Uta6 Raycaster game (12 shareware 'demo', 36+ CYP content pack...)
Just stating that I will eventually try my hand at customizing the fuller stack (programming my very own utilities and all that jazz) later with deeper programming, but until then enjoy my first raycaster engine-y devlog!
Braindump to insert specific levels and content ideas here (~64x64 tiles, connected pathways like HL1 / Ion Fury?)
a (Helluva Boss Night Park-themed)
b (Axis Victory Occupied German city-themed)
c (Concise Forested Hometown Suburbia-themed)
d (Seventies Aperture Offices-themed)
e (Celestial Jail-themed)
f (Retro Shopping Mall-themed)
u (Abandoned Volkshalle / Prora ministry apparatus greypark-themed)
v (Iron Stars / Heat Death-themed)
w (Bronze Age Collapse-themed)
x (Toymaker Military Fort-themed)
y (Cyberpunk Mainframe Dreamscape-themed)
z (Syndicalist Parliament-themed)
CYP content pack (strongly depends, we will see in due time?)
Game assets & custom additional editing tools (not started dev yet)
My own mechanical twists from "Wolfenstein 3D", "Ken's Labyrinth" & "Rise of the Triad"...
Try replacing fighting/shooting mechanics with social dynamics / mechanics like diverse linguistics & skill checks & faction politics (or at least make most agents less antagonistic by default)
Multi-user 'domain' gamemode (focusing towards cooperative play & social modes, perhaps also a MazeWars-like?)
Collect-a-ton or Tinker-a-thon infrastructure repair?
Agent Appearance customization?