SPECIES INFO :
CONCEPT — THE FACILITY
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DESCRIPTION :
For as long as a paradox has existed, a concept has existed; for as long as a thought has existed, a concept has existed. It's unclear how they began living, it's as unclear as how humans began to think and feel. Maybe it's better to not know, maybe there's no way to know.
They shift and change, exactly like a thought. A personified thought, that's all they are. They are meant to and not meant to exist at the same time, just like a thought they are nothing more but a toy to change.
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ANATOMY :
A concept's anatomy is very weird and could potentially be described as "fluid". It is forever shifting and fixing itself. It tries its hardest to fit into every thought about it. Concepts, unlike other shifting species, are not born in a blank state. Nor born at all. They are created with an "introductory state" though even then that is not set in stone. Slight changes can appear as soon as a concept is created, a common example would be slightly hue shifting eye colours or having different hair/fur textures. Oftentimes a concept will have one thing they keep when they reach a "settled state" though this can change even with that. An example of something staying the same within a "settled state" can be height, voice or even age.
Despite this constant shifting, concepts often keep any physical and mental conditions from when they were first willed into existence. Things such as finger prints will often also stay the same, only changing under extreme pressure or a very strong need that the concept's body demands. This is the same for "settled state" anatomy. Under extreme pressure, concepts tend to be constantly changing or prone to changing very crucial parts of their "formed" identities.
POWERS :
Powers, like a lot of things for a concept, shifts. Settled state concepts tend to have fixated powers, or a fixated amount of powers. Main powers for concepts are mainly creation/reality based. They tend to be able to rewrite things to a certain extent (inserts having a smaller limit to this), time processing and shape shifting (which could technically be only classed as a power when a concept has found a settled-ish state (doesn't have to be perfect) they trust to revert, roughly, back to).
The only limit with most of their powers is the limit their creator has given them during the "birthing" of a concept. Sometimes this limit can be having no power, in a way making them a really unstable, identity-flawed human though cases like that are extremely rare, if not impossible nowadays.
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STRENGTHS :
A strength for a lot of concepts is being able to hide who they are, especially if they believe they've done something wrong. In most dire situations a concept can force their brain to rewire itself to having a new moral compass with thoughts, feelings and opinions on things they would've hated or loved before. They also don't have to struggle with body dysmorphia as they can simply change their body into being their preferred appearance.
Concepts as well tend to be very fast learners and quick to follow orders as its easier to control yourself when given strict and exact orders, often searching around for rules. They are always willing to learn more and use the new knowledge to finally gain their "settled state".
Another strength of concepts are heightened senses, especially around how people view them. Concepts tend to subconsciously judge their likeliness to co-exist correctly by how much they are viewed positively. Unstable/newly formed concepts tend to have their heightened senses incredibly high, shifting at even the slightly thought of them. Settled concepts have had their senses dampened due to them finding their "perfect" form yet they still have them in case of the concept's body demanding it or extreme pressure (this reappearing of heightened senses is often accompanied with the complete rewiring of the concept's brain).
WEAKNESSES :
For a lot of concepts letting their guard down results in them having almost human properties around death. You break a concept then you can end them swiftly with a knife or whatever weapon you possess. It's simple if you manage to find the weak spots. A common weak spot for concepts is their identity or purpose in the universe, though for some who don't care about that (mainly settled concepts) you may have to search harder for a weak spot.
Another weakness is their almost constantly shifting bodies. It's a struggle to keep an appearance when the mere thought of you changing can cause your body to rewire itself to fit that thought (that is rather an exaggeration but you should get the point). Due to this constant shifting concepts are more likely to have/develop identity/personality disorders, mental health issues or physical conditions.
If you are able to get your hands on a concept's original piece of writing and are able to rewrite in a way many people believe you, concepts will often break. They are very vulnerable when their original writings/thoughts are in the hands of anyone causing them to hide their sources away (in their temples/stellars in the case of gods/mary sues) to be harder to edit.
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SUBSECTIONS :
Gods : Gods tend to be the only worshipped type of concepts, having statues and temples built for them. They often, due to this need to be recognised, keep one form which limits their physical conditions to barely any to none at all, in some of the newer cases. This does have a downside meaning only older gods will have a wide range in shape shifting. Newer gods will most often have an animalistic form and a metaphorical form. Gods tend to be very egotistical in having the belief that their fame will protect them from all, this oftentimes, leads to them becoming unstable whenever their original writing is changed and believed.
Mary sue : A mary sue is typically a non worshipped version of a god. They have all the powers a god could ever need yet they do not require the need to be noticed to keep a solid form. Newer generations of Mary sues typically don't even have a metaphorical form, only 1/3 (roughly) having an animalistic form. Mary sues no matter how unstable or settled, tends to have their heightened senses slightly dampened. This tends to make it so when their original writing is changed they do not become unstable but instead almost simplified and reverted to an almost "modest" state of a concept.
Insert : An insert is well, an insert. They are one of the most shifting types of concepts. They are heavily influenced on the world around them with "self inserts" (a title type part of the insert subsection) most of the time reflecting the real author of the stories. Due to this they tend to have author-based powers being able to rewrite narratives. A common downside is having to suffer with the knowledge of the outside world and worrying about keeping "your world" under control and out of the know. Inserts do not have to be just of the author though, it can be of a fictional character someone liked and wanted to exist here as well. In that case they tend to almost be a mimic, in trying to become the perfect replica of that fictional character.
Imaginary friend : Imaginary friends, despite what the name may suggest, are not always friendly. An imaginary friend could be something as simple as a creature a creative child has willed into an existence or something as complex, and potentially violent, as someone having believed in a hallucination too heavily. They often hide from other people and cling to their "creator"/host. Despite a lot of concepts, imaginary friends tend to not care much about their existence in the universe as their only goal is to stay attached to their host (there have been cases of imaginary friends being without their host though it is rare and oftentimes a very accepting kid-created imaginary friend). A weakness only Imaginary friends seem to hold is their host being damaged to help into not believing in them anymore. This does not always kill the imaginary friend, only if they rely heavily on the host and is basically a part of them (bug-like Imaginary friends as an example), but instead weakens their ability to shift and create.
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EXAMPLES :
Quitxoticz (Insert)












