more crossover posting on main because clearly I have to do all the work myself (/lh) so dpxdcxsd
As you do
Batman is a busy guy! So busy! There are always fires to put out, and he has so many villains and sidekicks and dang it he's supposed to be having a personal life too - and he just got reports of people being terrorized by ghosts. And a government organization trying to justify the hunting of said ghosts with some definitely suspicious equipment and blatantly harmful rhetoric.
It honestly sounds like some sort of scheme to drive unwanted residents out of town... Or to lock them in the town? Amity Park's internet presence is retro and just suspicious and the only people travelling appear to be tourists
Batman can't go investigate, his kids can't go investigate, almost everyone on his roster of heroes to call can't investigate - but he happens to have contact info for a couple non heroes who would be even better for undercover work.
Enter Mystery Incorporated.
They're actually in Wisconsin at the time, planning to check out the Repurposed Cheese Castle that had such a disastrous "haunting" a few weeks ago, (Daphne's bet is on a descendant of the original Dairy King trying to scare off New Money Vlad Masters, but Velma thinks it's a tourist draw and the boys are excited for cheese and football merch, respectively). They don't mind going down to Illinois first, the Cheese Castle Haunting hasn't had a second incident yet.
Amity Park, A Nice Place To Live.
Like many of the small towns they find being terrorized by something or other, the town looks almost normal between attacks. The gang check into a hotel and ask about any weird things happening recently - as they always do - and get told that aside from ghost attacks, there's nothing. Ghost attacks, you say?
Fred don't build a trap before you even know what type of ghost we're catching.
They start investigating! Well, they get snacks first - Shaggy and Scooby have to try Nasty Burger, and the rest of the gang should eat something too.
And who do they find there but Danny, Sam, Tucker and Valerie? Danny hears them talk about wanting to see a ghost, and very tiredly he leans over the booth divider and tells them that if they see a ghost attack, they really should run away. That's what he does, and his parents are professional ghost hunters!
Shaggy and Scooby have a new favorite civilian! Man, someone who understands that it's better to run from scary things! Hey do you want a milkshake and to go play video games while the others go their silly ghost hunting thing?
Tucker is down! Tucker is so down!
Fred is up at the counter talking ghost-catching-traps with Valerie, and she's lividly explaining how the ghost boy destroyed Axiom Labs, him and his monster dog, and the different things she- sorry, Red Huntress - has tried and how the ghost boy got out of them.
Sam is... squinting a little bit.
Here's the thing. Rich people don't all know each other, okay? Especially big rich families who only have one or two public facing heirs and have a bunch of other kids and cousins and niblings that aren't public-facing. But there are... stories... about the Rogers and Blake families. The Mansons are rich because they run a cellophane empire, they're new money - the Blakes have been rich since the 40s, with the main branch running a soap empire and lesser branches in acting, modeling, and managing family land overseas, and the Rogers have just been filthy rich for living memory. That's not the weird part. The weird part is that Daphne Blake and Norville Rogers were born in 1954, and they should not still be teenagers in 2007.
Sam's immediate suspicions are that the gang died in a car crash in 1969/1971, and these are ghosts trying to move into Amity, like Johnny and Kitty. But she can't bring it up in the middle of Nasty Burger. So when Velma and Daphne finish eating and say they're gonna go wander the town, Sam volunteers to come along. The boys are in a heated discussion about Doom versus Pac-Man and Captain Cool versus The Blue Falcon, and Fred is talking engineering with Valerie, so technically none of the other tourists are being left unattended.
So off they go! And dang it, these ghosts of a rich once-heiress and her genius friend are actually nice to hang out with. Sam mentions a charity and Velma has so much to say about the history of that charity and the people it helps! And that time they arrested a corrupt treasury officer to make sure that the charity actually did it's job.
man. Sam kinda likes these two. She really hopes they aren't secretly evil, she'll feel bad.
