♠ what does the public know about john constantine?
personally —
well-dressed, working class con man who dabbles in day-drinking, jet-setting, and the occult, and oozes shit out his pores that you can smell from a mile away.
skillful liar, and unpredictable about it; sometimes the easier he is to read, the louder he's lying to you.
obscenely lucky gambler, barred from most bookies in central london.
missing a left thumb, and visibly scarred across his left cheek beneath the eye.
a bit camp, and plays it up when it seems to piss someone off.
rarely the first to back down from a fight.
has a lot of files on a lot of people.
vaguely associated with the mob; unclear whether this is just a tangential connection via his best friend chas, or if constantine is actually operating on someone's payroll. (in reality, it's the mob that tends to want to associate themselves with him, much to his continued dismay.)
fronted a punk band, once.
sometimes sees things that no one else does.
has a wide variety of friends who all tend to drop around him like flies.
generally a mouthy little bastard with an extremely punchable face, but can get this look in his eye that makes him seem truly, unaccountably dangerous.
professionally —
extremely unpredictable occultist, earns the title "the saint of last resorts"; high technical success rate when it comes to saving the day, but a lot of bad baggage to his name re: how he does it.
marches to the beat of his own drum; prefers to stay connected but unaffiliated with any larger organizations or societies, and generally likes to keep his finger on the pulse of all important goings-on without necessarily getting himself involved.
vaguely associated with the mob; unclear whether this is due to his history of being press-ganged into doing favors for mob bosses, or if he's actually on someone's payroll. (in reality, it's the mob that tends to want to associate themselves with him, much to his continued dismay.)
often seen as cheap or a thief because of his free & easy use of (and frequent experimentation with) most available forms of magic, regardless of whether he's earned the 'right' to use them.
has bested the devil / the first of the fallen before, and the devil now HATES his guts. it isn't wise to get between them.
not too fond of superheroes, but you use who you can get in this profession.
as likely to be seen as a hero figure / reluctant teacher by witchy up-and-comers as he is a bad luck charm and pariah to established mages.
as likely to work with you as he is to turn on you the following week.
across the board —
the guy you call when you're up shit creek without a paddle. but only if you're willing to accept that you might have to get in it up to your neck if you want him to guide you back to shore.
♠ what does the public know about john constantine's past?
generic —
his original sin has mostly faded by now into the stuff of conflicting rumors, counterculture urban legend, and website forum conspiracy; but anyone active in the london occult scene has likely heard some whisper or other, when his name comes up, about him having damned an innocent to hell in the '70s. even those outside the know can still pick up a newspaper from 1978 and see his face plastered underneath headlines about 'satanic murders' and 'ritual sacrifice'. (a careful reader could also pick up that he'd been institutionalized, but that's only if they can find the full article; many copies are mysteriously missing the end page.)
any of the 'british boys' who were active in the '80s and most other racist gangs / organized crime affiliates know to steer well clear of him in the street; why that is, exactly, has become a bit of a mystery across the years, since he dresses like a wanker and is obviously crap in a fight and there's no visible reason to cross when you see him sharing the same sidewalk. but there are a number of older, wiser, former rabble-rousers who remember being made to shit themselves in some fashion or another, and continue to pass the warning down the line.
professional —
originally made a name for himself in the occult world by unofficially inducting the swamp thing into his role as guardian of the green, and assembling the greatest magi of the age to help him defeat an unspeakably ancient coven of warlocks known as the brujería; as well as banish the primordial darkness they had summoned before it could lay siege to heaven. which was an effort as equally renowned for its fuck-ups as it was for its overall success, given that a lot of good and talented people died in the process.
closer to the present, and therefore subject to more thoroughly detailed recollection, are two infamous incidents occurring within months of each other in which he was front and center putting the fate of the world at risk: one in 2005, in which bad information led him to banish humanity's protector entity and accidentally release the dreaded beast of eden upon the world (later remedied, though details are sketchy as to how); and one later that same year, in which three unknown entities — allegedly summoned to seek revenge on john constantine, although it's unclear who the summoner was — were singlehandedly responsible for wiping out almost a third of london's most preeminent magi.
