event 004: the nightmare potion
9:00pm – guests begin arriving at the Lovegood Laboratory. Every guest is asked to check their wand at the door for the evening, and is told that this no rivalries, feuds, or qualms from the outside world are allowed to enter the room.
9:40pm – the party officially beings, and Pandora Lovegood makes a brief speech explaining the process she used to create the Bliss Potion and it’s muggle-influenced invention.
9:45pm – Pandora Lovegood turns on the machine, explaining that it may take a few minutes for it to begin to effect people. Guests return to mingling.
10:00pm – the people closest to the machine begin to feel the effects of the Nightmare Potion. Those farther away are confused as to why they are acting so strangely. They try to help, but those already effected by the potion are unresponsive or hostile.
10:15pm – by this time, nearly everyone has succumbed to the effects of the potion. Chaos ensues as the guests are trapped in their hallucinations.
6:35am – the sun begins to rise and the potion begins to wear off.
How does the Nightmare Potion work?
The Nightmare Potion works in much the same way that the Scarecrow’s fear toxin works in Batman. That is, your character is not asleep, but is experiencing their nightmare as a hallucination triggered by actual things happening in real time. If they turn and see someone, their brain will interpret that stimuli in the most frightening way – a friend reaching out to them may turn into a dementor, or an open doorway may become a void.
However, any spells cast while under the influence of the potion will not have any real-life effect, as your character does not have their wand. If your character casts Avada Kedavra, for example, they will not actually kill anyone. If your character is being tortured or injured, pain sensors in their brain will cause them to experience pain, but it will have no lasting effects once the potion has worn off.
These hallucinations pose a problem when it comes to interacting with other characters. While we still want to avoid directly controlling what another player’s character is doing, there’s a little more leeway within the hallucinations.
For example, other characters who are not being played in the thread may appear as a figment of your characters imagination. Obviously for NPCs such as Voldemort, family members, or anyone else you are welcome to control them as you usually would.
For characters who are taken in the rp but are either not participating in the event or are not your thread partner, a hallucination of this character can appear and be controlled within your thread. For example, if I want James to appear in my thread with Remus, I can write him in as I would normally write an NPC. This does not count as godmodding, as the other character is not actually there.
While you cannot control what your thread partner’s character is doing, you can have your character see them doing something other than what they are actually doing.
If your character is mishearing something another character is saying, you are welcome to re-write the other character’s line within your reply. For example, if my partner says “I want to help you,” I can begin my post with “I’ll never help you” and have my character react as if that is what they’ve heard. Be sure to set apart these misheard statements in some way – with italics or bold or some other marker so that it’s easy to see what it means.
If you have any questions about whether or not something is okay, feel free to ask, but we trust your discretion on this matter. When in doubt, ask your partner if what you’re doing is okay with them.
Please remember to tag for any triggers on the trigger list, and anything else that your discretion advises might need a tag.