RWBY - Volume 6, Chapter 13 Production Analysis
Previous Volume 6 Production Analysis Posts:
Chapters one, two, three, four, five, six, seven, eight, nine, ten, eleven & twelve
When starting this production analysis series, three goals were kept in mind: 1) To disspell any potential misconceptions and myths about RWBY’s production, 2) to help add more depth and nuance to discussions about the production since some fans out there do care enough to talk about it, and 3) to highlight how various members of the staff have helped carry on certain aspects of the vision meant to be applied to this show. When the late creator of the show, the writers most closely associated with the show’s story, and almost every animator, storyboard artist, modeler, camera layout artist, rigging artist compositor, VFX artist, sound designer, etc., have all been passionate about the medium of anime and have applied that passion into crafting this ongoing anime-inspired project, why not give them all credit where credit is due, especially for this specific occasion?
As with all other prior analysis posts, this one is intended to put forth as much insight and context of the behind-the-scenes as possible. That said, since the volume 6 finale chapter follows the tradition of every other volume finale, expect things to be a bit more “shot-in-the-dark” than usual. Since volume 3, the ending credits of every other episode will usually list the names of those that were involved in that episode. Sometimes, names of certain people from certain departments will change depending on whether someone is being assigned to work on something a few episodes later or because that person is possibly preoccupied with another big project at Rooster Teeth Animation like Gen:Lock at around the same time. However, the ending credits for the volume finale are setup to list literally everyone that was involved throughout, even those that were otherwise non-credited from those with specialized roles to the families, children and pets of individual members of the production staff under “Special Thanks” and “Additional Security”. Combine that with no one in the animation and storyboard teams having mentioned who did what, there will be a lot more guesswork involved.
That’s not to say there was nothing to acknowledge about this episode, far from from it actually. To see how, let’s dive right in the Neo and Cinder scene. One of the first things of note that has not been mentioned elsewhere yet is Neo’s materialization effect. This has been done once before in chapter 11 of volume 3, but like with Yang’s semblance, the approach has changed with more nuance. By close observation, the way she previously materialized may have been done in a manner where one character model was layered on top of the other with the same exact pose and a wipe effect was used through the light emitted with another layer of the shattered pieces added. In comparison, Neo’s semblance in this chapter is a bit more elaborate. The supposed character model layering trick is still there, but what was once a more simple wipe with some pink lighting is now an empty space with a lot of fractal pieces swirling with the brighter colored ones in the middle. The effect also extends to Roman’s hat on Neo (assuming that was his hat) and the tips of pieces of the Mistralian ship as it transforms into an Atlessian one.
Then there’s the matter of the new designs for Neo and Cinder. Again, since the volume 6 finale did the ending credits differently, that also means that no concept art was shown, so there are no notes regarding the matter. It doesn’t help either that there is no known concept art of Neo in particular throughout the show’s history in general, partly due to how her model was originally conceived a mere 10 days prior to her first appearance in volume 2. However, right before volume 6 premiered, the key visual art made by concept artist, Einlee appeared which featured a silhouetted character with peculiar claw-like left hand in front of the head of the Sphinx Grimm. Many fans have quickly speculated that it was Cinder but the context of the appearance was kept vague. It’s now clear as to why that was the case considering how much Cinder’s new attire matches that of silhouette. What’s most curious about this design is how much a certain accessory has been kept between her main designs in volumes 1-3 and volumes 4 & 5, that being the “iridescent feathers” which have been kept towards her right side in varied places. That and her black crystal earrings and anklets have been mostly exclusive to her base designs and not present in any of her past, alternate incognito designs which have been designed by volume 2 art director, Kristina Nguyen, current art director Patrick Rodriguez and lead concept artist, Erin Winn. However, her two main designs that come with both of those accessories were done by Einlee and become increasingly darker in their color schemes to her now fully black outfit. As for why this specific design was in the poster when it didn’t officially make an appearance until this episode is hard to say, but it’s possible that on some level, this was an attempt to throw off fans from guessing too easily where things will turn out as they would theorize. How successful that was however is a whole other matter.
