Deltarune: Absolute Prophecy Theory
In other words there's no actual way to deviate from the prophecy in deltarune, just like how the game only has one ending the prophecy will end in only one way. However, that doesn't mean that our choices don't matter, simply they don't matter in the grand scheme of things. But the details absolutely do matter.
So take Tenna for instance, prophecy says he gets cleaved red by the blade" all the prophecy said was that he gets cut in half, not that he dies. But depending on whether or not you've been recruiting darkeners determines whether he's able to be repaired. So that choice is important. Just not in the grander scheme.
Think of it as a sort of meta-narrative approach. You are not free to do everything you want in a video game, you can only do what exists within the scope of the game and that's the same with the prophecy in deltarune.
So what does this mean in terms of the snowgrave/weird route. Well depending on how you interpret the prophecy, it can be very much in-line with it. In truth neither the normal route or the weird route perfectly align with the prophecy (as we've seen so far). A lot of this hinges on whether or not Susie is supposed to be apart of the prophecy. I think the prophecy is lot more flexible than we tend to think. Susie can be the monster hero in the prophecy or the "last girl"
I.e its flexible and can be interpreted differently and i think that's sort of the point.
So why even do the weird route in the first place if a different ending isn't going to happen? Well I think what the weird route does is something a little bit more sinister imo. Lets be honest the real main character of deltarune isn't the player or Kris like it was in Undertale with Frisk, its Susie. We don't get the big character defining speeches like in undertale. Its not us changing the villains minds or getting the last word in. We're literally a side character just going through the motions. We the player don't have nearly the same amount of influence in deltarune as we did in undertale. We don't decide who lives and dies, that is until the snowgrave route.
The weird route is the player's attempt to refocus the narrative back onto us. To make the game more like undertale where our choices are the only ones which truly matter, not anyone else's. I think the weird route is, a meta-response to people approaching deltarune like its undertale.
After all undertale is suppose to be played before deltarune and unless you're specifically looking for the "genocide" route in the game (hence requiring you play undertale first ) you wouldn't have found snowgrave.
In other-words I think the weird route will end the same way as the normal route, the difference however will be if we end it as an ally or a villain to be defeated by the true hero of the story.







