Indisputably THE most iconic Magic & Wizards card. This is the original version of what is likely the most well-known card in the entire overall Yu-Gi-Oh! series.
Nonetheless, I still struggled with whether or not to include it in my project. After all, every copy we know of belongs to either Grandpa Sugoroku Mutou or Seto Kaiba, not Yugi.
By the way- the left card in the second image shows what the layout of the original chapter 9 ("The Cards with Teeth, Part 1") version of this card looks like. You can think of it as Grandpa's card, if you'd like.
Neither of them represent Kaiba's cards. The three below are his:
These cards have the very first, original colorscheme for 'ol Blue-Eyes (no not Frank Sinatra) as it was seen throughout the entire Weekly Shonen Jump run of Yu-Gi-Oh!. The other, bluer colorscheme is taken from the 2016 color bunkobon edition, where the illustration was recolored to match the first art given to it by Konami. I'll give you an in-depth visual history regarding that under the cut.
So why add Blue-Eyes to my project? Well, Dark Yugi used this card at least 2 times:
-In chapter 10, "The Cards with Teeth, Part 2", Dark Yugi takes control of Kaiba's stolen Blue-Eyes with "Resurrection of the Dead", uses it to defeat Kaiba, and holds onto it until he's able to give the stolen card back to Yugi's Grandpa the next day.
-In chapter 74, "Messenger from Hell", Seto Kaiba's deck has been stolen by Industrial Illusion goons and given to a player killer called the Ventriloquist of the Dead. The Ventriloquist is subsequently sent to duel Yugi and knock him out of the Duelist Kingdom tournament.
At the climax of that duel in chapter 76, "The Legendary Dragon!!", Dark Yugi once again brings a dead Blue-Eyes back via "Resurrection of the Dead", bolsters its attack with "Holy Elf"'s special ability, and uses it to defeat the Ventriloquist.
Yugi then goes on to hold on to Kaiba's stolen deck (including all of his Blue-Eyes cards) until later that night, when Kaiba shows up; pretty much the first thing Yugi does is give Kaiba his deck back.
So Yugi does take possession of all four different copies of this card, although not for more than roughly 8-12 hours each time it happens.
Ultimately, I decided that given this card's iconic status, it was worth including in my project. Though it's never directly part of any of Yugi's decks, Blue-Eyes is such a vital part of the series' identity that I felt I'd be remiss not to include it.
There's a lot more to say about Yu-Gi-Oh!'s most famous card. Check out this card's color artwork history, ancient past, and possible original Magic: the Gathering inspiration under the cut!
Among manga fans, it's pretty well-known that Kaiba got his own three "Blue-Eyes White Dragons" by downright criminal means.
Panel sequence from chapter 27, "Project Start!!".
This reflects Kaiba's villainous characterization at the time of this arc. A big step up from his original appearance as a mere greedy and underhanded student!
(By the way, this aspect of the cards is still actively referred to during the Duelist Kingdom arc, where one of Kaiba's Blue-Eyes cards is shown bearing English text in the Japanese version: )
From chapter 103, "Hang in There!!".
From chapter 103, "Hang in There!!".
From Chapter 75, "The Cards Bare Their Teeth".
In contrast, Grandpa got his copy because of his close bonds with an unnamed American friend. Really puts Kaiba's actions into perspective, doesn't it.
In an interview at the end of "Yu-Gi-Oh! Character Guidebook: The Gospel of Truth", author Kazkui Takahashi heavily implies that Grandpa's American friend got his copy of Blue-Eyes thanks to his connection with Magic & Wizards creator Pegasus J. Crawford! An absolutely wild lore nugget I wish he'd been able to sneak into the series proper.
Like all other Magic & Wizards cards, "Blue-Eyes White Dragon" is secretly descended from ancient stone tablets imbued with Ka (soul power) extracted from magically-capable humans. The original version of Blue-Eyes, specifically, is Kisara's Ka/Ba. In this series, Ka is thought of as a spiritual representation of a person's soul essence and Ba is their life force. (This a very fictionalized and very fanciful take on real ancient Egyptian beliefs about the concept of a 'soul'.)
Two-page spread from chapter 310, "Awakening of the White Dragon!!".
Kisara was notable because her Ka and Ba were intertwined in a very unusual way. The result of this was that her Ka was the most powerful of them all; but the cost was that her Ka could only be unleashed when Kisara was unconscious.
Kisara's latent powers were desired by the dark god Zorc Necrophades and his disciple Akhenaden. Only Akhenaden's son, High Priest Set, stood in their way, as he'd fallen in love with the mortal Kisasa.
Unfortunately, a Zorc-possessed Akenaden murdered Kisara in an attempt to steal her power.
With her dying breath, Kisara dedicated her spirit power to protect Set for all of time.
