Drew Sky Striker Ace Roze in time for Ignition Assault’s release!
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Drew Sky Striker Ace Roze in time for Ignition Assault’s release!
OCG: @Ignister round up
IGAS-JP001 Pikari @Ignister
Level 4 LIGHT Cyberse Effect Monster
ATK 1200
DEF 600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand.
(2) You can target 1 “@Ignister” monster you control that has a Level; its Level becomes 4 until the end of this turn.
IGAS-JP002 Bururu @Ignister
Level 3 WIND Cyberse Tuner Effect Monster
ATK 600
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to your GY.
(2) If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used as material for that Synchro Summon, except “Bururu @Ignister”; Special Summon it.
IGAS-JP003 Doyon @Ignister
Level 4 DARK Cyberse Effect Monster
ATK 400
DEF 1600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand.
(2) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand.
IGAS-JP004 Achichi @Ignister
Level 2 FIRE Cyberse Effect Monster
ATK 800
DEF 800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”.
(2) If a battle involves a Cyberse monster you control, at the start of the Damage Step: You can banish this card from your GY; destroy your battling monster.
IGAS-JP005 Doshin @Ignister
Level 1 EARTH Cyberse Effect Monster
ATK 100
DEF 800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand.
IGAS-JP006 Hiyari @Ignister
Level 1 WATER Cyberse Effect Monster
ATK 300
DEF 400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card’s Level becomes 4 (until the end of this turn), then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand.
IGAS-JP034 Water Leviathan @Ignister
Level 7 WATER Cyberse Ritual Effect Monster
ATK 2300
DEF 2000
You can Ritual Summon this card with “A.I.’s Ritual”. You can only use this card name’s (2) effect once per turn.
(1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand.
(2) You can target 1 face-up monster your opponent controls; return from your GY to the Extra Deck as many Link Monsters as possible, and if you do, the targeted monster’s ATK becomes 0.
(3) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.
IGAS-JP041 Earth Golem @Ignister
Level 7 EARTH Cyberse Fusion Effect Monster
ATK 2300
DEF 2000
Materials: 1 Cyberse monster + 1 Link Monster
You can only use this card name’s (3) effect once per turn.
(1) After this card is Fusion Summoned, you take no damage for the rest of the turn.
(2) If this card attacks a monster Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only.
(3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it.
IGAS-JP042 Wind Pegasus @Ignister
Level 7 WIND Cyberse Synchro Effect Monster
ATK 2300
DEF 1500
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can destroy Spells and/or Traps your opponent controls, up to the number of “@Ignister” monsters you control.
(2) If another card you control is destroyed by battle or an opponent’s card effect while this card is on your field or in your GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck.
IGAS-JP050 Ignister A.I.Land
Field Spell Card
You can only use this card name’s (2) effect once per turn.
(1) If you control no monsters in your Main Monster Zones: You can activate this effect; for the rest of the turn, you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field), also Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, and if you do, you cannot Special Summon monsters with its original Attribute by the effect of “Ignister A.I.Land” for the rest of the turn (even if this card leaves the field).(2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field.
IGAS-JP052 A.I.dling Born (KCM: A.I.dle Reborn)
Spell Quick-Play
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “@Ignister” monster in your GY; Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters.
(2) When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your possession that is banished or in the GY, except “A.I.dle Reborn”; add it to your hand.
IGAS-JP053 A.I. Love Yuugou (A.I. Love Fusion)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use an “@Ignister” monster in your possession as Fusion Material, you can also use up to 1 Link Monster your opponent controls as Fusion Material.
IGAS-JP054 Ai no Gishiki (A.I.’s Ritual)
Ritual Spell Card
This card is used to Ritual Summon any Cyberse Ritual Monster.
(1) Choose 1 Cyberse Ritual Monster in your hand, and if you do, Tribute other “@Ignister” monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster. If you control an “@Ignister” monster at activation, you can also use “@Ignister” monsters in your GY, by banishing them.
OCG: Megaliths from Ignition Assault
Based on the Seven Olympian Spirits comes a new Ritual suite in Ignition Assault
IGAS-JP035
Megalith Ophiel
Level 4 EARTH Rock Ritual Effect Monster
1600/2500
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” monster from your Deck to your hand, except “Megalith Ophiel”.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP036
Megalith Hagith
Level 4 EARTH Rock Ritual Effect Monster
1300/2600
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” Spell/Trap from your Deck to your hand.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP037
Megalith Och
Level 4 EARTH Rock Ritual Effect Monster
1000/2700
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can draw 1 card, then discard 1 card.
