resident evil au where everything is the same but it's medieval and leon is a knight

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resident evil au where everything is the same but it's medieval and leon is a knight
Cezary Dimitrescu
(Drawing I did ages ago of him, but I'm back in the brainrot so here ya go!)
Founders of the Village Berengario Benev(i)ento Carpenter, herbalist, and part-time surgeon. Interested in the region's geography and the
i’ve been seeing a couple resident evil medieval aus and there isn’t a set tag for all of them so can we just start using the tag #resident medieval because i think puns are funny.
Long-Awaited Resident Medieval Update
It has been much too long since I talked about how Resident Medieval is going. I don’t have much to say now, so there will definitely be more posts in the near future, but there are a few big things going on.
1.) the alpha version of the game is due NEXT THURSDAY!!! Basically, it’s crunch time now.
2.) We might actually have a pretty good alpha done in time!
3.) The AI for NPC’s is looking great, all of our locations are made, the UI is coming along nicely, the animations are linked together and in the process of being scripted (yay!), we are writing our own music for the game (it sound great, so I might post some of it here), and the game in general is coming together nicely!
Look forward to pictures, music, and some terrible quality iPhone videos of people playing it!
The Unity API is like a Printed Encyclopedia...
It contains technically correct definitions, and useful vocabulary, but it is completely useless in a practical sense, you should probably never open it for fear of the crazy amount of redirection, and Googling it will ALWAYS be a better option.
Long story short, the Unity API can be described as:
Tales of My Unproductive Spring Break
I barely did anything related to school work over spring break and I couldn’t be happier. Instead, I watched a season and a half of House of Cards, went to the movies a few times, and played Halo and Far Cry 4 for a very long time. I’m thinking of reviewing all of the video games I play at some point, so you can (hopefully) look forward to that in the near future.
In terms of Resident Medieval, things are just about to start picking up with that project, so expect to see a lot more posts about the progress of the game and some of the funnier development aspects of it. If I ever figure out how to take video of my computer screen instead of just lots and lots of screenshots, I’ll definitely upload some videos, but if that doesn’t happen, you might just get some lovely videos shot from my iPhone.
At the very least, I will soon be getting some photos of the 3D locations we’ll be using in the game, and maybe some sound files for the background music. Character models coming soon, and animations are in the works.
We’ve got a little bit less than 6 weeks to get this done, so I am about to put myself into a perpetual state of crunch time mentality.
Resident Medieval Update
It's almost Spring Break! WOO!
Sadly, that means that it is not actually Spring Break yet and I still have work to do before I am free to play Halo for days on end. I am currently working on the final Design Document for the project, and as of right now the damn thing is 17 pages long. Granted, we have 8 people working on it and it contains almost all of our dialogue, but still, it's a lot.
I have a newfound respect for video games with more than one model for NPCs