D&D's Obsession With Taxonomy
Like virtually everybody else in the TTRPG space I downloaded One D&D's playtest document to see what the fuss was.
One of the eyebrow-raising bits in that document is the boxed text titled "Children Of Different Humanoid Kinds":
"For example, folk who have a human parent and an orc or an elf parent are particularly common. Many other combinations
are possible ... Finally, determine the average of the two options’ Life Span traits to figure out how long your character might live. For example, a child of a halfling and a gnome has an average life span of 288 years."
Many people have problems with this passage. I can see why. But when I read it I laughed.
Of course D&D would handle this thing this way.
"Determine the average of the two options' Life Span traits to figure out how long your character might live"; the ludicrous math precision of "288 years"?
These bits are quintessential D&D.
"D&D is racist!" discourse returns again and again, like a pair of annoying missionaries.
(I've used this metaphor before. I'm pleased with it. I will repeat it as often as people repeat "D&D is racist!" discourse online.)
But a conversation that Flo began on Discord about the thoul has given me a way to talk about "D&D is racist!" in a way that doesn't bore me.
"Thouls are magical crosses between ghouls, hobgoblins, and trolls. In spite of their ghoulish blood, they are living creatures, not undead."
Gus points out that "thoul" is likely a typo -- "transcription error (first use of thouls replaces 'toads' as entry above 'ghouls' on table transferred from Monsters and a treasure to ready ref sheets)"
(Here's a fun link about the thoul's possible origins.)
The Discord conversation descends into laughter.
Flo: "I think D&D does not need as many humanoids as it has."
D&D is racist
is really:
D&D is obsessed with taxonomy
which is really:
Nerds are obsessed with taxonomy
People arguing over the differences between a wyvern and a dragon; or
People insisting that Tolkien made a categorical distinction between orcs and goblins (no, he did not, go read "Lord of the Rings" again); or
People arguing about whether "Star Wars" is science fiction or science fantasy, and then arguing about the boundaries of science fantasy; or
What Are The Differences Between High Fantasy And Low Fantasy
All of the above cliche-nerd-arguments are about more-or-less arbitrary distinctions. The utility of these categories tend to be vastly overblown.
There is a distinction between performance art and the performing arts because they arise from separate traditions; ditto the many strains of music genre.
But these are useful precisely because they communicate a history of people exercising agency -- creators choosing to define themselves in relation to history / tradition / peers, letting those things define their work.
Categories are subjective actions, not objective facts.
What the nerd approach to taxonomy ("a dragon is NOT a wyvern!!!") does well is make a field of knowledge / phenomena predictable, quantifiable: "This is the way the world is."
Therefore fully understandable: "I know the world."
Therefore possible to act on: "I know what do with the world."
You can solve it, apply best practices to it, optimise it, own it, possess it.
Definitive taxonomies like "goblin / hobgoblin / bugbear" is better for you because then you can shorthand these creatures into three separate and discrete scripts.
Instead of: "goblin people come in a lot of different sizes -- some are big, some are puny, some are kind, some are not -- it all depends. You got to just pay attention to each one."
Which makes things messier, more unpredictable, meaning you have to pay attention, exercise discretion / empathy more, possibly accommodate new perspectives.
"I know the bugbear better than it knows itself, I got this."
vs
"Okay so how do I get to know Ms Goblin better?"
When I posted these thoughts to Discord, Marcia observed:
"The connection between taxonomy and power, that nerds find it empowering to possess an abstract knowledge which they impose onto things, seems related to what has been identified as phallic desire ..."
(Meaning that this blogpost should really be titled D&D's Obsession With Phallic Desire , for maximum clickbait -- but this is Marcia's thought, don't wanna steal her thunder!)
One advantage to quantifiable, objective, abstracted taxonomies in games:
It helps with logistics in play.
The mental load for players in TTRPGs is already so high -- at least it is for me, weak-brained nerd as I am; I need some shorthand just to help my imagination along.
If helping with mental load was the purpose for D&D obsessive taxonomy -- it'd be way simpler than it now is???
Tracking all the split hairs between D&D FINAL EDITION's ten thousand different Conditions is empathically not making play easier.
Back to the thoul. Gus again:
"Thouls - my take is they are interesting as a set of mechanics - but incoherent as a creature. The need to justify their abilities via existing monsters makes then nonsensical- better just to have them be some sort of manifestation of goblin magic or science ... That D&D chose instead to taxonomize them says something about D&D."
The thoul's "part ghoul, part troll, part hobgoblin" thing is much like the "half-dradkin half-celestial ranger 5 / paladin 7" NPCs you see in mainstream RPG adventure-path-type books.
Which is much like: "determine the average of the two options’ Life Span traits" and "288 years".
Aesthetically and ethically incoherent; mechanically convoluted -- but absolutely sensical if your purpose is to safeguard access to a highly taxonomised "objective" worldview.
Nerds don't mind figuring out complicated fractions of abstract objective absolutes. Because this means you can still ultimately sort reality into absolutes.
You can still grasp (in all senses of the word) the world.
That thought is safer / more advantageous than: "yeah you just gotta deal with things being a messy soup, people are not lines of code, you gotta pay attention to everything in its own context."
This is turning out to be a post assisted by Discord chorus.
Re: the drive for taxonomy-based worldbuilding -- and concurrent to thoughts about how Non-Diegetic Objective Maps Are Naff Actually -- Ava:
"the whole "fantasy worldbuilding, with its concrete ontologies and god's eye histories and maps replicates + reifies colonial epistemology" was the whole deal of my thesis."
(Ava you need to write a blogpost about this thesis!)
Re: literal scientific taxonomy -- Dan:
"D&D's obsession with taxonomy is weirder to me than normal taxonomic obsessions because of how hard it tries to ape natural sciences and then leaves out every possible interesting thing actually studying ecology could lead to."
Which sparked a discussion about the politics of binomial nomenclature, how there's a great deal of re-classification going on in scientific fields.
"there’s actually been a lot of big reshuffles that have come out of the fact that people realized certain classifications had been from phenotypical similarities (physical characteristics) but not genotípicas relationships. And even when it isn’t political in the sense of changing names that we’re given as honorifics there’s actually a huge pushback just from people who think it shouldn’t change bc that’s historically how it was, even if it doesn’t fit our current models of what taxonomy is actually useful for in ecology and biology."
Something something, categories are subjective actions, not objective facts, something something.
Flo, with the final word:
"It's the same thing that gives the Internet sandwich discourse.
'Is x a sandwich?' A sandwich is not an objective fact. A sandwich is an idea. A sandwich is a category we choose to make."
( Image source: https://dmdavid.com/tag/the-strange-mystery-of-the-dd-monster-called-a-thoul/ )