I've finally put my asset packs on the Scirra (@ConstructTeam) Store! I've used Construct 2 quite a bit in the past, so I'm glad to offer the packs through them. Here's the link to my tilesets: https://scirra.com/store/sellers/gutty-kreum-1616…
seen from United States
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I've finally put my asset packs on the Scirra (@ConstructTeam) Store! I've used Construct 2 quite a bit in the past, so I'm glad to offer the packs through them. Here's the link to my tilesets: https://scirra.com/store/sellers/gutty-kreum-1616…
Sprite Fonts are tricky to figure out for two reasons
1. Making Sprite Fonts are time consuming in Construct 3 - there are a bunch of tools that are meant to speed up the process like ShoeBox and Codehead’s Bitmap Font Generato, and Im sure there are many more - but those tool require some level of learning.
2. Getting the fonts to read correctly next to the coin was a bit more frustrating especially with the limitations that Im trying to hit with this demo.
I finally got most of it working though, and hooked up the Score to display the number of coins collected dynamically (phew)
‼️‼️‼️Warning! This game will feature hardcore ninja action! I'm shooting for a Jan 23rd release to coincide with #pixelday2019 that @newgroundsgram will be hosting. A celebration of pixel art, chip tunes, and original retro games. I expect it's gonna be sick!🎮🕹️🎮🕹️🎮 #pixel #pixelart #pixelartist #construct2 #scirra #games #game #videogame #arcade #retro #pixelgame #gamedev #gamedesign #gamedevelopment #ninja #actionplatformer #alien #space https://www.instagram.com/p/BsDmuf8hLCr/?utm_source=ig_tumblr_share&igshid=yk3c1fz12ly4
The state of the game as of this Weekend :) Follow me for more Updates on the Horror Adventure Game “Purgatory”
— i’m not okay :'(
Interesting bug when the scene gets initialized.
So here’s what’s happening
When the player’s X position is greater than the height of the screen (in this case above y > 667 pixels) the following happens
the player object gets destroyed
the system is instructed to reset all global variables including high score, position of the scrolling background, position of the randomly generated clouds (not seen in this gif), and position of the randomly generated coin
the system is then instructed to Restart the Layout which is why Absurb Birb appears right in the center of the screen.
Set up the Background to scroll, but the way it’s done is pretty rudimentary and highly un-optimized. Doing the fast and dirty approach helps for the moment. This scrolling BG feature will be addressed later ;)
Completed the player’s 4 animation cycles
Idle
Confirm
Walk
Run