Putting that aside, as well as an extra mention of the choice of rim lighting for the setting and the little bits of animation that show off Cinder and Neo’s differing characteristics, we can move on to the main event regarding the Leviathan Grimm... or Levi, or Bubbles or whatever its nickname is suppose to be. Similar to Neo and Cinder, there were no concept designs of the character to dissect from, but it is clearly safe to say that the character was inspired by kaiju of the tokusatsu or “special filming” genre in Japan. Tokusatsu is basically used to describe any live-action films or shows that utilize a series of special/practical effects, one of which being having a stuntman portray a giant creature of mech or some other variation inside a suit, otherwise referred to as “suitmation.” The fall 2018 anime, SSSS Gridman, served as an example of simulating that feeling to a great degree through the way the creatures and for the most part, Gridman were animated in 3-D. Co-writer Miles Luna has gone on record before about being a big fan of the Godzilla franchise, having grown up watching them with his father, so it would not be the least bit surprising if the Leviathan Grimm was his idea. The way it was animated seems to strike this balance between how Godzilla and other kaiju have been depicted in live-action Japanese films while also making it believably feel like a part of the world of RWBY. Another noteworthy bit regarding the Grimm and how it moves is the way it dives down into the water and then rises back up from it slightly later in the episode. This is not so much to do with animation as it has to do with the use of visual effects and compositing, but parts such as the Leviathan’s silhouette underwater are especially interesting since that has rarely happened in the show prior. The only other comparable instance that springs to mind is when the Nuckelavee appears from the smoke in the volume 4 finale and there may have been a similar compositing trick. The other thing of note was the water effects which are depicted much more realistic compared to when say, Cordovin shot at Ruby and Weiss in chapter 11 which that giant splash was done in 2-D or when splashes are done via more cel-shaded 3-D visual effects.
There is more to talk about regarding the Godzilla inspired Grimm, but first, let’s rewind back slightly to bits of character acting. Despite being unsure of who did these moments, the transition from Cordovin feeling frustrated to feeling incapable of doing anything was very convincing, as well as the scene with Blake, Yang and Ruby right after and then. Of course, Blake’s ears was part of the reason for the latter as when we hear Ruby off-screen, her right ear shifts and then a bit later we see them perk up after she, Weiss and Yang talk to Maria. Even though certain animators like Asha Bishi and Hannah Novotny took more advantage of the rigs for the cat ears than others back in volume 4, a lot more animators have since then been increasingly been more conscious about having that be a part of Blake’s character acting. Speaking of rigs, the rigging artists, along with the audio and tech teams, can be considered the unsung heroes of the ever-growing staff. Lead rigging artist, Gio Coutinho and fellow rigging artists, Brian Eby and Ariana Fillipini may be one of the smallest teams and are hardly mentioned throughout these production analyses, certain animators such as Kim Newman have gone on record to owing them for providing what are essentially the virtual skeleton and bones of the character. As talented as the animators are, they can only do so much with the character models unless they are as “animatable” as possible to quote volume 5 lead rigging artist Sean Stephenson on the 6th episode of CRWBY - Behind the Episode, who is now the current lead of the rigging team for Gen:Lock.
We then get some effects of the hard-light dust barriers being implemented and are timed pretty effectively through some slow-in and slow out animations along with the use of lighting towards the start of the barrier as the hard-light shifts from one pole to the other. Next is more homage to Godzilla by having the Leviathan breathe out its version of the atomic ray (there’s a lot of them in the franchise). Between the first instance and the next one when the main party attempted to close in, there is actually a combination of certain lightning and fire effects such as the same animations for the swelling ball of energy used whenever Cordovin was about to fire lightning dust, as well as sparks surrounding the fire breath with some seemingly blurred compositing layered on top. There is also a neat recoil animation with the Grimm as it unleashes its attack. In between all of this though is a scene of Ruby putting forth her plan within the airship. The timing and facial reactions presented by everyone felt similar to that of when Jaune announced his idea to steal the Atlas airship in chapter 9 which was animated by Hannah McCravy, so it’s possible that she may have animated this scene too. Whether she animated the entirety of said-scene though is what I’m more uncertain of.