♠ where is john constantine typically found?
haunting a barstool at the local pub, when out by himself; cozy corner booth when he's out with friends. on a good day, swapping rude jokes with the bartender, flirting with good conversationalists, and buying rounds for those less fortunate; on a neutral day, brooding into his beer or idly watching whatever they've got on telly. on a bad day, spitting smack in the eye of a barroom brawl in motion just to see which way the wind will blow. on an unlucky day, spitting blood into the floor.
depressing the hell out of an already depressing, surprisingly spartan apartment above the long-since-shuttered brik-a-brak antiques shop. featuring such classic hits as: absently wandering the rooms in nothing but his tighty-not-so-whities, playing something grungy from his vinyl collection while starfishing on the floor and staring at the ceiling; getting into heated arguments with empty air, and people only he can see; and channel-surfing with beer in hand until he falls asleep in his blue winged armchair.
public transit, if chas isn't available to drive him.
being a prat in a graveyard somewhere. (see also: moping, see also: visiting friends. or grave-robbing. it's 50/50 odds.)
hitting an astonishing and wildly improbable winning streak at the local casino / horse circuit / bookie counter / table at a closed-door, invitation-only card game.
grisly crime scenes, when word gets his way that something strange was going on, or that a friend of his was involved; either loitering around the fringes to surreptitiously get the lay of the land, or right in the center bold-facedly lying about being a detective inspector. either way, if you see him or he sees you watching, don't look away — he'll have vanished by the time you look back.
the kitchen or sitting room of a friend's house, or on the sidewalk outside of his friend's house with lit cigarette in hand; sometimes mid-clamber over a friend's garden gate or halfway through their first-story window. sometimes walking their kids to the local playground so mum and dad can have a private chat.
playing bond villain around the parlors, smoking rooms, vice halls, and mistress apartments of various politicians / assorted rich & powerful people whom he has dirt on; either looming like the ghost of christmas past to keep them from getting audacious, or lurking to catch a private audience (whether they wish it or not) and ask his uncomfortable questions / make his outrageous demands.
rummaging the crowded, dust-laden bookshelves in his streatham lock-up (where he stores the lion's share of all his accumulated occult tat) in search of something specific and esoteric, like an assyrian artifact or a blackmail file on a member of parliament's finest; comes away with charcoal streaks on his coat sleeves, reeking of sage and formaldehyde with an after-whiff of cloves. sometimes spends the day there: doing research in his shirtsleeves, sketching / crafting / inscribing new ritual configurations he's developed, watching old video tapes, or chucking gravel at the roof to try & set the bear traps off.
kicking the shit out of a recalcitrant vending machine, wherever one may be found and may have eaten his last quid without yielding the promised returns.
the nearest public library, poring over a book / microfiche reader / newspaper archive / clunky old computer much better suited to his technological skill. he prefers to work at a table, but will plunk down between the aisles if none are available; he falls asleep too easily in those individual comfy armchairs to get anything done there.
aisle seat on an international flight, with a G+T in front of him, a magazine or newspaper laid open on his tray table (either skimming some recent article on string theory or chewing his pencil over the crossword clues), and a visibly jumping vein in his temple that keeps time with his ever-mounting desire to inflict bodily harm on the nearest open-mouthed snorer. he's awake and active for almost the entire flight, and then about fifteen minutes before landing he packs everything away and promptly knocks the fuck out until they've reached the gate.
jail. likely picked up for trespass, B&E, or vandalism, but has been known to take a public intoxication collar every now and again. also alarmingly prone to being accused of murder, by his own standards, but has been free and clear on convictions for the last two decades.
abandoned warehouse, factory, or meat-packing plant. usually in the middle of enacting something fucking weird.
Andy: human, dark warlock; gladly traded her soul for revenge; chaotic evil. soft spot for children but in general, does what's best for her / whomever she considers her pack. definitely capable of playing the long time - ie, fully capable of doing the bad things in order to get in deep with the powers that be with the cult + the trio, waiting for the opportune moment to cut their throats & take over or burn it all down depending on her mood. primary romantic/sexual ship is phel @faithsreward but open for any and all other ships in conjunction with phel (her patron / lover / wife / it's complicated ok???) [ @pactfcrged ] - headcanon tag is advised!
Davina: (ooc-ly she's angelic/demon descended with some human / tiefling heritage but in game she's half-drow/human mix in one version and tiefling in another so -- honestly one would be hard pressed to guess what her heritage is off just visual; best guess would be half elf with some tiefling mixed in bc of some of the ridges & bumps.) generally resist! dark urge character that's based on plots between Andy (see info above) and Phel ( @faithsreward ) ( she's their daughter, it's complicated ) - raised in avernus, traveled many realms, kidnapped by bhaal cultists & broken / brainwashed into taking on the role of bhaalspawn for the cult & putting into motion the events in the game; primary verse is set post amnesiac, act 1-2 ish currently. many potential triggers apply. no primary ship; open to any plots and relationships. ( in game Astarion is her main interest but literally any are welcome ) [ @urgefcrged ] - headcanon tag is advised!
