mini tutorial: reducing polycount in Blender with selective dissolve
Hey simblr, I threw together a short tutorial thing on how I manually reduce meshes in Blender. I'm not a fan of the Decimate modifier and avoid it as much as possible. I wrote this with Blender 3.0+ in mind (I'm using 4.3.2 myself). It probably also applies to earlier versions but I don't know if the shortcuts/keybindings are the same.
Make sure to only dissolve edges that aren't contributing to the overall shape/silhouette of the mesh.
Here's another approach to selecting and dissolving edges.
Here's the same cube reduced manually and by modifier.
Please share and/or let me know if you found this helpful! This is applicable to any lower-poly games :)
