Skipping ahead a bit, we get to Ruby preparing to use her silver eyes by getting the music being more subdued and getting quick cuts to the things going on around her. I nice touch here was having Ruby’s mouth twitch a bit right when her name gets called out through her ear piece. Then again, what’s really surprising is the fact there was an ear piece model at all. Back in chapters 10-12, we saw quite a bit of the main cast using gestures with their fingers by their ears as if there was a device they were using the listen to each other. However, the device in question was never really shown up until now. One educated guess could be that there never was one until this small scene here where it needed to be made and shown in order to see Ruby attempt to remain focused. Now comes what is part of the highlight of the episode being Ruby’s memories which are mostly redrawn shots from various cuts in the series with parts of characters like arms, legs, hair and in Zwei’s case, his tail being movable (and his butt having an actual x-marked "hole”). There were also certain details implemented such as the lighting being more comparably warmer and the line work in certain characters hair, clothing and in Nora’s case, her biceps being slightly more defined. Many fans by now have already concluded that due to the show’s visual presentation of its first few volumes not having aged that well back when Poser was the main animation software that the choice for 2-D art was shown instead. That would not at all be a wrong assumption to make. However, even the one shot with Jaune in the forest in chapter 2 of volume 4, back when RWBY transitioned to using Maya and 3DS Max was entirely redrawn. The same goes for Oscar and Ruby in the training room during chapter 5 of volume 5 which seems to have been slightly redrawn but to more with adjusted lighting. So the choice was not limited to anything prior to them using the two softwares. The one clear exception to this ensemble set of shots was of Maria back during chapter 8 of volume 6. Admittedly, it was tricky figuring out who did all of the redrawn shots, especially since not all of them seem to have been done by the same person. The shot with Qrow and Ruby in particular sticks out as being more different. It may be that Erin Winn did most of the shots since the way she draws lines for hair like with Yang being similar that of the line work for Kali Belladonna’s concept art, which she designed. As for Qrow and Ruby meeting, that may have been Patrick Rodriguez.
One other thing to note in these series of shots were the sound effects used during them. Sound designer, Philip Spann described the change of the sound of the memory flashes to Pyrrha and Penny as being the equivalent of viewers “being hit in the gut”, using large reverberant drums. Conversely, sound was applied a little differently during the the latter set of memory flashes, namely “pulling the music back” as Philip phrased it when seeing Summer Rose which was Kerry Shawcross’s idea. Now, in-between all of this, there was a bit of Ruby and Jinn interacting with each other. While I’m uncertain as to who animated it, it may be the same person that animated Ruby and Weiss’s interaction at the bar room during chapter 5 of volume 6. With that mention out of the way, there’s the first reveal of a fulled rigged and animated model of Summer. There were a couple of noteworthy design choices, the first being how her clothing more or less resembles Ruby’s current outfit while hairstyle is more varied in appearance. The other thing of note is her eyes. According to Kerry Shawcross on the season 2 finale of RWBY Rewind, characters with silver eyes have a small “tick”, referring to the small white dashes on their eyes whereas characters like Mercury who have been confused for having silver eyes, don’t. This is something Kerry admitted as being an oversight at first when needing to differentiate between such characters and their visual traits.
Next is when Ruby unleashes her silver eyed powers which involves the same hatch-lining effects which have not been used since the Wyvern Grimm in chapter 12. Skipping ahead to when the Leviathan is still moving, we get Cordovin who believes in the Ruby that believes in her. In all seriousness, just as how it was likely that Miles Luna anticipated the Levianthan Grimm as a fan of Godzilla, Kerry very likely planned for the moment Cordovin utilized her mech’s drill feature as a big fan of Tengen Toppa Gurren Lagann. To put this all in perspective, Gurren Lagann was an anime Monty Oum introduced him to as a fan of the show himself back around the time they and Miles started forming ideas and outlines for RWBY’s story in the midst of Red vs Blue season 10 production in 2012. It was even among the various anime that Monty had him and Miles study as inspiration for RWBY. Fast forward to over a year later in August of 2013 and Kerry mentioned being on his sixth viewing of the show.
“Toppa Tengen Gurren Lagann is probably my all time favorite anime. It just has a level of energy and enthusiasm I enjoy. There are subtle (and not so subtle) lessons in Gurren Lagann about not giving up; energy that persists beyond oneself that I apply to RWBY.” - Monty Oum, Crunchyroll
Having said that, the scene itself gained the most criticism out of the whole episode from the fan base due to the frame rate when Cordovin attacked the Leviathan. Obviously the choice to lower the frame rate two 2s and 3s was a creative one given the likely homage previous mentioned. However, the matter of frame rate in 3-D animation will never cease to be a delicate subject matter with the creative decision leading to varying results from project-to-project and leaving different responses from viewer-to-viewer. As much as these analyses are dedicated to providing any objective insight about RWBY’s production whenever possible and making educated guesses in-between, whether the frame rate felt right, is up to you, the reader. Speaking personally, since the visual choice revolved around a character whose recurring animation and camerawork has been often depicted as over-the-top and dramatic, it only felt fitting. Speaking of dramatic, when Ruby and Cordovin face each other, there is an interesting fast zoom between the two before amends are made between them.
