Trench Face: Original Enemies (2)
Here are more concepts for monsters desig for the video game Trench Face.
Swordfish:
This is a reminder to all young soldiers: beware of barrels filled with scraps and items. Sometimes they contain an unwelcome presence: the monstrous skeleton of a swordfish, controlled by one of the strings that emerge from the sky, will launch a violent surprise attack. You can avoid this fate. If you see the barrel begin to tremble slightly as you approach, do not even think about touching it.
These monsters use their bony noses to stab their opponents, but they possess no other attacks. Once they attack, they are completely vulnerable. It is recommended to attack their skull until it breaks, dying instantly and leaving the broken barrel as a reward. The barrel still contains useful materials, but if the barrel is destroyed first, the creature will automatically flee, leaving no treasure behind for you.
The Praying Mantis:
Among the puppet soldiers, some stand out for their combat prowess and are nicknamed the Praying Mantises due to their appearance. Instead of hands, it possesses a pair of Bilhook Khifes, which it uses to dismember its victims. Its face is covered by a gas mask and a Pickelhelm cap with a chainmail screen protecting its eyes. It has no feet; instead, it has two dangerous metal stakes that it can also use for stabbing.
Young soldier, if you are unlucky enough to encounter one of these monsters (they are rare enemies) roaming the trenches or no man's land, remember that you should always attack its arms first to disarm it, as they are what inflict the most damage, and their cuts can cause profuse bleeding. Furthermore, as long as its arms remain functional, it will continue attacking even without its head and torso, since the ropes keep them moving. The metal stakes are quite inaccurate, but they have a high probability of causing bleeding if they hit.
The Quiet Mouse:
Near the bunkers, you can sometimes see a very peculiar puppet soldier. He lacks legs, wears a high-ranking military uniform, a gas mask attached to a tank that keeps him under the influence of powerful drugs that enhance his senses, and also sports an acoustic aerial reconnaissance helmet that greatly increases his hearing. As an added feature, instead of fingers, he has metal spikes that he uses to make simple swipes at his enemies.
As such, these enemies are very weak, and their swipes do little damage. However, he has the ability to emit a high-pitched whistle that summons a random ally during battles to assist him (it takes three turns to use this ability). Therefore, it is recommended to attack his torso with firearms or use Molotov cocktails to detonate the gas tank on his back and kill him instantly, although the resulting explosion can also damage you.
Fake Tree:
Artillery fire destroyed most of the trees in the trenches, so it's strange to find a tree in a place where you're sure there wasn't one before when you passed through that trench. That, my friend, is a camouflaged puppet soldier functioning as a dangerous sniper. These aren't very common in the trenches, as most Fake Trees can be found wandering around the surrounding forest.
If you see a tree that's a slightly paler color than the rest, don't get too close, or it will attack and initiate combat. These enemies aren't much different from puppet soldiers; they're simply protected by light camouflage that you have to destroy first to reach them. They're also armed with a rifle that can do a lot of damage if it catches you off guard. Their camouflage can be destroyed very easily with fire or explosives.
Rat King: (mini-boss)
Inside the bunkers, you might encounter a rare monster known as the Rat King. It's essentially an avalanche of thousands of rats that move in sync, appearing as a single creature and attacking as one, making them incredibly dangerous. They move as a single mass, so they have no joints that can be severed.
Their attacks consist of bites that can cause infections, scratches that can cause bleeding, and occasionally, they can launch explosive rats that can inflict significant damage if they hit. It's recommended to use firearms like a shotgun or a Molotov cocktail, as this enemy is weak against that type of damage since it's just a mass of unarmored rats.
The Dummy Heads:
While the sight of these enemies is somewhat eerie, they aren't a major threat, as each one has only one basic attack and they aren't particularly resilient.The problem is that several of them can appear in combat or even assist other enemies, becoming a nuisance.
There are three variants of these monsters. The first is a head with a pistol in its mouth that it uses to parallelize shots, causing bleeding. The second is a head entangled in barbed wire that performs headbutts. The third head wears a general's hat and has a knife emerging from its neck, which it uses to make cuts.
















