cave in the Whiterun hold, and venture into it. Ashda sees visions of the cave from thousands of years ago, and sees herself in the eyes of Kazin-Dar giving a speech to his followers before sacrificing someone to fill his soul. Ashda freaks out, and runs into the cave in a state of confusion. Silent tries to follow her to bring her back but the two lose each other. Ashda has more visions as she treks through, and reaches a flat wall of obsidian. She have a vision showing the wall with the emblem of Kazin-Dar’s cult, and she realizes who she really is.
Suddenly, the room she’s in caves in, and the rocks crush her to death. From the rubble, comes a small rock golem, which was a reincarnated soul.
Silent-yet-Swift is lost in the caverns, and dies from dehydration on the rubble pile that killed Ashda.