Here's another hominid bust I've had on the back burner for a bit now; this one's a Neanderthal, roughly based on the skull Guattari 1.
As ever, made in SculptFab and SculptGL with a little involvement from 3D Builder, and he's not quite finished
seen from United States
seen from Syria

seen from Netherlands

seen from Spain
seen from Netherlands

seen from Malaysia
seen from El Salvador
seen from Iraq
seen from Germany

seen from Maldives
seen from Poland
seen from Netherlands
seen from United States
seen from Spain
seen from Germany

seen from United States

seen from Spain
seen from Israel

seen from Brazil
seen from Spain
Here's another hominid bust I've had on the back burner for a bit now; this one's a Neanderthal, roughly based on the skull Guattari 1.
As ever, made in SculptFab and SculptGL with a little involvement from 3D Builder, and he's not quite finished
Unless I figure out how to convincingly add hair, i think my reconstruction of the Neanderthal Guattari 1 is complete : ) Since the last time I shared this, I resized and finished the eyes, added some asymmetry to his pose and his features, textured his skin, and made a new matcap. Guattari 1 refers to a mostly complete cranium found in the Guattari Cave in Italy, during a 1939 expedition. The skull belonged to an adult Neanderthal who died somewhere between 56 and 50 thousand years ago, and its placement among other bones within the cave, as well as damage to certain parts of it, may have been the result of hyena activity.
Rendered with Sculptfab, SculptGL (the setting of these screenshots), and 3D Builder,
2021
Work in progress: a 1:1 scale Neanderthal facial reconstruction, specifically based on Guattari 1 (a really beautiful and well-photographed specimen, just wonderful to look at). I started by modelling the facial bones in Sculpey on top of a plastic mask, and once that got to an acceptable point I realized "I don't trust that to bake without a hitch and even if I did, that's a lot of clay to use up in one project", so I opted to create a cast of it instead.
To this end, I mixed resin and dryer lint in very small batches and laid it bit by bit on the clay, and in later stages I laid resin-soaked peices of paper towel over that. This formed a thin but fairly sturdy shell, which I am now removing the clay from.
My next move, once the shell/mold is completely clean, will be to figure out what material I'm using for the final bony element. It has to be something that cures completely rigid, picks up every detail, can be removed from the mold without falling apart, and can do all this with a reasonably small amount of it. While I'm mulling that over, in the meantime I've been working on the eyeballs and experimenting with a Mod Podge mixture (and texturing methods thereof) to use as the skin. I also need to remake and finalize the teeth, since those got damaged along the way.