Meanwhile, Valerie's shift has ended and she's taking Fred to the ruins of Axiom. And he has decades of experience, so he notices - the ruins of the new security system. The abandoned dog kennels. The euthanizing equipment. The evidence of a mass grave for once-beloved security guards. Valerie hadn't known the dogs were put down. She thought they were rehomed.
...maybe the ghost dog wasn't acting out just to cause problems. Maybe the ghost dog is looking for his friends.
She still wants revenge. But Fred wants to know why the ghost dog and ghost boy would go after the lab, and his best theory is revenge for the guard dogs, and Valerie knows that revenge loops can only lead to disaster. Fred wants to investigate the dog trainers next, and Valerie is going with him because yes, she knows that these ghosts are real - but what if the ghost boy is the trainer's dead son?
Smashcut to Shaggy, Scooby, Tucker, and Danny - they are playing Doomed at Tucker's house, with copious snacks, having the time of their lives, and they're talking about creepy things going on.
Now, here's the thing. Rarely do the whole gang find real monsters. It happens, but it's rare. Shaggy and Scooby on their own? They find the real monsters. Shaggy has been kidnapped by vampires, turned into a werewolf at LEAST twice, he's taught gym to monsters, there was the mirror monster Shaggy, he's been haunted, The Rogers Family and the Doos are Always Intertwined. When Danny and Tucker talk about possession and how most ghosts - not all, but most - are just trying to live their lives and are causing problems in the process of that, and then they talk about the GIW... well, Scooby's hackles go up.
Monsters are scary, ghosts are scary, by virtue of being ghosts and monsters. But they're usually befriendable once the boys get over the shock.
They don't deserve to be hunted for being what they are.
Danny and Tucker look at each other, and decide hey, maybe we can test something. They take the boys to the park, and Danny calls Cujo. Fetch ensues.
Sam decides to take the girls to the Fenton Lab. Maybe it's because Daphne mentioned that she's a pretty good backup driver, or because Velma made an offhand comment about driving on dangerous mountain roads, and Sam, with her car crash theory, wants to know how they deal with constantly being around beloved friends they've killed.
The investigation derails that. But only a little bit. The girls figure out near-immediately that someone died for the portal. They can tell.
And then they can help Sam work through the trauma of not just killing her friend once but twice, because at one point she accidentally rewrote reality and saved his life and everything was worse for it.
And investigate the portal. :3 That's sure some really purposefully placed wires, guys. And buttons. The Scooby Girls can fiddle with the portal safely because they're Immortal with a capital I.
It could go Fenton parents being purposefully dangerous or it could be sabotage from someone else like in the one corpse au I can't find. I vote it's someone else because I like the Fenton Parents. But! This has become a murder investigation! And the girls are good at investigations.
The Scooby gang and the trio + Valerie meet up in the park; Fred and Valerie have a lot of information about Dalv Co and Axion labs. Daphne, Velma, and Sam have proof of portal tampering. Danny, Tucker, Shaggy, and Scooby have done their own little investigation into each other, more than anything else.
Valerie gets read in. It's also very important to me that she sees Cujo and works past the hate to pat him on the head. He's just happy to sniff her.
I'd probably end this with them finding out that this was engineered by Vlad or a higher up in the GIW, exposing and arresting them, and then the gang heads off to their next adventure (still gotta see that cheese castle, don'tcha know) and Team Phantom gets to settle into equilibrium with their ghosts. Maybe Shaggy and Scooby play moral support for Danny to tell his parents before they leave, just for safety reasons.
The battle-shonen brain worms are here to stay until morale improves, I'm afraid, but Elize and Kirin are forever. 🥰 He's basically my oc now for all intents and purposes, sorry. 🙂↕️ They're both having much more fun in the JJBA!verse.
Some inherit a legacy of blood, while others are created at the point of an Arrow. A Stand is a person's fighting spirit made manifest, largely unique to each individual. They are imperceptible except to other Stand users, who are drawn to one another as though linked by red strings of fate.