Panel sequence from chapter 334, "The Survivors!!".
In fact, there are many moments in the series that suggest that Kisara's spirit, through the "Blue-Eyes White Dragon" card, still acts as a sort of guide and guardian for Set's descendant Kaiba. This is true even in the Takahashi-authored post-manga two-parter Transcend Game.
But let's shift our attention back to the card now.
Time to show off visuals of this card's original color scheme. During the manga's weekly run, this card showed up in color an amazing six times- that's three more times than the next most seen color card!- and it stayed pretty consistent throughout.
Promotional image for Yu-Gi-Oh!, date unknown. Scan taken from the back of "Yu-Gi-Oh! 3-in-1 Volumes 1-2-3".
This promo image has been associated with the series for quite some time. I couldn't track down an exact debut date on this one, but the oldest usage of it I can find has it appearing in the 24 June 1997 issue of Weekly Shonen Jump, #30. And its appearance there seems to indicate that it might predate that issue- meaning that "Blue-Eyes White Dragon" likely had an official card colorscheme established before the debut of "Black Magician"!
Scan of the cover of "Yu-Gi-Oh! Duelist", volume 3; originally seen on "Yu-Gi-Oh!" volume 10, released 2 October 1998. Image sourced from Yugipedia; click here to see it in its original context.
As of the Duelist Kingdom arc, we see that the card is pretty close to its first color appearance.
Image from chapter 104, "Crisis!!", originally released 2 November 1998 in Weekly Shonen Jump #49.
Very much in line with the previous two images. This will be the last time this card's illustration is depicted with a white border.
Scan from "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 4", released 25 January 2002. Original version of this image was released on 18 October 1999 in Weeky Shonen Jump, #47.
This was the first color page seen for the Battle City arc, and you'll notice that the "Blue-Eyes White Dragon" card's gotten a slight update here. Its illustration border is now yellowish-orange instead of an uncolored white!
Scan from the back of "Yu-Gi-Oh! Duelist", volume 19. Originally appeared on the cover of Weekly Shonen Jump #41, released 11 September 2000.
Sadly, Viz's touchup of this version of the art made it fairly washed out. So note that in the original Weekly Shonen Jump version of this image, the Blue-Eyes illustration has blue-toned shading just like all other depictions of this card.
Scan from the cover of "Yu-Gi-Oh! Duelist", volume 14; originally seen in "Yu-Gi-Oh!" volume 21, released 2 November 2000. Image sourced from Yugipedia; click here to see it in its original context.
A bigger view of the card (or rather the hologram form thereof). The Blue-Eyes card illustration is pretty much settled by this point.
As you can see, Takahashi stuck to his vision of what he wanted the "Blue-Eyes White Dragon" card to look like throughout the entire run. The only small changes made between its first appearance and its last appearance are the color and size of its illustration's frame!
About this card's inspiration.
For a long time, despite being one of the first few Magic & Wizards cards to show up in the manga, I wasn't sure if this card had an original Magic: the Gathering card inspiration.
In fact, I was almost content to believe that the card was wholly original. Then I found out about the card below thanks to a random Reddit comment, believe it or not! Check it out:
Chromium, from Magic: the Gathering Legends, released on 1 June 1994. Image sourced from scrycall.com.
Now you know the secret origins of this absolute titan of the series!
Come back tomorrow for the start of my coverage of the cards introduced in the Pharaoh's Memories arc! 'Til then!
"Pot of Greed" is an esoteric and mysterious card, cloaked in the shadows of ages past, whose true function baffles even the most dedicated of experts to this very day.
...
Nah, played-out jokes aside, this one's got a fairly straightforward history.
"Pot of Greed" is one of a handful of cards that showed up in Konami's game first and Takahashi's manga later. Given that Takahashi had already been collaborating with Konami's design team for years at the time this showed up on-panel in about March '02, it's unclear if he designed at least some of these first or if they came solely from Konami's team.
"Pot of Greed"'s original card face, as seen in "Yu-Gi-Oh! Official Card Game Duel Monsters: Vol. 3" released on May 27, 1999. Information and image sourced from Yugipedia.
Its single use in the manga is pretty novel, in relation to the mere utilitarian draw functions it usually provides. In Chapter 256, "God vs. God!! (Obelisk vs. Osiris!!)", Kaiba declares an attack on Dark Yugi's "Saint Dragon- the God of Osiris" with his "The God of Obelisk". In response, Dark Yugi activates his set "Pot of Greed". Previously, "Osiris" had only 3000 attack points compared to "Obelisk"'s 4000 attack, but thanks to "Osiris"'s special ability, it gains 1000 points for every card in Dark Yugi's hand- and so, thanks to "Pot of Greed", it now has 5000 attack points and can win the exchange! Or so Dark Yugi thinks.