Reese: gold dragon blooded human sorcerer; neutral good to chaotic good leaning as a TAV, malleable as fuck as a companion to fit Tav's morale code. serves a role similar to the blue caste in wot. psychometry, post & precognition, sees dead, speaks to dead, cryomancy & more. low self esteem + feel indebted to her god & priests for taking her in & giving her a purpose. particular god / temple tbd. / varies based on gameplay. morality is easily influenced. no main ships / open to any and all plots & relationships. ( in game, Karlach was her main interest throughout though she had some degree of ship with everyone bc she says: why choose ) [ @weavefcrged ] - headcanon tag is advised!
Val: generally all around neutral, leaning to neutral good tiefling necromancer; has some anger issues tied to childhood - early adulthood abuse including but not limited to csa & slavery & racism / classism etc. may appear soft but is sharp and bitter underneath. protective of children & those weaker than her; vicious to those that would abuse & take advantage of others. less trusting than she appears. no primary ship; open to any and all kinds of relationships / one night stands / found family & more. ( in game, she thinks Gale is dreamy and wants to stay up all night talking magic and lore but open to any and all ships. ) [ @mortefcrged ] - headcanon tag is advised!
KAITO / KID’S RP PLOTTING CHEAT SHEET. // do not reblog.
Template here.
Who the heck is my muse anyway:
Kaito is a teenaged to college-aged (depending on the verse) student and professional magician who doubles as an international phantom thief named Kaitō Kid or Phantom Thief 1412 (in English-speaking countries). (Instead of fighting evil by moonlight, he performs heists by moonlight.)
His father was the previous Kaitō Kid, and he was murdered by an organisation when Kaito was eight years old. Ignorant of the fact that his father was an international phantom thief, Kaito proclaimed that he would catch the Kaitō Kid when Kaitō Kid (played by his father’s old assistant) had returned and found out that his father had been a phantom thief. Deciding to done the cape to figure out why his father decided to take on the role, he found out on his best friend’s birthday that his father was murdered because he refused to steal jewels for an organisation, and Kaito decided that he would find and steal the jewel before they could and destroy it and also get his father’s killers arrested by using himself as bait for the police to arrest his would-be killers.
This jewel is named Pandora and is a magical jewel that will apparently cry tears of immortality once a specific comet arrives, and he will know which jewel it is by holding it up to the moonlight for it will glow red.
Points of interest:
As Kaito, he does not sit still. He is constantly moving, playing pranks, or practising magic tricks out of habit. Upon first meeting, especially to women and little children, he gives them (coloured) roses that he makes appear in his hand.
As Kid, he’s (usually) dressed in all white and is probably running from the police or assassins OR is looking at a jewel through the moonlight. However, despite being bathed in all white, he’s only noticeable if he wants to be.
What they’ve been up to recently:
Regardless of whether or not he is in high school or college, his life remains (unfortunately) the same. He is both a student and moonlighting as a phantom thief to try to find Pandora and get his father’s killers arrested.
Where to find them:
As an international jewel thief, Kid can be quite anywhere in the world. You can either find him at a heist or perhaps out in the streets in one of his many disguises. If he’s in a disguise, your character will not know he is Kaitō Kid.
As Kaito, he mainly sticks within Japan, particularly in the Tōkyō area. Sometimes, you can find him in France or in Las Vegas (France if he’s visiting old family haunts, Las Vegas if he’s visiting his mother).
Current plans:
He has genuine magic (not just magic tricks) and doesn’t know it. If your muse is magical and can sense other people’s magical abilities, telling Kaito or Kid that he has them would be rather fun since he’s not going to realise it until someone beats him over the head with it. (Or, if you’re a detective, noticing that some of his tricks that he does are actually genuinely impossible without the use of ACTUAL magic).
His father is actually alive and he’s not aware of this! His father was also the Kaitō Corbeau that he “faced” against.
Very much still developing his college verse. All I know is that he’s still Kid, his organisation is still at large, he goes to Tōdai, and he is working towards an Engineering degree. Which, written out, is a lot, but I don’t know anything else.
Desired interactions:
He really only has the one friend (best friend/sister figure) that he interacts with in canon, and yet still he is slowly separating himself from her in order to protect her from his enemies. Thus, he needs friends, especially friends who won’t let him emotionally distance himself!
