How did you get the transparency to work on your fish ?? please
The transparency with the toon shader was by far the hardest part but here's what I managed in the end with shaders (this is in Blender 4.3.2)
I also used a normal map for the details on the plastic by making taking the model and subdividing it to make a high poly version and then painting the normal map onto that version, then baking it to the lower poly mesh. Here's the mesh painted with the normal map. I also ran into an issue with baking the map around the fins so after an hour of struggling with it I literally took the png into photoshop and painted out the offending normals (hey it worked).
Thanks for asking! I hope this helped!