Once all has died down, we get a scene with quite a bit of rim lighting to help emphasize on the night time setting. The animation of the scene itself and how the characters are timed to do a small pause before each gesture was akin to that of the beginning of chapter 8 with the main party and Cordovin and in chapter 2 when team RWBY were all arguing with Ozpin, both of which were largely animated by Nicole LaCroix. Everything from when everyone talked to Ruby about her bold decision-making to when the cast sees Atlas and the Kingdom’s air fleet were probably animated by her. Whether or not that’s true, certain instances like Weiss’s concerning facial expression when seeing the air fleet were quite nuanced. One last thing to talk about regarding the scene are the matte paintings of Atlas, made by one of the environment designers, Weston T. Jones, who apparently contributed quite a bit throughout the volume in terms of what is shown in the final product. With that said, the ending credits themselves have some interesting positions only seen here that are not shown in earlier volumes. This is nothing new, as the volume 5 finale ending credits had a team of crowd animators which was not previously listed throughout every other episode of that volume. In this case however, positions such as matte painters and script consultants were exclusive to the finale credits this time around. Also, side note, Dustin Matthews and Kim Newman credited among the series animators even though they were never credited on any episode this volume and have been dedicating time working on Gen:Lock as that series’ animation director and lead animator respectively. Maybe he was credited for providing bits of motion capture?
Finally, there’s the after credits scene which actually has a fair bit to touch on, one of which being the forming of new “flying monkey” grimm. Aside from it being another nod to The Wizard of Oz, there seems to also be the sound of the Nevermore cries layered beneath the Beringel roars a bit. Accompanying the scene is some intriguing framing of Emerald and Mercury by the broken windows and then Hazel being framed with them a bit later. This is actually very similar to the opening scene in volume 4 before Cinder called them over, so it’s possible this was done by design to indicate the shift in who they find themselves sticking with. Lastly, Salem summons the pools of black in the form of some 2-D effects animation to end the scene and thus wrap-up the volume as a whole. As said in the previous analysis, there’s no clear indication of when production of volume 6 ended between departments. However, Miles Luna confirmed in a podcast interview with Chad James on the “Lights, Camera: Austin” website that the outline phase for RWBY volume 7′s story started as of January 21st. Combine that with how Neath Oum confirmed that there was still something leftover that never made it into the volume 6 finale and it’s clear that Kerry and Miles are itching to tell the next installment of RWBY’s ongoing story.
That officially marks the end of the chapter 13 production analysis, as well as the production analysis series for this entire volume as a whole. To say that this was a strenuous process would be putting it mildly, as a lot of searching and fact-checking information of the show’s production, past and present and forming it into as cohesive of a narrative as possible each chapter, each week, was definitely more of an ordeal. This was all a lot fun to do and some of this would have not been as doable without much needed help. A tremendous thanks to Changyuraptor over on the RWBY Sub-Reddit for being as gung-ho about updating his Source McGourse document every week to confirm who animated which sequences every week which greatly helped with better understanding how certain animators approached doing what they did. A big thanks also goes to MyAmelia on the RWBY Sub-Reddit who provided some very constructive, much-needed advice for both this Tumblr page and its posts to help potentially attract more viewers. There are still some kinks to work out, but I’m very much bearing in mind the feedback. Speaking of which, a big thanks also goes out to the following who have been very eager and provided great feedback about seeing these analysis, both on tumblr and on reddit:
Duelverse
Achro-o
HighPriestFuneral
i-am-the-entertainer
htgeehtgee
lordess-dickery-doof
yellow-eyed-green-crocodile
ladychaosstudios
And everyone else whose names I’ve otherwise neglected to add here that have been avidly reading these analyses. Finally, a grand shout-out to Kerry Shacross and Miles Luna for continuing to do great work, as well as every member of the CRWBY in every department, new and veteran for putting as much time, effort and skill into their respective crafts for making the show look, sound and feel the way it volume 6 did. They all did an overall hell of an amazing job. Among these members I wish to thank especially are animator Asha Bishi, storyboard and camera layout artist Rachel Doda and 2-D FX Artist, Myke Chapman, who have each decided to follow some random, awkward fan on Tumblr that spent perhaps a bit too much time obsessing over the production of this show. Thank you guys so much.