Also, give him rivals! Give him people that will contest his every move as Kid (as long as you recognise that if your muse tries to capture him, it probably won’t happen).
Give him mentor figures too! Watching your father burn to death and having your mother essentially abandon you gives him a faint distrust (read: major) of adults. Either in regards to them staying alive or in regards to them sticking around.
Offered interactions:
Magic tricks! Is your muse having a bad day? Maybe Kaito would notice this and perform a magic trick for your muse to get them to smile!
Want an injured thief crash-landing in your backyard? Kid can do that! (Note: unless your muse is fast enough or Kid is injured enough, they may breathe in some sleeping gas!)
A friendly ear? Maybe your muse needs help, and Kaito, Kid, or any of his disguises can be here to be that friendly ear!
Anything you can think of, I’m down for! If you ever want to plot anything, I’m also here for it.
Current open post/s:
open tag.
Anything else?:
bio page.
important headcanons.
headcanon tag.
au idea where kaito is a detective and not a thief.
where/how to meet him ? sarastro is a known wizard and local benefactor. he lives secluded in a small castle in a forest that is avoided by the locals. the ecosystem of this forest is tainted by his magic, which allows him to be informed of someone's presence the moment they set foot into the woods. this, in turn, drains the life from the forest's flora and fauna.
he is mostly known for his magical ability to heal plants and enhance the harvest, which he uses to help the local farmers and make the province owned by the local duke prosper economically, thus ensuring a healthy political influence for the duke. upon investigating further your muse can find out that the duke is largely under sarastro's influence, magically but also on a human level, as he is depending heavily on the wizard's advise and trusting his judgement.
sarastro will not desperately try to keep this a secret from your muse, because the chances are low that anyone living in the area will trust or believe an outsider. even if your muse were to find out and tell anyone about his ritual during a solar eclipse the people might rather turn a blind eye and accept his economic help.
a) for the hero type muse: your muse gets to know him as someone largely believing in the same things, with the same societal/political idea of how the world should be and what is good and evil ( his views are surprisingly socialist and egalitarian ) even when he's a bit bitter about how doomed and stupid humanity as a whole is. through the course of their partnership, they realize that he goes about his goals with a vastly different moral code ( = none ) and doesn't really distinguish between guilty and innocent people that get in this way. they also realize that gaining power and influence are more important to him.
b) for the royal type muse: if your muse is part of a royal family/court they'll likely meet him serving as an advisor to the ruler.
options:
he tries to manipulate them in their choices (utilizing them because they have political power themselves or influence on the ruler)
he manipulates the ruler while your muse notices this and tries to prevent it and they become rivals ( doomed to keep the etiquette at court and not actually make the other disappear or gravely hurt them but rather make strategic moves here and there to weaken the other's influence or credibility)
c) the ultimate plot (with a bad outcome & good outcome):
" some pain we never forget. you'll carry this one with you for a long time. until one day you can give up hating me and submit to a simple truth: that it wasn't i who did this to you, but love itself. a love that made you gullible, vulnerable and desperate. it's love that hurt you most. not i. remember that on the day you'll seek me out with those raging thoughts of bloodlust and revenge. and remember that it was your hand. "
after connecting and working together or just peacefully coexisting for a while he does weasel his way into your muse's mind with the intention of using his mind control spell on them during a solar eclipse in order to elongate his life for the span of another saros cycle, e.g. he will tell them to kill their lover ( doesn't have to be their life-long, one true love. can be someone they're with at the time, or love of a strong non-romantic kind, can be a NPC)
the bad outcome: he manages this and your muse, in a zombified state, kills their beloved. this extremely impactful and successful completion of the mind spell replenishes sarastro's physical health, elongating his lifespan for another saros cycle (18 years). he disappears and your muse has to go looking for him if they want to take revenge/prevent him from hurting more people. *(they should also find a way to break the spell on them before they get into his vicinity again) => fuel for an enemies dynamic
the good outcome: he gets very close to manipulating your muse into killing their beloved, but just as it is about to happen something goes wrong or your muse somehow escapes the spell ( with the help of someone ( other muse/npc /or something else ). the eclipse is over and the sun shines bright again and without the ritual completed successfully sarastro's 800 years of lived life begin to catch up with him, aging his body rapidly and weakening him to near death. he escapes with his remaining strength, out to desperately get other people/animals/anything under the mind spell to sustain his health as well as he can until at least the next lunar eclipse where he can regain a tiny bit of strength. in this case it's likely him who'll be out for revenge and after your muse => fuel for an enemies dynamic