I present Cuphead ❤️☕✨ #doodle #illustration #sketch #animation #gamesdesigner #cupheaddrawing #cuphead #gaming #gamergirl #gamer #pcgaming #consolegaming #cupheadart #fanart #drawing #art #selftaught #awesome #thursday #tumblr

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I present Cuphead ❤️☕✨ #doodle #illustration #sketch #animation #gamesdesigner #cupheaddrawing #cuphead #gaming #gamergirl #gamer #pcgaming #consolegaming #cupheadart #fanart #drawing #art #selftaught #awesome #thursday #tumblr
I have 2 forms: #gamesdesigner and #veganrunner 🙅♀️ https://www.instagram.com/p/B8eaPk2HQsy/?igshid=gcvp0vy2ttbk
Here are some in game screenshots of my level within Unreal Engine! I’ve taken some screenshots in lit mode and unlit mode to give a feel of what the actual level is like from both perspectives. It consists of an outside area and an inside cave with a huge puzzle obstacle course for the player to navigate throughout without dying or being hit by the rising water chasing after them!
Hope you enjoy my work!
Sorry on massive delay and updates with my project, but I’m happy to say its finally finished. This will be a 2 part blog about my Hammer girl project, this post is about the blueprints I made within Unreal Engine and what they did to my overall game.
I had many different blueprints within the game, NPC actors, Quest givers, destructible objects and so on, these are just some of the ones I made to help the game. Here are the following, 1. NPC Actor/ Quest giver 2. Rising water blueprint and when the player touches the water they die and respawn 3. Moving saw blade's that go back and forth, again if they touch the player they die and respawn 4. A collectable item which counts as currency within the game to spend on items such as the hammer for the main character
There are more within the game too, there is a destructible mesh, an animated torch that hammergirl can equip and use alongside with level loaders and more. If you want to watch the full video of my run through here is the link to the youtube video, all music used within the game is not mine and was used only to showcase my project.
https://www.youtube.com/watch?v=EmOF2SVVP8s&feature=youtu.be
First progression of level design in Unreal Engine for XB1000 Hammer Girl.
3D Tree model 02 in Maya.
SET 1 Weapon Designs: NEON
UV Mapping practise process with pre-modelled Axe Weapon *Not made by me*