[Commissioned by @wannabedemonlord, of a set with the imjin. The timara has more of an internet presence than the imjin, for a slightly stupid reason. Because it is a tall, thin humanoid, Slenderman stans have claimed that it’s evidence that Slenderman is “real”.]
Timara
CR 4 CG Fey
This humanoid is twice the height of a man but rail-thin. It has rubbery black skin, oversized ears, and carries a satchel filled with rocks.
The timaras are gentle but mischievous fey giants native to warm forests. They are so skinny that they can hide behind trees and in the cracks in rocks. Oftentimes, they live near dangerous places and use their powers to keep unsuspecting mortals from coming too close. Wicked fey, however, are their enemies, especially the predatory imjins. If imjins are afoot, timaras will use magic to communicate with each other over wide distances and gather to stop their attacks. A timara prefers to keep its distance in combat, pelting opponents from afar with thrown rocks. If forced to close, they use flint-tipped spears or their fists to fight. Timaras can magically manipulate plants, and often use this ability to hinder or attack foes in their natural terrain.
Timara CR 4
XP 1,200
CG Large fey
Init +3; Senses low-light vision, Perception +11
Defense
AC 16, touch 13, flat-footed 12 (-1 size, +3 Dex, +1 dodge, +3 natural)
hp 39 (6d6+18)
Fort +5, Ref +8, Will +7
DR 5/wood; SR 15
Offense
Speed 40 ft.
Melee stone spear +5 (2d6+4/x3) or 2 slams +5 (1d4+3)
Ranged rock +6 (2d4+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.)
Spell-like Abilities CL 6th, concentration +7
At will—dancing lights, ghost sound (DC 11)
3/day—scare (DC 13), tree shape
1/day—sending, tree stride, wilderness soldiers
Statistics
Str 16, Dex 16, Con 17, Int 11, Wis 16, Cha 13
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Point-Blank Shot, Self-Sufficient
Skills Heal +11, Knowledge (local, nature) +9, Perception +12, Stealth +16, Survival +14; Racial Modifiers +8 Stealth
Languages Common, Sylvan
SQ compression, woodland stride
Ecology
Environment warm forests
Organization solitary, pair or party (3-6)
Treasure standard (Large stone spear, other treasure)
Special Abilities
Damage Reduction (Ex) Weapons whose primary striking surface is made of wood overcome a timara’s damage reduction. Hafted weapons such as spears do not overcome this damage reduction unless their point is also made of wood. The natural attacks of creatures with the plant type also overcome this damage reduction.
Woodland Stride (Ex) A timara may move through any sort of natural undergrowth at its normal speed without taking damage.