Again, this is a fairly drab play by modern standards, but that was definitely a novel twist at the time.
In terms of card creation, well, I didn't have too much trouble with this either. I will say, there was a split second where I considered re-rendering the card's name to something along the lines of "Greedy Pot" or "Avaricious Jar", but ultimately I think that's kind of splitting hairs. "Pot of Greed"'s name is fine as it is.
That's all for today! Thanks as always for reading. And hey- if there's a Yugi-owned manga card you'd like to see, reply or send an ask about it and I'll make a post for it here!
Tangentially-related trivia below the cut.
If you're curious, some of the other Konami-first cards later introduced into the original manga include:
-"Terra the Djinn" ("Terra the Terrible") [Konami debut: 27 March 1999 in "Vol. 2" / Manga debut: 4 October 1999]
-"Angel's Charity" ("Graceful Charity") [Konami debut: 26 August 1999 in "Booster 4" / Manga debut: 8 November 1999]
-"Sea" ("Umi") [Konami debut: March 6, 1999 in "Starter Box Theatrical Limited Release Edition" / Manga debut: 26 June 2000]
-"Hurricane" ("Giant Trunade") [Konami debut: 4 April 2000 in "Magic Ruler" /Manga debut: 17 July 2000]
-"Trap Removal" ("Remove Trap") [Konami debut: March 6, 1999 in "Starter Box Theatrical Limited Release Edition" / Manga debut: 10 September 2001]
All info referenced from Yugipedia; links to individual card pages are provided above.
"Tyhone" also shows up in a (very small) cameo along with "Terra" in Chapter 146, but that card stated out its life as the winner of a fan-made monster contest for the first Yu-Gi-Oh! video game, "Monster Capsule Breed and Battle" on the original Playstation instead. You can read about that on Yugipedia if you want to learn more, though.
Coleus Sanctus (3445 words) by _Melodic_
Chapters: 1/1
Fandom: Star Wars Episode VII: The Force Awakens (2015), Star Wars - All Media Types
Rating: Mature
Warnings: No Archive Warnings Apply
Relationships: Armitage Hux/Kylo Ren, Armitage Hux/Ben Solo | Kylo Ren Characters: Kylo Ren, Armitage Hux, Ben Solo | Kylo Ren, Ben Solo, Snoke (Star Wars), Brendol Hux
Additional Tags: Alternate Universe - Fantasy, Fantasy, Dark Fantasy, Wizards, POV Hux, Fate & Destiny, Alternate Universe, Alternate Universe - Fairy Tale, Fairy Tale Elements, Dark Fairy Tale Elements, Angst with a Happy Ending, Hurt/Comfort, Falling In Love, Frottage, First Kiss, Kissing, Dancing, Swordfighting, Swords & Sorcery, Sorcerers, Magic, Castles, Alternate Universe - Medieval
Series: Part 5 of Fated Series
Summary: Once upon a time there was a prince; he had raven-hair with skin as pale as the snow that covered the mountain tops surrounding his kingdom. The young prince had great potential, an eager and sharp mind that brimmed with untapped power. The prince was destined to save them all, to use his power and wealth to unite the fractured kingdom.
Hux has heard this story more times than he cares to remember.
Let us return to the scene of the Rite of the Duel. The memories take form; Yugi has finally pulled into the lead with his high-level "Silent Magician", who is presently in the midst of her final strike.
The Pharaoh's Magician duo has already fallen; he has no defenses. If he is to survive this turn and win this duel, to stay in the land of the living, he must use the one card that most strongly embodies his ka- Osiris, he of the underworld.
And so, the Pharaoh activates his face-down card, the ankh of life, "Resurrection of the Dead", which will once again return the mighty Osiris to the mortal plane. "Silent Magician" stands no chance in the face of the Pharaoh's god.
But Yugi does not flinch when confronted with the visage of the thundering Heavenly Dragon. With a simple phrase, he invokes the effect of "Gold Ark of Isolation". This is a life which cannot be. Osiris dissipates, an illusion dispelled at long last.
The action says what Yugi himself is unwilling to speak: "Partner, I'm sorry...but it's time for us to say goodbye."
"Gold Ark of Isolation" will be the last card face I show you on this blog.
This is a very significant card. I consider it the key card of the final duel.
One last time: let's take it from the top, starting with its name.
As I did for a few other cards, I admit I localized this card's name in a slightly unusual way.
Its name in English in the Konami game and in the manga is "Gold Sarcophagus". I'm not sure if it was Konami's translators who decided on that or Ms. Anita Sengupta, who did the translation for Viz's translation of "Yu-Gi-Oh! Millennium World", but for the context of the story I find their version of the name brilliant. To draw a point of comparison between this card's illustration and the Millennium Puzzle's box, to call that box a 'sarcophagus', to have it be the means by which the Pharaoh's soul returns to the afterlife...simply incredible. Bravo.
