Summoned a new Rider-Class Servant:
🌹 Kyokutei Bakin! 🌹

#dc#dc comics#batman#dick grayson#bruce wayne#dc fanart#tim drake#batfamily#batfam

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Summoned a new Rider-Class Servant:
🌹 Kyokutei Bakin! 🌹
See more in:Fate/Grand Order Fes2019 4th Anniversary - Chaldea Park Images
Project Lumina (Notes, Aniplex, and Delightworks) and developer French-Bread have officially announced 2D fighting game Melty Blood: Type Lumina for PlayStation 4, Xbox One, and Switch. It will launch in 2021 worldwide with Japanese voice-overs, and English, Japanese, Chinese (Simplified and Traditional), and Korean text support.
Here is an overview of the game, via Project Lumina:
Melty Blood: Type Lumina, based on the world of Tsukihime: A Piece of Blue Glass Moon, Type-Moon’s long-form romantic visual novel, is slated for release in 2021. With a story by Kinoko Nasu and new character designs by Takashi Takeuchi (both of Type-Moon), Melty Blood: Type Lumina is a 2D fighting game that allows players to utilize the skills of characters from Tsukihime: A Piece of Blue Glass Moon in combat. The 2D characters also feature in animated battle scenes.
The new game is developed by French-Bread, the creative collective involved in the original Melty Blood series. While staying true to the distinctive features of the classic Melty Blood games, Melty Blood: Type Lumina has been built from the ground up for the modern gaming landscape, with features including support for HD visuals and a rebuilt fighting system.
Over 10 playable characters will be featured, with each character offering a unique and diverse range of attacks and moves. Each character has a total of 10 different color schemes, and players even have the option of setting up their own custom colors.
Single-player modes are Story, Time Attack, and Survival. In Story mode, players will control their selected character through a series of must-win fights, and witness story events that are unique to that character. Try beating your fastest fight in Time Attack mode, or see how many battles you can endure before your limited health runs out in Survival mode.
While carrying over the classic features of the “Melty Blood” series, the new game’s battle system has been rebuilt from the ground up. Features include the “Rapid Beat” system, which allows players to execute combinations with repeated presses of the attack buttons. Actions and systems that make use of new resources are also planned for inclusion.
The following four playable characters are confirmed so far:
Shiki Tohno (voiced by Ryousuke Kanemoto)
Arcueid Brunestud (voiced by Ikumi Hasegawa)
Akiha Tohno (voiced by Shino Shimoji)
Ciel (voiced by Kaede Hondo)
Volume 13 of the magazine Type-Moon Ace notes that while over 20 characters have been playable in previous games, Melty Blood: Type Lumina is based on the world of Tsukihime: A Piece of Blue Glass Moon, thus there are less characters since it does not follow all the characters that previously appeared in the series. For example, Sion Eltnam Atlasia, who was the main heroine in past games, does not appear in Melty Blood: Type Lumina, nor does a TATARI story.
Melty Blood: Type Lumina will also feature many voiced lines during battle. Citing Granblue Fantasy: Versus as an influence, there will be different dialogue between different combinations of characters.
View the first screenshots at the gallery. Visit the official website here: English / Japanese. Follow the game on Twitter @MB_LUMINA.
I feel like it’s pertinent to remind people that every update that happens in a game is pitched, discussed, reworked, decided, developed, revised some more, and finished LONG before ever being implemented into said game. I am talking months and months here. Sometimes even years. And as a game artist, it kinda makes me uncomfortable when people say things like “I can’t believe they’re doing This after receiving backlash from That”, because...that’s not what they’re doing. It makes the whole situation out to be like developers are ignoring players, outright, immediately, on the spot, and are deliberately spitting in the faces of players week after week.
Game development takes a long time. No matter how much backlash development teams receive, there is only so much they can do when back to back events are already fully scheduled, written, art has been done, and development is completed. In fact, they can’t do anything. They either proceed as scheduled and get bad reception, or they scrap everything they had on schedule (wasting time and resources for the entire team) and the game doesn’t get content and get bad reception.
In this event, the only way to come back from a bad decision is to start from square one. You pitch something new for the next season, inputting player feedback from the poor decision, and development starts. So fans/players aren’t gonna see anything significant immediately. You cannot develop an entire game event in a week. That’s just how the cookie crumbles.
That being said...
DW has no fucking excuse for this. This is by and far a terrible decision from step one, recent backlash notwithstanding.
Skipping Karnamas, one of the most EXCITING events and popular xmas servants in FGO history (especially after the backlash from no quetzal rerun) is an incredibly shitty move. Both to previous players and to new ones. With no limited servant reruns players have been BEGGING for for years, and having no new servants aside from the welfare on top of it? This was a choice they would have had to make months ago. They knew what they were doing, they had the player feedback, they knew what everyone wanted, and they chose not to take any of that into consideration. This is a bad move and they should have known how terribly this would go over. It’s blatant ignorance!
If DW doesn’t own up and show players in the first quarter and half of 2022 that they’re actually listening, FGO will be dead in the water. Hell, it’s already been floundering for a while.
Regardless, DW is at a ‘make it or break it’ point now more than ever.
I don't think I needed to put context in this meme
Nasu and Delightworks continue to be so greedy that it actually makes them lose money.
A pity system where it takes 900SQ to get a guarenteed 5 star? Really? Not only are the chances of getting an SSR as is so high by that point as to only “save” a fraction of a fraction of players, not only is it especially meaningless with how many exclusive servants there are meaning no one has incentive to save that much on a remotely regular basis,
BUT IM PRETTY DAMN SURE ANYONE ALREADY SPENDING THAT MUCH ON A JPG WAS ALREADY WILLING TO SPEND WAY MORE. So they’re if anything likely to LOSE whale money!
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