So what's the significance of the elf being braless exactly
you just wouldn't get it

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So what's the significance of the elf being braless exactly
you just wouldn't get it
Thanks for huge eared braless elf, my (it/it's) chest looks similar to hers and I've been pretty convinced that my body is undesirable/ugly so seeing a similar body type in art people are enjoying to make and view make me feel a lot better about myself. Does the elf have any hobbies or interests?
Aw, I'm always glad to hear that my drawings have helped people feel better about themselves, thank you...
As for the elf:
Your grasp on bodies and anatomy, ESPECIALLY weight and it’s carried is breathtaking. I must ask where do you usually find references - or how you used to find them when you started learning body variety?
I merely have a passing familiarity
how is your sona this hot??
because it's 99 out, and also your peculiar taste in women
i had a dream about you the other night and it made my head spin. i will keep the details private but what glimpses you have deigned to gift us on this internet have me enchanted.
I am about to go to sleep
SEND!
ME!
THE!
NIGHTMARE!!!
have all of my evil
Your oc would cool asf in a yume nikki madotsuki cosplay i think
wake her ass up
How do you go about your backgrounds? Particularly interiors where believable looking perspective makes or breaks the scene.. Do you use vanishing points or is it something you just intuitively build around the character?
I will often just freehand it, starting with the character and then building a scene around them, but for more complex or rendered pieces I do make use of perspective tools. If you use Clip Studio, I highly recommend downloading the TOPGYN(The Only Perspective Grid You Need) assets, I've been using it a lot recently and it's very useful.
I'll use this recent commission as an example to show my process. I usually start with just freehanding perspective when I'm sketching. I don't like worrying too much about being 100% accurate with the perspective at the start, I just wanna be able to feel out the image I have in my head, then I can worry about accuracy later.
Depending on how rough I am with the initial sketch, the perspective probably gonna be at least a little off in terms of accuracy or "believability". So I'll set up TOPGYN and focus on setting up the background as close to the initial sketch's perspective as possible
And once I have all of the rough shapes blocked out, I just use this as a guide to draw everything else back into the scene.
I don't really use the perspective tools for any of the details at this point, it's just too much hassle to block out the perspective for ever little object in a scene so I just do my best to eyeball it from there. And from that point I just paint it, that's basically my whole process for setting up backgrounds and perspective! I don't know how novel any of this info about my workflow is but I hope it's at least somewhat useful ^_^;;