But I have a different aim. In my project, I had several goals. My card names and text needed to be accurate; their effects should reflect their usage, so that they could, in theory, be treated as usable game pieces; and they should do all of this as something that could plausibly exist 'in-universe' in the Yu-Gi-Oh! story.
That last goal influenced how I dealt with this card's name. "Gold Sarcophagus" makes the most sense as a story element, because out-of-universe the 'sarcophagus' part reflects an aspect of the story. But in-universe, there is no reason this would be a sarcophagus; that connection only exists for the sake of the manga's reader.
So I looked at the Japanese name, 「封印の黄金櫃」. 黄金 is 'gold', very straightforward. 櫃 is 'chest', as in the storage container. You could leave this as it is and have the name be accurate enough. But you have to take the visual context of the card's illustration into account here.
See, the chest in the illustration is a cross between the Millennium Puzzle's box and the design of the Ark of the Covenant specifically as it's seen in the George Lucas/Steven Spielburg 1981 adventure film Raiders of the Lost Ark. Now, in some languages there's a separate word specifically for 'ark'. But in a lot of other languages, the word for 'chest' gets substituted for 'ark'. As far as I can tell, Japanese is one of the languages that doesn't have a specific word for 'ark' in this sense, so a substitute word like 櫃 or phrase like 聖櫃 is used. Therefore, I believe it is valid in this context to interpret 櫃 as 'ark'. (Especially given that Takahashi is a noted fan of the Indiana Jones series- the Pharaoh's Memories arc even begins with a chapter that's an extended homage to it!)
封印, as always, gave me trouble. It's clear that this is in the sense of 'something that's sealed away'. Basically, the idea behind this is that you can seal things away in the depicted gold ark using this card. But what's the best way to fit that into a sensible and compact card title? I couldn't find a worthwhile version of this that was closer to the original phrasing, so I considered: what other ways are there to say that something is locked away or separated? I came up with a few ideas, but of them 'isolate' seemed to fit best. Hence, my finished name of this card is "Gold Ark of Isolation", different from the "Gold Chest of Sealing" solution seen on many fan sites.
I did end up giving this card a revision, as the second image near the top of this post indicates. When I created my first version of this card, I wasn't quite sure where Yugi was pulling his copy of "Resurrection of the Dead" from to use as part of this card's effect, so I covered my bases by considering every possible location it could have been pulled from. On later re-reads, I scrutinized the last few chapters again and finally discerned that he was, in fact, pulling it from his field. So functionally speaking I'm left to assume the card you 'seal away' in the ark must be taken from your side of the field.
I also rendered the 'isolating a card' part of this as a 'put aside the field'-style effect. It's originally unclear what you're supposed to do with the card you 'put away' (since in the manga, everything is handled by hologram graphics), so I decided that the best equivalent was putting the card aside, where it could still be referenced and theoretically affected. A Gandora-style 'remove-from-game' effect is too permanent to be suitable, and anything else wouldn't give the effect its proper degree-of-separation. (Note that here, the implication of being 'put aside face-down' is separate from what it would be in Konami's game- face-down cards are considered to be fully property-less in theirs, but in my interpretation of the Magic & Wizards ruleset it seems that face-down put-aside cards can still have their properties be referenced, in the same was you can search a deck for a card of a specific name or type/attribute.)
Otherwise, since this card's text mentioned 'magical effects' I updated it so that it now says the same thing other 'magical effect' cards in my project say, instead of the overly-broad 'card effects' I used before out of an abundance of caution.
Lastly: we never see this card's face in color in the manga, but we do see its on-field hologram form:
Excerpt from a color page from chapter 343, "Game King (Yugi-Oh)". Scan taken from the December 2007 issue of the English edition of Shonen Jump, #12. Originally seen in Weekly Shonen Jump, #15, released in Japan on 8 March 2004.
The 2016 color bunkobon illustration's colors are a very close match for the ones seen in the chapter's original release. For their part, Konami stuck pretty close to this depiction too.
Now, like the main character in our beloved story, I prepare to take a long rest of my own. Before I do, I have one more matter to settle.
Here he is! This is it: the centerpiece of my project. Though I crafted every card I made with all the attention and care I could give, this was the absolute #1 card I felt I had to get right.
"Black Magician", after all, is THE Dark Yugi/Yugi card. Because of its immense significance to the series and to this project, I'll be giving it an extended focus on my blog.
Thank you for your incredible patience, @nevertem. I'm sorry I took so long to fulfill your request.
Now, I suspect many of you will be unfamiliar with this particular version of "Black Magician"'s card illustration. After all, over the past 30 years "Black Magician" has had an absolute ton of colorschemes- something like 9, to my count.
