Some of the assets I created for the tavern games Mission: Bring Back the Tavernkeeper and Journey to the Center of the Mind.
WILD things happened in these games. From character deaths to discovering Chloe Tavernkeeper's secret lore, I had immense fun DMing both of these and I'm so proud of my players for their outstanding performances.
Now, for context:
The gargoyle was part of a visual puzzle based on the finger puzzle in Monkey Island II: LeChuck's Revenge. I ran the puzzle in real-time using a pngtuber system to swap out his hand shape.
The terrifying lady with that god awful colour palette is The Producer, the construct that controls Chloe's mind (not always in the best way). She's a combination of the things Chloe fears: Nyx, The Defect, and herself.
The piece with the bridge and the airship wasn't actually done for the game, but I drew it afterward because I was so brainrotted about revealing my new character, Kade, and his connection to Chloe. For more about him, see this post.
Lastly, the robot lady was designed by me and then digitized and rendered BEAUTIFULLY by @the-luckyrabbit and I am forever grateful for the help. She's the 1st AD, and her job in Chloe's mind is to keep things moving smoothly and manage the different parts of her brain.







