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Award-Winning Composer Jeff van Dyck to Score Warhammer 40,000: Dark Nexus Arena
The expansive universe of Warhammer 40,000 is synonymous with the grim darkness of war – Commorragh and its inhabitants even more so. A great soundtrack sets the pace of a game, and we knew that only a top-tier composer would be able to deliver the compelling gladiatorial sound we want players to experience in Dark Nexus Arena.
British Academy award-winning (BAFTA) composer Jeff van Dyck joins the Whitebox team to bring Warhammer 40,000: Dark Nexus Arena to life. A Vancouverite himself, Jeff is known for his work on titles such as Alien: Isolation, the Total War series, and a wide variety of EA Sports games. You can find a complete list of Jeff’s works on his website at www. jeffvandyck.com.
The team is excited to have Jeff bring the sounds of the Dark Eldar, their arenas, and the city of Commorragh to your ears when Early Access for Dark Nexus Arena opens on May 8, 2015.
All the best,
The Whitebox team.
Interview with Jeff van Dyck
1. How did you become involved with Warhammer 40,000: Dark Nexus Arena?
Whitebox’s audio director Steve Royea contacted me in late 2014 and asked me if I would be interested in working on their new game. I worked with Steve at Electronic Arts Canada back in the mid 1990’s. We worked together on NHL ’96 and various other EA Sports titles. We’ve always had a common interest in electronic music and similar views in how we like it to sound. We’ve had many a discussion on audio technology and new tools we’ve found to manipulate audio. I think we work really well together.
2a. When beginning work on a project, how do you decide on a musical direction and the sounds to use?
In the case of DNA, Steve initially sent me some placeholder music that the team liked, so that more or less set the bar. It was big and epic sounding, and I’m always happy to have a go at that. We then discussed the Warhammer 40,000 universe and how the music could differ between the various factions. We also discussed other Warhammer 40,000 games. I listened to a little bit, but decided the less I knew about how those other games sounded the better. We want Dark Nexus Arena to have a unique sound and a fresh interpretation of how the music should be.
2b. Tell us about your approach towards scoring Warhammer 40,000: Dark Nexus Arena.
After discussing the various factions, we decided to have specific instrument groups for different factions. For example the Space Marines have a heroic heavy brass and snare drum section, whereas the Tau have massive taiko drums and some electronic sounds. There’s a bit of crossover here and there to help keep it all cohesive and feel like it’s coming from the same universe. We then chose tempos to match the various stages of the battle, so the music intensifies as you get closer to the end of the battle.
3. You’ve created music for a number of games including Alien: Isolation and, of course, the Total War series. How does that range of experience translate when approaching a new project?
I’ve learned a lot from working on those games, mostly from the awesome people I’ve worked with. This affects the choices I make while composing. Ultimately this equates to saving time because I’m able to avoid mistakes I’ve made in the past. I can also pull from things that people have told me they’ve liked in my past work, give it a bit of a twist with new techniques I’ve learned and hopefully make the end result more pleasing to the players.
4. Are you familiar with the Warhammer 40,000 franchise?
I had heard of it and seen some cool game trailers of up and coming titles, but never really got a chance to play them, so it’s all pretty new to me. As much as I work on video games, I don’t find time to play many. After a little research, I was surprised and inspired to see how passionate players are regarding the franchise. I’m interested to hear their reaction to the music, hopefully it meets their expectations.
5. Which tracks are you the most excited for fans to hear?
So far my favourite is the Tau. We’ve combined two of my favourite genres of music, taiko drums and electronic music. Melodically we’ve gone for a sort of melancholy yet hopeful feel and it has a nice bitter sweet sound to it.
6. Where can fans of your work find out more?
There is information and several clips of my music on my website at www.jeffvandyck.com. Most recently I have released a soundtrack for Hand of Fate.







