DAY 25 - Designing for inclusivity
One feature, which I am quite keen to see implemented, are pronouns and romantic preferences for the player. However, this could get a little complicated, so I'm seeking references from various sources to see how they handle gender and pronouns.
Appearances
Although I have not yet included sprites, the player's appearance will determine which sprite is used for them. This should be a global variable.
I've set this with a global variable of mc_sprite, as its independent from pronouns. It's set to femme, masc, or nb, but it could just as easily be 1, 2, or 3, for the respective appearances.
Display Names
THIS WAS A FAFF. Turns out in the end was my ManagedText resources were under Assets > Resources > Text, and not Assets > Resources > Naninovel.
And then inside the actor record, I have {nameSet?playername:T_PrologueName}.
I ended up with this arrangement. Why? So that all the characters can change name at any time.
Next, is the beast of pronouns. It'll be a long one so I'm saving that for another post.
Thanks for reading.