Born in Cuba in the 1960s, Elize does not have a Stand when she is a child, but her twin Carlota does; it protects them both during a tumultuous time in a world unkind to children in poverty. Only after Carlota dies during a violent altercation when they are fifteen, only after Elize wakes up alone in a hospital bed blaming herself, does Elize realise a ghostly figure haunts her movements like a shadow: evidence of some will to live despite her all-encompassing grief. Her Stand holds its tall skeletal form like a dancer, concealed within a long trailing shroud as grey as falling rain, the rippling fabric weighted over its face with a circlet of dangling silver chains. Only its arms are visible, carved from the brown granite of gravestones. It carries in one long bony hand a chiming ring of keys.
Lockboxes. Doors. People. Some strange dimension beyond. With but a touch, there is nothing this Stand - Miss Chatelaine - cannot unlock, though its range is limited to three meters and may only affect a specific number of targets at once. It does not often show itself in its entirety unless protecting Elize during serious combat situations with incredible deflective speed, preferring to appear to other Stand users as an extra set of arms most of the time. Should an opponent manage to gain the upper hand and sneak a look behind the Stand's chain-veil and shroud to the hollowed-out face beneath, it will release a scream fit to rattle the stars and immediately withdraw inside Elize as she faints.
(She is unaware of the second Stand attached to her, so rarely does it emerge. It is responsible for her miraculous survival at the age of fifteen, bestowed upon her by her dying sister as Carlota's last act. Whether this mysterious Stand is controlled by Elize's dreaming subconscious or by something from beyond the grave is inconclusive, but there is no denying its destructive power.)
Kirin, meanwhile, is already a spiteful, academically-stifled adult affiliated with the prestigious Speedwagon Foundation when he goes meddling in confidential things he shouldn't and ends up not only with missing fingers but an Arrow pierced through his throat. Instead of dying, he awakens to serious criminal convictions and the discovery that he now controls a sizeable swarm of small, insectoid machines, which he eventually gets around to naming Cold Clocks.
This Stand lacks physical strength and possesses minimal combat prowess, but that hardly matters when its individual members can eat through just about any material - metal, glass, plastic, etc. - should Kirin know its general composition, and that's only half of the equation. Whatever materials his Stand has consumed may then be "regurgitated" as raw matter and then rapidly constructed and assembled into any simple or complex, mechanical or electrical object of like materials that Kirin knows how to build. He knows a truly formidible number, particularly weapons, and collects/designs blueprints to expand his repetoire. This construction ability is constrained within twenty meters, limited to spaces Kirin can physically see, but the simpler "remote controlled" collection ability has a much greater range: up to a kilometer.
Naturally, their meetcute is a Stand battle, after their paths cross sometime in the 1980s, driven by mutual pursuit of restricted information concerning the origins of Stands. Neither Elize nor Kirin belong to the illustrious Joestar bloodline, but that won't stop them from styling or posing as ostentatiously as the genre calls for. Like cartoon termites, Cold Clocks eats Elize's rental vehicle over some petty bid to beat her to the next punch; she calls him a motherfucker with extreme feeling; Kirin has the nerve to smirk around a toothpick at her, confident that she will not be able to reach him through his considerable defenses. Despite Miss Chatelaine's much shorter range of effect, however, Elize easily hands Kirin's ass to him after making him blab all his secrets with her Stand's unlock ability. In the aftermath, she uses her victor's privilege to insist the two of them team up together as their goals are so aligned and their Stands so complimentary. Although initially reluctant, still smarting over his humiliating defeat, Kirin cannot deny the connection which binds them and eventually concedes to ally with her - for a short time at least.
Several years and dubiously legal enterprises later, the two of them are still together: married, childfree, and loaded.
I wanna know more about Serana being adopted by the Dimitrescus, if you have anything to share ^_^ (Also baby deserved better)
Okay, so, I have no set way for how exactly Serana ends up in Romania (I'm considering putting a little re8 spin on her canon so she fits better tbh. Like she's a very old product of the megamycete cause I have an idea for that), but I'm a fan of the idea that the girls basically just... find her prowling around the castle, looking for food and a way out of the sun, and they basically just decide to bring her in like she's a stray cat off the street. Because they don't realize she's not just some feral creature at first (In their defense, she's a little more... creature-ish than them) and bring her to their mom like "CAN WE KEEP IT??"