But when it comes to the manga's original weekly run, this is the only colorscheme the "Black Magician" card itself ever sported. We see this twice:
Excerpt from the color title page to chapter 95, "Terror of the Dungeon". Scan taken from Weekly Shonen Jump, #40, released 31 August 1998.
Detail from the cover of "Yu-Gi-Oh! Duelist" volume 7. Originally seen on the cover of "Yu-Gi-Oh!" volume 14, released in Japan on 2 July 1999. Edited from an image taken from Yugipedia; click here to see it in its original context.
To the best of my knowledge, the card's look never changed throughout the original manga's run, even though "Black Magician" itself got a slight revamp starting in a color page from 18 October 1999. But I'll get to that in Part 2.
I knew I wanted to include this version of the card in my project from the start. At the very beginning, though, I couldn't find a high-quality version of this card art anywhere on the 'net.
For a while, I thought I might just end up having to recreate it myself, using the 2016 color bunkobon version as a base- a prospect I wasn't excited about, because, well, all of the card illustrations from that source are a little messy, to put it lightly.
Then, while looking around, I realized: the page for Yu-Gi-Oh! Duelist on Viz's website has a massive, high-quality version of the card's source art as its banner!
At first, I thought this was the big breakthrough I needed. All I had to do was ask Viz if they would be willing to give me the full version of that banner.
Sadly, a quick e-mail exchange put that idea to rest; my correspondent claimed that they weren't allowed to release the full version of that art.
I spent many months trying to figure out where to go from there. Though I'd finished most of the other cards in my project at that point, I wouldn't move forward with the whole thing unless I could do the original "Black Magician" card justice.
Once again, it came down to @illuthra and their illustrative expertise. They agreed to help me fill the gaps on this important card. And the result was truly excellent. It's because of them and their work on this card that I got the confidence boost I needed to move the project forward.
Now, I did eventually get my hands on a better source for this card's art; the second image shows the revised version of this card, with full uncut art taken straight from a real issue of Weekly Shonen Jump and restored to modern standards (with some advice and input from my friend Illuthra, of course). But even now, I look back on that first version of the card with fondness. It still represent a major milestone in this project's history.
Let's turn our attention to the card itself. Or, really, the meta-history behind it.
It's pretty well-known by now that the original Yu-Gi-Oh! manga was never intended to revolve around the one Magic & Wizards card game. It simply became a core part of the series' identity as time went on.
The same is true of "Black Magician" and its status as the main character's ace card.
"The 'Black Magician' card..." Panel excerpt from chapter 38, "The Terror of Blue-Eyes!!". This scan is taken from my personal copy of Weekly Shonen Jump, #30, originally released 24 June 1997.
In its original appearance, and even for a little while afterwards, "Black Magician" was simply a strong card Dark Yugi used, and that's it. (In fact, it wasn't even a card he owned at first- it was Grandpa's!) The "Black Magician" card slowly came into focus as Yugi's ace card over time- as, indeed, the whole concept of a character having an ace card didn't really exist as a fully-formed concept either!
Knowing that just leaves one big burning question in my mind: why did Kazuki Takahashi decide to make "Black Magician" his main character's trademark card?
There were so many options he could have gone with. He could have made another preexisting monster Yugi/Dark Yugi's ace card. "Summon Demon", perhaps, since he was there from the start, or "Dark Knight Gaia", a card that got more fanfare in the Death-T arc than "Black Magician" did. He also could simply have made a new card for the main character to use, one specifically tailored to the themes behind Dark Yugi's character (in the same way "Resurrection of the Dead", "Exodia", and eventually Osiris were). Perhaps he could have found a way to make the already-popular "Blue-Eyes White Dragon" Yugi's main card of choice! And yet...Takahashi didn't do any of those things.
The sad truth is, we'll never really know why he made this choice.
Nevertheless, I'm going to show you all everything I learned. Under the cut, I have a full dissection of this particular card. I'm going to go into exhaustive detail about every aspect you see on that card's face.
Check it out below.
Before I start: it's important to know that all of the basic details about this card are tied to its first appearance in chapter 38. As I said, originally Takahashi didn't have any big plans for this card. So he shaped it to perfectly fit its role in that exact story.
Of course, that doesn't mean he didn't make some interesting choices along the way! So let's begin with the card's name.
I. The name, "Black Magician"
In Japan, this card's name is 「ブラック・マジシャン」. This is, as you can figure, a fairly close rendition of the English words 'black magician'.
Now, historically, a 'black magician' was thought of as a magician who practiced black magic.
The 'magician' part is fairly straightforward. Magic-users of all sorts have been a staple of fiction for perhaps thousands of years. Doubtless everyone reading this is familiar with the likes of mages, wizards, sorcerers, witches, and so on.
