happy halloween y'all, i made a free short game about trick or treating with your dead best friend

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happy halloween y'all, i made a free short game about trick or treating with your dead best friend
Day 12 (forgot to post this one!): I spent most of the day doing this ghost sprite + effects! Still getting the hang of particles. I also did some shadow research, so I can hopefully fix my weird sprite-shadow problem with some tests soon!
100 days of Game Dev day 10, and Devtober day 2!
Played with shadows, and got things kind of working
Made an indoor test scene!
Figured out a door system, added a scene transition, and finagled some test variables so that the player character stayed facing whichever direction you came in
Started on a character dialogue option, although if you start it you get stuck in a loop of “Hi!” over and over, so... some work needed there.
A new character??
Days 15/16: I forgot to post yesterday, but these past two days I've been figuring out the inventory! It still has some bugs, but you can drop and pick up items... most of the time.
Day 14: two whole weeks of gamedev!! here's to two more!
Added in a day/night cycle, sped up here for demonstration purposes, along with a basic time indicator
Revamped my item system, and added an inventory that persists between scenes
Played with shadows some more. For now for all the sprites, I'm going to make a basic mesh to be their shadows, and then just hide the actual mesh. I'm probably gonna just have to learn how shaders work soon.
Day 13:
Spent most of the day at a game festival, a lot of people played 1365 and I got some great feedback!
Worked on some game concepts, symbolism, and character design for this game
Finished up the particle effects on the ghost
Fixed the bug that made dialogue loop forever, so you can talk to people without getting stuck!
Day 11:
Created a moodboard with screenshots of games with aesthetics I'm going for, so I can get a better idea of the aesthetic direction (a few include Pokemon BW, OneShot, and Undertale)
Researched pallettes and found one that fits the game better! I may make my own eventually
Spent some time writing up documentation for someone who asked me about the 2.5d effect in Godot (DM me if you're interested!)
Got an item system working! And made one of the sprites for the many flowers you can pick up.
HAPPY OCTOBER! October 1st marks the start of a few things: Devtober, the Cryptid Jam, and the Gentle Ghost Jam over on itch.io! I might also be participating in the Rainbow Jam and Crowntober Jam, but we’ll see! Either way, I’m starting a new project for all of October, temporarily named Graveyard Days. We’ll see how many themes I can hit without making it forced!
Today I started the prototype:
Created two iterations of a placeholder sprite (you see the second one here)
Cropped it for a temporary portrait image, and made another for a major NPC
Repurposed a dialogue system I’d created before to make a quick dialogue option and wrote some temporary dialogue and gravestones!
Loaded some placeholder Kenney gravestones and messed with the material. The shadows need some work.
Made a basic light and environment setup!
Figured out the scale! making a pixel 2.5D game in Godot has some weird unit challenges, but I have a system that will... kind of work.
Played with Godot’s Sprite3D so that the sprite always faces the camera! It still needs some work, but I’m proud of it!
Lots of work, but lots more to do!