(2) During the Main Phase (Quick Effect): You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP038
Megalith Phaleg
Level 8 EARTH Rock Ritual Effect Monster
2500/1200
You can Ritual Summon this card with any “Megalith” card.
You can use the (1)st effect with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
(2) Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
IGAS-JP039
Megalith Bethor
Level 8 EARTH Rock Ritual Effect Monster
1500/2600
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
(2) If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.
IGAS-JP040
Megalith Aratron
Level 8 EARTH Rock Ritual Effect Monster
2000/3000
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
(2) When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of your Deck, and if you do, negate that activation, and if you do that, destroy it.
IGAS-JP057
Megalith Portal
Field Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed.
(2) If a “Megalith” monster(s) is Special Summoned: You can target 1 Ritual Monster in your GY; add that monster to your hand.
IGAS-JP071
Megalith Promotion
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of the turn.
IGAS-JP072
Megalith Emersion
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.
OCG: 10000 Cards - 🎉
IGAS-JP000 Ten Thousand Dragon
Level 10 DARK Dragon Special Summon Effect Monster
ATK ?
DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters you control whose combined ATK and combined DEF are 10000 or more each, and can not be special summoned in other ways.
(1) If summoned this way, this card’s ATK and DEF become 10000.
This Card is a 10,000 Secret Rare, a new commemorative rarity as Ignition Assault will surpass the 10,000 card mark!
OCG: Ignition Assault
Vetrix Fam : Zexal Support
IGAS-JP074 リサーガム・エクシーズ Resurgam Xyz
Continuous Trap Card
(1) Xyz Monsters you control gain 800 ATK.
(2) Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck 1 “Number C” or “CXyz” monster with the same Type as that target, but 1 Rank higher, by using that target as material, but if you activated this effect by discarding a Spell that was not a “Rank-Up-Magic” Spell, return the Summoned monster to the Extra Deck during the End Phase. (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.)
OCG: IGAS-JP024 Gizmek Mikazuchi, the Nuclear Emperor
Level 9 FIRE Machine Effect Monster
ATK 2750
DEF 2750
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If there is a monster in the Extra Monster Zone(s): You can Special Summon this card from your hand.
(2) You can target 1 face-up monster in an Extra Monster Zone; equip that target to this card (max. 1).
(3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card.
OCG: The Flower War - Senka
New theme introduced in Ignition Assault
Note: Each of the characters is named after a character from the classic Chinese Novel “Romance of the Three Kingdoms”. The name itself seems to be reference to Senka (i.e. The fires/ravages of war) and Chuka, the Japanese spelling of a poetic name for China meaning “The Central Flower”. The Flower at War, as it were. But for simplicity’s sake, let’s leave it as Senka for the moment
IGAS-JP008 Senka no Chuu – Sonbou (Senka Intermediary – Sun Mou)
Level 4 WATER Beast-Warrior Effect Monster
ATK 1800
DEF 1500
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) You can send 1 card you control or in your hand to the GY; add 1 “Senka” monster from your Deck to your hand, except “Senka Intermediary – Sun Mou”.
(3) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; return that monster to the hand.
Note: This card’s name references Sun Quan and his courtesy name Zhongmou
IGAS-JP009 Senka no Bi – Shuukou (Senka Adonis – Zhou Gong)
Level 4 WATER Beast-Warrior Effect Monster
ATK 1600
DEF 1600
You can only use each effect of this card’s name once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap from your Deck to your hand.
(2) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; negate its effects for the rest of the turn.
Note: This card’s name references Zhou Yu and his courtesy name Gongjin.
IGAS-JP010 Senka no Myou – Rokei (Senka Tactician – Lu Jing)
Level 4 WATER Beast-Warrior Effect Monster
ATK 700
DEF 2000
You can only use each effect of this card’s name once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap with a different name from your GY to your hand.
(2) If your other “Senka” monster’s effect is activated: You can target 1 Spell/Trap your opponent controls; destroy that card.
Note: This card’s name references Lu Su and his courtesy name Zijing
IGAS-JP011 Senka no Toku – Ryuuken (Senka Noble – Liu Xuan)
Level 4 WIND Beast-Warrior Effect Monster
ATK 1400
DEF 1200
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) If you control fewer monsters than your opponent: You cand send 1 card you control or in your hand to the GY; Special Summon 1 “Senka” monster from your Deck, except “Senka Noble – Liu Xuan”.
(3) If an attack is declared for a battle involving another “Senka” monster you control: You can draw one card.
Note: This card’s name references Prince Liu Bei and his courtesy name Xuande.
