
seen from China

seen from Malaysia

seen from United Kingdom
seen from China
seen from United States
seen from United States
seen from Sweden
seen from France
seen from China
seen from China
seen from China
seen from United States

seen from Malaysia
seen from United States

seen from United States
seen from South Korea
seen from United States
seen from China
seen from India

seen from United States
Multiclassing to non-Mexican magic kitchen skill .
Baking cornbread muffins
No one plays the game like Emily
Watch the full episode now on Dropout
DnD 5e - New Home Run Bat Champion Multiclass Build
Exactly how far can you launch an enemy? Well, I did the (monster) math.
Have you ever really needed some personal space? Have you ever insisted on personal space to the point of violence? Does the sound of a Home
Here's Grady at lvl 11
savage attacker and tavern brawler feats
Strongest hitter I've ever made 😳
Fig was right about Porter being a bad guy... But just... Not in the way we expected.... It's honestly so much worse
Subsystems and You 13: Second Edition Multiclassing
(art by BryanSyme on DeviantArt)
And so we come to the end of this week and we’re ending off with something that some might not consider a subsystem, but I think it’s worth talking about, and that is, how archetypes work in Pathfinder Second Edition, and consequently, how multiclassing works in Second Edition, because they’ve become one and the same!
The thing about Second Edition is that rather than having a whole lot of core abilities that are customized by archetypes, class feature choices, and feats, pretty much everything aside from the basics of the class is a feat, letting you pick and choose what you want to take. As such, it’s fully possible to play a champion who has never once smote a foe, or a sorcerer that forgoes the mysteries of their bloodline for more general control over their magic, and so on.
And archetypes work the same way. As long as you qualify for the archetype and have a reason to tap into it, you can take the dedication feat for an archetype in exchange for a class feat, which then unlocks the ability to take later feats in the archetype as class feats at later levels.
And that’s where the multiclassing comes in. No longer does taking multiple classes lock you out of the very best things your original class had to offer, since the multiclassing archetypes replace your class feats for the levels you take them, but not abilities you get by default, such as spellcasting.
Typically, these multiclass archetypes grant somewhat lesser forms of the basic abilities granted by the class they represent, since they’re playing second fiddle to your original class. Meanwhile, there are also the basic spellcasting benefits which are universal to all spellcasting archetypes. Essentially, you gain a minor amount of spellcasting when you start with the archetype, and certain archetype feats let you improve this, learning more spells at higher levels which you can use with your minor amount of spell slots compared to taking the casting class as your first option. Some of these multiclass archetypes might even let you take a few feats directly from the list of the other class, depending on it’s nature.
In any case, multiclassing in 2nd edition feels less like a new vocation taking up time in your character’s personal training, and more like something you’ve picked up along the way, much like how other archetypes work in that edition. It helps shape the identity of your character more seamlessly and flexibly than stopping your training as a wizard because you wanted to learn how to punch from your monk ally, so I appreciate that. On the other hand, the way 2E handles archetypes in general, being a thing you usually pick up at second level or later, kinda removes the possibility of characters belonging to a different discipline from the start, such as a vox mesmerist manipulating with their voice instead of their gaze.
In any case, that will do for today, and this week! See you next time with more entries and archetypes!
Hi its the person from the gunslinger ask. Good news i went order cleric for voice of authority and because i thought it wouldnt be that bsd since the war domains spells i alr got from base cleric. But now im afraid of possibly making a mistake with that. (My plan was being a ranged fighter thats good at debuffs/buffs) did i mess up?
I'm sure I've said this before, but it bears repeating:
Doing what you think is fun is never a mistake.
From a "you are a player of a game choosing the things you want" perspective, the only way you can ' ' mess up ' ' is by choosing something you're not interested by, something you wouldn't enjoy playing, because you feel pressure (e.g. to choose the most Mechanically Optimal path, or solely to fill a perceived "party niche") to do so.
For a lot of folks, though mechanics are part of the fun even if they're not super familiar with how the different mechanics work together -- hence my multiclassing posts!
I'm not quite as familiar with the Order domain (it's from Tasha's Cauldron of Everything, so a bit more recent), but if the flavor or the abilities appeal to you then that's all the justification you need to do it.
having said that -- there's nothing mechanically at issue with this choice, either. ranged buffs and debuffs are perfectly accessible to your gunslinger, but keep in mind you may be moving in and out of range more frequently (bless, bane, and sanctuary are all 30 ft range spells), so that should be a part of your combat strategy. Voice of Authority is a strong choice (but don't use it when casting sanctuary on an ally, for reasons that should be evident when you read the spell description).
Enjoy your gunslinger/order cleric combo!