I've tried my best to come to an understanding of black magic from a historical perspective, but all my research has left me, well, befuddled more than anything else. There is quite a bit of nuance and disagreement on what the specific practices of black magic entails.
My understanding is that, in western societies (largely European ones, taking slight influence from West Asia and/or Africa; Mesopotamian roots are at play here as well), black magic was popularly regarded as supernatural acts brought about by the power of demons (or other supernatural beings) to achieve selfish, often harmful acts.
As I said, though, there's no exact definition here. Historically, many famous occultists and practitioners of magic through the ages- let's again take the likes of Alestair Crowley and A.E. Waite into account, though there were many others- sought to create a dividing line on what was and was not black magic, to differentiate it from their own particular practices.
Nevertheless, the idea of 'black magic is evil magic' persists in the minds of many older folks to this day.
I think the more relevant factor here, though, is magic as it's understood in popular fantasy tabletop games like Dungeons & Dragons. See also early attempts to make digital versions of tabletop RPGs, like Wizardry and Ultima- two series that were very popular in Japan back in the '80s.
Black magic in and of itself doesn't factor into these games. But the idea of powerful wizards and magicians who can effortlessly perform incredible feats of magic power was very much influenced by games like these; they likely shaped the idea of what such fictional characters could do.
Sticking with this video game track, let me show you two Famicom/Nintendo Entertainment System games that mentioned a 'black magician' specifically by that name.
In the game Kung-Fu Master for the NES (originally an arcade game), there's a late-game boss called the 'Black Magician'. See it here on page 5 of that game's instruction manual.
In Japan, that game was called Spartan X; the boss mentioned above is seen on page 5 of that game's instruction manual, though here he's called 妖術使い, which doesn't seem to have as strong an association with black magic as his English name implies.
(Incidentally, Spartan X/Kung-Fu Master is a loose adaption of the action-comedy martial arts film called Wheels on Meals in English (its original title in Hong Kong was 快餐車). The original film contains no equivalent character to the Black Magician present in its video game adaptions.)
Next, let's look at the original Final Fantasy for the Famicom/NES.
Take a look at page 35 of the English instruction manual. Here, you can see that the player has the option to make one of their four playable characters a Black Mage, called a 'Bl. Mage' in-game thanks to technological limitations of the era. The description here, which states that "This character is skilled with Black Magic -- very powerful spells used to attack the enemy", is perhaps the closest yet to the "Black Magician" that is the subject of this post.
Indeed, on page 8 of the Japanese version's instruction manual, this character is called a 黒魔術師, which is a match to the name 'Black Magician'. The description of it, though, isn't quite as direct a match as the one above.
Now, black magic is also mentioned in at least some other NES games of the era (take a look at the English manual for the original Super Mario Bros., which mentions that the Koopa tribe uses black magic right on page 2!), but my point is this: despite the negative associations present in older generations in the west, the younger game-playing audience, both in Japan and across the world, was more familiar with 'black magicians' as merely strong magic-users who can be either allies or enemies.
Takahashi was himself a big fan of role-playing games of all kinds, and was known to play video games (he even worked in the field for a short while before he became a manga author/artist), so he would have been aware of this on a sort of general level.
But the biggest influence of them all is likely this right here.
Page 16 of the rulebook for Magic: the Gathering Revised Edition. Originally released 11 April 1994. The contents of this rulebook are an update of the rulebook seen with Magic: the Gathering's first release, Limited Edition, on 5 August 1993.
It's Magic: the Gathering, of course. Now, Magic was only officially released in Japan starting in 1995, but English-language cards had made their way into the country even in 1994, via specialty import shops. Takahashi may have seen cards in English (or other foreign-to-him languages) before they were released in Japan.
Moreover, Japanese versions of this rulebook (and its next revision) were available starting with the official 1995 release of the game. It's possible Takahashi had a copy of that rulebook, or even the English version, and liked the phrase when he saw it there.
And so, when he needed a name for a strong-sounding card for his main character to use, one that covered a dark wizard archetype to complement the previous demon and dark knight archetypes he'd used, he turned to the phrase ブラック・マジシャン for that card's name. And it all took off from there.
Now, Konami international called their version the "Dark Magician". No official rationale has been given, but players across the world often theorize that the name was changed for the U.S. release because the word 'black' in the name could be taken as a slight against Black Americans, which is certainly possible.
Personally, I think the change was done more to avoid the terms 'black magic' and 'black magician', which would have sounded alarming to older folks that were still prone to the influence of the 'Satanic Panic' scares that were still in vogue at the time of Yu-Gi-Oh!'s international launch (many U.S. fans of the Pokémon or Harry Potter series in the late '90s can attest to this, I'm afraid).
