Modern superhero RPG adventures across the entire power level spectrum. Return to the evocative world of Silver Age Sentinels RPG v2.0!
The Silver Age has come and gone. Superpowers now bring fear as often as comfort and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever. Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to resist the ever-present lure of Absolute Power?
Welcome to the Absolute Power superhero role-playing game – the second edition of 2002’s Silver Age Sentinels RPG. Much has changed in the two decades between editions, from the game mechanic evolution of the Tri-Stat System to the superhero media landscape. Since the dawn of the 21st century, superhero fiction has grown from a popular niche field to become the dominant genre in global entertainment. What has not changed is the heroism that serves as its foundation, regardless of medium.
Absolute Power does not take as strong a position as its predecessor on what heroism looks like, though. The Empire City setting has returned with a greater focus on moral ambiguity and relativism, but our efforts are not intended to disparage the idea of heroics. We did not choose this title to glorify raw might or some concept of necessary corruption. Absolute Power is a warning against the desire to reach for that little bit more power to keep up with those opposed to society’s greater good. All that’s needed is a little more....
Introductory Primer Backer Access link
Absolute Power Production Credits
The Tri-Stat System game mechanics presented in Absolute Power Book One were designed and updated by BESM RPG creator Mark MacKinnon. The updates, explorations, and expansions to the Empire City setting, characters, and cosmology in Absolute Power Book Two were written by Dyskami's Creative Director Robin Flanagan. Illustrations throughout Books One and Two are by Kingsley Calungcagin, Jeffrey Viloria, and The CMD Studios. Silver Age Sentinels and Tri-Stat System are trademarks of Paradox Interactive Group. Produced under license.
Click here for PDF Preview
Absolute Power Book One: System
Our core superhero role-playing game has so much amazing content (nearly half a million words!) that we needed to split the release into two volumes!
Absolute Power Book One: System contains everything you need to create characters across the entire spectrum of superhero power levels, from novice teen wonders to street-level vigilantes to world-renowned metahuman leaders to cosmic godlike entities. The intuitive and easy-to-learn full Tri-Stat System game engine follows character creation. These rules include everything you need to start playing through superheroic adventures right away, and a bonus chapter details a selection of optional and expanded rules. Book One also includes dozens of pre-built items and gear to equip your characters, loads of examples regarding power context and construction, a diverse selection of companions, sidekicks, and minions to accompany them, and a comprehensive chapter that explores facets of playing a superheroic character.
As part of the Tri-Stat System family, Absolute Power is fully compatible with Dyskami's popular anime and manga role-playing game BESM Fourth Edition. Although Book One can stand alone as a universal, point-based character creation and system book, it pairs perfectly with the GMing and campaign context of Book Two.
This gorgeous volume is a hefty 336 full-colour pages printed on premium glossy stock, with dozens of stunning and evocative illustrations. Book One also features a thick laminated hardcover with a durable Smyth-sewn binding – the book industry's gold standard – that allows your book to easily lay flat and stay open to any page. With top-quality production and materials to complement the game's exceptional content, Absolute Power will hold a favoured place on your game shelf for many years.
Absolute Power Book Two: Essentials
Absolute Power Book Two: Essentials provides exquisite setting and genre context for the character creation and game system presented in Book One. This volume opens with an in-depth study of superhero Game Mastering techniques that provides invaluable advice on running dynamic stories at your gaming table. The next several chapters explore the Absolute Power campaign setting, detailing how the Sentinel-Earth world has evolved and changed in 20 years since the events from 2001 that were detailed in the Silver Age Sentinels RPG timeline. With expanded sections on campaign history, Empire City activities and organisations, Sentinel-Earth geopolitical realities, alternate dimensions, universal cosmology, and extra-planetary civilisations, the Absolute Power setting is waiting to embrace your adventuring ideas. Finally, dozens of diverse canonical heroes, villains, and neutrals across the full power-level spectrum are presented with detailed game stats, backgrounds, and personality profiles.
The physical production of Book Two matches the first volume: 336 full-colour pages, premium glossy paper, gorgeous illustrations, laminated hardcover, and Smyth-sewn binding. The title of Absolute Power Book Two says it all: this is an essential companion for all superhero campaigns, whether they are set within the Sentinel-Earth canon or are creations of your own design.
Absolute Power Game Screen and Adventure
This sturdy, 4-panel reference screen for Game Masters features a one-stop location for important Absolute Power tables, wrapped in a stunning full-colour panoramic battle scene on the front. As a bonus, inside you’ll find the introductory 32-page superhero adventure, "Empire City Loves You". With gorgeous art and an intriguing story, this Absolute Power Game Screen and Adventure is a great addition to your superhero RPG collection.
Absolute Power Character Folio
Some players desire more than a simple character sheet to present their creation. The Absolute Power Character Folio is the ultimate 24-page journal for detailing characters from any superhero campaign. The Folio includes: a deluxe character sheet with expanded areas for stats and descriptions; sections for detailing your character’s abilities, background, and personality; and journal pages on which you can record your character’s inner thoughts, secrets learned during each session, and other important game notes.
Tri-Stat Core Role-Playing Game System
This affordable, 224-page, pocket-sized edition of the Tri-Stat System (the foundation of both Absolute Power and BESM Fourth Edition) offers a complete role-playing game; no other books or products are required to play (other than up to four six-sided dice). This single volume presents a comprehensive, universal, multi-genre system that you can use for your adventure scenarios at any power level. Tri-Stat Core thus makes for an affordable extra “table copy” of the system. What this volume doesn’t offer is fluff. No art, no setting, no fancy layout, no wordy descriptions, no explanation of what an RPG is, no player or GMing advice, no quick-play character creation templates, no pre-built NPCs or equipment, and only a few examples. Nothing but the Tri-Stat System at a remarkable price!
====================================
Kickstarter campaign ends: Fri, March 4 2022 2:00 AM UTC +00:00
Website: [Dyskami Publishing] [facebook] [twitter] [instagram] [discord]