IGAS-JP012 Senka no Gi – Kan’un (Senka Justice – Guan Yun)
Level 7 WIND Beast-Warrior Effect Monster
ATK 2500
DEF 1800
You can only use the 3rd effect of this card’s name once per turn.
(1) If only your opponent controls monsters, you can Special Summon this card (from your hand).
(2) Other “Senka” monsters you control cannot be targeted by your opponent’s effects.
(3) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; destroy that target.
Note: This card’s name references Guan Yu and his courtesy name Yunchang.
IGAS-JP013 Senka no Yuu – Choutoku (Senka Champion – Zhang De)
Level 7 WIND Beast-Warrior Effect Monster
ATK 2700
DEF 900
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) If you control 2 or more “Senka” monsters: You can Special Summon this card from your hand.
(2) This card gains 300 ATK for each monster your opponent controls during its controller’s turn only.
(3) If your opponent controls more monsters than you: You can activate this effect; during this turn, this card can attack monsters your opponent controls twice during each Battle Phase.
Note: This card’s name references Zhang Fei and his courtesy name Yide.
IGAS-JP055 Senka Shiryaku – Sankoreigei (Senka Legend – The Three Pay A Visit)
Continuous Spell Card
During your second Standby Phase after activation, send this card to the GY. You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
(1) During your Main Phase, if you Normal or Special Summon a “Senka” monster(s): You can target 1 of them; add 1 “Senka” monster from your Deck to your hand with a different name than that target.
(2) If this card is sent from the Spell & Trap Zone to the GY: Special Summon 1 “Senka” monster from your hand.
Note: This card’s name references Liu Bei, Guan Yu and Zhang Fei visiting Zhuge Liang’s cottage.
IGAS-JP056 Senka Shiryaku – Sonryu Toumei (Senka Legend – The Sun-Liu Alliance)
Continuous Spell Card
You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
(1) If you control 2 or more “Senka” monsters with different Attributes: You can declare 1 Attribute; the effects of all monsters your opponent controls of the declared Attribute cannot be activated until the end of this turn.
(2) If your opponent Special Summons a monster(s), OR if you activate a “Senka” monster’s effect: All “Senka” monsters you control gain 300 ATK for each “Senka” monster you control, until the end of this turn.
Note: This card’s name seems to reference the alliance between Sun Quan and Liu Bei against their common foe, Cao Cao.
IGAS-JP070 Senka Shiryoku – Chou Han No Yuu (Senka Legend – Champion’s Bravery at Changban Bridge)
Continuous Trap Card
You can use only one effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) If your “Senka” monster battles, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
(2) At the start of your opponent’s Battle Phase, if this card is face-up in your Spell & Trap Zone: You can send this card to the GY; for the rest of this turn, your opponent cannot target “Senka” monsters for attacks.
(3) When your opponent’s monster declares an attack: You can banish this card from your GY; Special Summon 1 “Senka” monster from your Deck.
OCG: IGNITION ASSAULT - Karakuri
IGAS-JP014 Karakuri Houshi Kunamusan (Karakuri Monk mdl 9763 “Kunamusan”)
Level 5 EARTH Machine Effect Monster
ATK 2000
DEF 1500
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand: You can target 1 “Karakuri” monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH Machine monsters, also change that monster’s battle position, and if you do, Special Summon this card, and if you do that, it is treated as a Tuner.
(2) This card must attack if able.
(3) If this card is targeted for an attack: Change its battle position.
IGAS-JP014 Karakuri Gama Shirokunishi (Karakuri Toad mdl 4624 “Shirokunishi”)
Level 1 EARTH Machine Tuner Effect Monster
ATK 200
DEF 1000
You can only use this card name’s (3) effect once per turn.
(1) This card must attack if able.
(2) If this card is targeted for an attack: Change its battle position.
(3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.
IGAS-JP043 Karakuri Daigongen Bureibu (Karakuri Daigongen mdl 00X Bureibu)
Level 9 EARTH Machine Synchro Effect Monster
ATK 3000
DEF 1500
Materials: 1 Tuner + 1+ non-Tuner Machine monsters
(1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
(2) Defense Position monsters you control cannot be destroyed by battle.
(3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): You can target 1 card your opponent controls; banish it.
IGAS-JP058 Karakuri Gama Abura (Karakuri Toad Oil)
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
(2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): The equipped monster gains 500 ATK/DEF.
IGAS-JP073 Kari Karakuri Hatagokura (Karakuri Cash Lodge)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of that first monster you control, and if you do, negate the effects of that second monster your opponent controls until the end of this turn.
(2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster on the field; change its battle position.