"Dark Magican" was also probably a more trademark-able name than "Black Magician" owing to its uniqueness back then.
It's hard to imagine now, in a time where the phrase 'dark magic' has largely superceded 'black magic', but the phrases 'dark magic' and by extension 'dark magician' simply weren't as widespread as their older counterparts back in the late '90s and early '00s. So it was much safer for Konami and 4Kids international to call their hero's card "Dark Magician" even though the terms were very similar, in the same way that they called Demon-types Fiend-types; there really isn't much difference between the two, but one would cause a cultural panic and the other, for some reason, wouldn't.
Despite all of that, some instances of "Black Magician" did slip through the cracks back in the day regardless! Check out page 7 and page 26 of the instruction manual for the English version of Yu-Gi-Oh! Forbidden Memories. Page 28 of the English instruction manual for Yu-Gi-Oh! Dark Duel Stories also refers to "Dark Magician" as "B. Magician", too.
Now, the games themselves still refer to it as "Dark Magician" (or "D. Magician" in the case of the latter, due to technical limitations), but it's funny to think that some fans were still exposed to the original name in spite of everything.
Still, the archetypal significance of the character shines through in either form of its name. After all, the game is called Magic & Wizards; it makes sense that a magic-using wizard, of sorts, would play into it somehow, doesn't it?
II. 6 Level Stars
This one's pretty simple in comparison to "Black Magician"'s name.
In chapters 9 and 10, "The Cards with Teeth", "Blue-Eyes White Dragon"'s 8 level stars are established as the highest-possible amount of stars a card can have. This means that it's the rarest and strongest card. Thus, all other cards fall somewhere below that in rarity and toughness.
In chapter 10, we see that "Summon Demon" is a level 7 card with 2500 ATK, a step below Blue-Eyes. Kaiba specifically calls it out as a strong/rare card. This makes it the ceiling for all other rare cards at this point. Most other, weaker cards hover around the 4-5 level star area.
Now, in the Death-T arc, "Dark Knight Gaia" is said to be "the strongest Magical Knight-type monster" in the manga. It's shown to be a 6 level star monster with 2300 ATK. Already, we've established a range: cards that are very strong but don't quite reach Blue-Eyes's level hover around 6 or 7 stars.
When writing chapter 38, Takahashi knew that, in the next chapter, he'd put "Sealed One Exodia" at 7 level stars. And that's supposed to be the big finisher monster of this story. So none of Dark Yugi's other cards can be at that level, or else it'd dampen Exodia's impact.
Thus, it's only natural that a card like "Black Magician", which is strong but not as strong as "Blue-Eyes White Dragon" (8 stars) or Exodia (7 stars) would be on the level of "Dark Knight Gaia", with only 6 level stars. After all, it's definitely not a weaker monster like "Fortress Guardian Wyvern" (5 stars) or "Louise" (4 stars)!
There's also a common misconception that, after Konami's game came out, Takahashi changed the amount of "Black Magician"'s level stars to match Konami's version of the card.
This is patently untrue. Through the entire original weekly run of Yu-Gi-Oh!, "Black Magician" was always depicted with 6 level stars on its face. The tankobons show this as well, and all English language versions of the series, which are derived from the tankobon release, always show it as having 6 level stars.
(Now, the bunkobon release is a different story. But I'll get to that in a future part.)
III. Illustration/Monster Design
Excerpt from the color title page to chapter 95, "Terror of the Dungeon". (Note that the above image has undergone minimal restoration work.)
It's hard for fans like us to properly assess this now, because we're so used to seeing "Black Magician"'s design, and so much of the series has built upon it as standardized iconography. But taken with fresh eyes, I think "Black Magician" has a really interesting visual look.
"Black Magician"'s card illustration is, itself, just taken directly from the panel where it attacks "Judge Man".
Excerpt from chapter 38, "The Terror of Blue-Eyes!!", as seen in the 2016 color bunkobon edition. I've provided the image both in its original inverted colors as well as an altered 'normal colors' version for the sake of clarity.
It's an odd choice, but it definitely works- the pose is pretty cool, after all.
The design of the monster is where things get more interesting.
There are several elements that call back to common western wizard/magician motifs. For instance, "Black Magician"'s hat is a combination of a typical wizard's slouched, pointed hat and a hood. It's wearing robes typical of both of those archetypes, but with slits on the sides to give it a little distinction. The staff is a standard wizard accessory; the inset gem at the top of the staff is a slightly more modern touch than the typical wood-only staffs traditional wizards were seen to use.
I strongly suspect that the biggest influence on Takahashi's design for this monster was the High Elf shaman-fighter Deedlit, from Group SNE's Record of Lodoss War.
