My second Starbound character is actually someone who has since been repurposed for one(or possibly more) of my comic stories. Still, I thought it would be fun to revisit her origins and incorporate some of the traits and family members I've given her since.
This is Rath, a member of the Nightar race. After playing the supposed hard-mode that was the X'i race, I chose something that was OP in comparison. Sue me.
Here's a summary of her story, as well.
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Rath's family came from a very poor area of an already dangerous Dark world. Not long after she reached adulthood, her father, who'd previously been a prolific enough hunter to feed and care for the small group, suddenly passed away of a mysterious illness. Rath was forced to take his place. She'd practiced under him for long enough to become very skilled, but feeding her mother and two much younger brothers was still no easy task in such a place.
One day, a star traveler, a member of the Protectorate, arrived on her planet, and upon discovering her, wished to enlist her for a short quest. She agrees, knowing she'll be paid for her work, which would make her family's lives easier for at least a day. The traveler ends up being so impressed with her prowess, however, that he wants to bring her along on their travels. Rath refuses, adamant in her wish to stay and provide for her family. The traveler lets his invitation persist, but goes on his way for the time being.
Rath returns to the difficult life she's led for a while longer, but the traveler's offer sticks in her head. It could be a constant source of income, something she's never had the chance to have on her planet. She knew that the lives of her family could be made so much easier if she was able to find out how to procure food and other necessities elsewhere in the universe.
On the traveler's next visit back, Rath informs him of her change in mind, but on the condition that she be allowed to return and visit her family after each quest. He agrees and builds a teleport pad, placing it on the planet near her family's camp. He shows her that it can be used to return at will, from no matter the distance. Rath is ecstatic about this arrangement, and becomes much more confident in her decision.
Things were different while she lived on a ship with a like-minded crew, under the traveler who would become her captain. As the star-farers visited all sorts of planets and environments, she did in fact see how bad her family's quality of life had been. Of course, the work wasn't always easy either, but she never refused it. All that mattered to her was keeping her family safe and cared for, and she kept her word, visiting them after every single quest, bringing back food, clothing, and wealth. It wasn't a substantial amount, but it was still more than enough.
Eventually came the time where their captain would visit Earth. Instinctually, Rath knew something was wrong, and she refused to leave the ship and touch that world's grounds with the rest of the crew. All of the others left her behind to visit the rest of the Protectorate, but while they were there, the Ruin arrived.
The captain was the only one able to escape back to their ship, but was badly injured in the process. Unable to fly himself, the captain hastily attempted to teach Rath how to steer the ship so they could escape the dying planet. However, she ended up crashing them into a remote asteroid, far away.
Luckily the place was inhabited, and her captain was able to receive medical treatment, but he had been injured such that he was no longer able to travel the stars. Their ship, too, was all but destroyed, and Rath had no way to return to her family.
Knowing he would stay on this rock for the foreseeable future, the captain told Rath to scrap his destroyed ship and build her own, and that the builders here would help her on his word as a member of the Protectorate. He told her to take this ship and, hopefully, find her family again.
Rath had never truly been on her own before, even as independent of a hunter she was on her home planet. Still, she accepted, and was able to have the wrecked ship decommissioned. The captain had just enough money left to pay for the completion of the new ship, and was able to teach Rath the rest he knew about flying before she left, but she promised she would one day return and do the same for him that he allowed her to do for her family.
Eventually she tracked them down once again, and this time, she convinced them to join her on her travels and get away from the terrible land they'd called home for so long.