Alcina and Serana end up talking a bit (after the girls are made to apologize). Details of the convo aside, Alcina decides that Serana would be much better off if she stayed with them. She fits right in after all, and the girls seem to like her. Serana sees nothing wrong with it, it's not like she has anywhere else to go. Adoption comes with a bit of time, but eventually Serana just starts becoming knows as the fourth Daughter and doesn't protest it.
Now, Serana is... roughly thousands of years old, way older than even Miranda herself. But to Bela, Daniela, and Cassandra, Serana is their baby sister, and they treat her like one. They tease her, and they baby her, and they will kill anyone who looks at her funny.
She gets on the best with Bela. They're both mature, they both have an interest in science type stuff, they're both ace, they just generally have a lot to talk about. Serana also just likes how calm Bela is. Cassandra and Daniela are great, but they can be very intense, and there are times Serana would rather just... sit in silence with Bela and read.
That said, her relationships with Cassandra and Daniela are still pretty good.
Cassandra can be... a lot, but she's shown Serana some more variety of blade skills, along with taking her on hunts. Not that she really needed to learn either of those skills, but it was still fun for her. She also just generally admires Cassandra's bravado, even if she can be a little dense. (Reminds Serana of her dad a little, if she's honest)
Daniela can also be a lot, but if a very different way. Daniela's incredibly energetic and Serana just can't always keep up with her, but she can't deny that Dani is really sweet and caring. She's also really interested in Serana's frost magic (well, they all are, but Dani especially), and wants to know all about it. Dani's also the best for physical comfort out of the three sisters. Once Serana is comfortable enough to allow it, anyway.
All in all, Serana decides she likes having sisters.
Now, when it comes to Alcina, Serana's slightly more... cautious about things. Obviously, her relationship with her birth parents isn't exactly great, and Alcina kind of brings out her mommy issues. Serana is... a very big people pleaser, or at least she is with authority figures. Much like Bela, she doesn't want to disappoint Alcina at all. She tries to be as quick and efficient as possible when something's asked of her. She's basically a huge perfectionist when it comes to being with Alcina, just hoping for a bit of praise or even just attention.
Alcina loves her Little Bat, but she worries about this perfectionism. It's very similar to how Bela used to act and she worries over what Serana went through to make her act in such a way.
while it would be funny to keep the judge and the other animal characters as animals, it would also be funny if they were kinda fucked up. bigger, more beastieal
not really human but just more like. eldritch flavored
imagine. judge the size of a lion or something
So in #5?#6? Of the Batman & Scooby-Doo Mysteries, Robin, Batman, and the gang are discussing their mystery history, and they're arguing over what the first one was, right, and then BATMAN JUST CASUALLY PULLS OUT "Oh I worked a case with you before I even knew I was gonna be Batman" AND THEN IT SMASHCUTS TO A FLASHBACK EPISODE THAT'S 14 YEAR OLD BRUCE, IN A MASK, WITH THE PUP NAMED SCOOBY DOO CREW
So A that means that technically Bruce Wayne is canonically only 4-6 years older than The Gang (Pup Named Scooby Doo Crew are generally accepted as 12yos) and B can you imagine dealing with a bunch of 10yos training to be detectives and getting in heated arguments with them. Daphne and Bruce had BEEF
Also Bruce went by Robin. That's the only bit of this comic worth a sideeye, c'mon, at least make baby Bruce Matches
AND C) that means that Bruce has aged past the gang and he's always been a bit older than them but at some point he (and Dick and Barbara, at least) have realized and noticed that their mystery solving friends just stopped aging. Always older teens. Always meddling kids. Always clever and friendly.
I'm feral about them.
Bonus: my favorite panels from the adventures of Baby Bruce and the Pup Crew