Deedlit, as seen in Ryo Mizuno's Record of Lodoss War: The Grey Witch. Novel released 10 April 1988, an adaption of a magazine serialization that ran in Comptiq from September 1986 to April 1987. (Link to an English fan translation of those original stories here.) Illustration by Yutaka Izubuchi.
Deedlit, as seen on the cover of Ryo Mizuno's Record of Lodoss War 2: The Fire Demon. Novel released on 7 February 1989. Illustration by Yutaka Izubuchi.
Immediately, we see several similarities- a combination of armor and robes, with differentiated trim; absolutely massive shoulder pauldrons; and a notable spiral motif. Takahashi's design may well be a take on Deedlit's design as it was known back then.
The only elements I haven't been able to find an exact inspiration for are the Magician's back 'triangular collar' design and the front scoop. And both of those really aren't far out of place from typical fantasy armor designs seen in Japanese media in the late '80s and early-to-mid '90s.
All in all, "Black Magician"'s design is striking and distinctive. It really gives the viewer a good impression, both about the Magician's design itself and about the general style of the visuals of Yu-Gi-Oh!.
IV. Attack and Defense Values
Again, this card's ATK and DEF are solely related to what's happening in Death-T.
Consider that, before "Black Magician" is summoned, Kaiba has just summoned "Judge Man", a monster with 2200 ATK and 1500 DEF, and is using it to wreck havoc on Dark Yugi's weaker monsters while his own two on-field "Blue-Eyes White Dragon"s are incapacitated for two more turns thanks to "Protective Light Swords".
"Black Magician" is shown to have 2500 ATK and 2100 DEF. Takahashi gave it that defense value just so that it'd make natural sense for his character to play it in attack mode against a monster that has 2200 ATK like "Judge Man". After all, it'd be foolish if Dark Yugi played it in defense just for it to die immediately, right?
Similarly, its ATK value is dictated by the circumstances as well. "Black Magician"'s 2500 ATK is made to be higher than "Judge Man"'s 2200 ATK, of course. So the reader gets a small cathartic moment when Kaiba's monster is destroyed by "Black Magician".
But the very next page, Kaiba draws his third "Blue-Eyes White Dragon" and uses it to destroy Dark Yugi's "Black Magician".
This leaves him with only 200 Life Points- an obviously dangerously low amount for him to have. Which is perfect as set up for the next chapter. Now things have changed- this is Dark Yugi's most desperate hour, and he needs to draw the last piece of Exodia or else it's all over for him, his friends, and his Grandpa.
In short, "Black Magician"'s stats in this chapter are just part of Takahashi's set up for the lastest and most thrilling moment in the series to that point. The numbers are the way they are for functional reasons, without regard for the past or the future.
V. Everything Else
And really, that's everything we can see on the card face. "Black Magician", as I said, had a very cut-and-dry role to play in his chapter 38 debut.
Personally, I like to think that "Black Magician"'s use in this chapter represents Dark Yugi's determination in the face of impossible odds. He functions as a statement of righteous defiance against the overwhelming might of a mad opponent, reflecting Dark Yugi's characterization up to that point.
Of course, that's not exclusive to the Magician, as "Dark Knight Gaia" in the previous chapter functions in the same way. Despite the fact that this deck is owned by Grandpa in-universe, Takahashi made sure that every monster in it fits Dark Yugi's character perfectly.
Now, starting in the Duelist Kingdom arc, "Black Magician" gains much more substance. Even in chapter 61 and 62, it starts mirroring Dark Yugi more directly, even if it's not the finisher in that particular duel.
And throughout Duelist Kingdom, "Black Magician" becomes one of Dark Yugi's most reliable cards. He draws it in nearly every duel, it's a key part of most of his strategies, and it has a lot of dedicated card support in Dark Yugi's deck. Indeed, in the arc's final duel, it very much earns its place as Yugi's top card after its use together with "Chaos: Black Magic Ritual".
"Black Magician" becomes increasingly tied to Dark Yugi's history later in the series. But that's a story for a future part.
So, why did Takakashi make this card Yugi's ace? Is it because he felt the Magician didn't get his due in his first appearance? Did he think that the Magician was a little more relatable to his audience than the monstrous "Summon Demon"? Is it because the "Black Magician" forms a rather obvious parallel with the "Blue-Eyes White Dragon"? Is it because "Dark Knight Gaia" and his horse would have been too difficult to draw repeatedly? Or perhaps it's just because Takahashi simply likes "Black Magician"; perhaps it called to him in a way that the other options just didn't.
As I said, we can never know for sure. But Takahashi clearly made the most out of this character as time went on. The author put a lot of effort into sculpting "Black Magician" into an important character in its own right, and because of his care for that character the fans have taken him and turned him into a true icon of the series in his own right.
Whew, that's all for today. Tomorrow we'll look at "Black Magician" as he appeared in the Battle City arc! 'Til then!